%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: Tactosy_Arm
  m_Shader: {fileID: 4800000, guid: c2939260669fd5c42ad7b1659c2f4315, type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _BumpMap:
        m_Texture: {fileID: 2800000, guid: 8cdea7d8661a3fc40a625ad82266ef15, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmissiveTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: e27480687a413a947aa0cf0269ae0c9a, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicGlossMap:
        m_Texture: {fileID: 2800000, guid: 944ae1084566e8d41ad9475cc4f56f27, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _BumpScale: 1
    - _Cull: 2
    - _Emi: 0
    - _EmissiveInten: 1
    - _Glossiness: 1.725
    - _Metallic: 1
    - _OccInten: 1
    - _Ocu: 1
    m_Colors:
    - _Color: {r: 1, g: 1, b: 1, a: 1}
    - _EmissiveColor: {r: 1, g: 1, b: 1, a: 1}
