Tags { "RenderType" = "Opaque" "Queue" = "Geometry" "VRCFallback" = "Standard" }

#K#GRAB_PASS

#K#EARLY_Z_PASS

#K#EARLY_OUTLINE_PASS

#K#BASE_PASS

#K#OUTLINE_PASS

#K#ADD_PASS

#K#SHADOW_PASS

#K#META_PASS
