#T#PoiGIProps
[HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0
//_SpecularLMOcclusion ("Specular Occlusion", Range(0, 1)) = 0
//_SpecLMOcclusionAdjust ("Spec Occlusion Sensitiviy", Range(0, 1)) = 0.2
_GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1
[HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown
[HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown
[HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0

#T#PoiGIVariables
float _GIEmissionMultiplier;

#T#PoiWorldDefine
#define POI_WORLD