struct appdata
{
	float4 vertex : POSITION;
	float3 normal : NORMAL;
	float4 tangent : TANGENT;
	float4 color : COLOR;
	float2 uv0 : TEXCOORD0;
	float2 uv1 : TEXCOORD1;
	float2 uv2 : TEXCOORD2;
	float2 uv3 : TEXCOORD3;
	uint vertexId : SV_VertexID;
	UNITY_VERTEX_INPUT_INSTANCE_ID
};
