#T#PoiGeometryPragma
#pragma geometry GeometryProgram
#T#PoiGeometryProgram
[maxvertexcount(4)]
void GeometryProgram(triangle VertexOut p[3], inout LineStream<VertexOut> triStream)
{
	UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(p[0]);
	UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(p[1]);
	UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(p[2]);

	triStream.Append(p[0]);
	triStream.Append(p[1]);
	triStream.Append(p[2]);
	triStream.Append(p[0]);
}