#ifndef POICLUDES
    #define POICLUDES
    
    #include "PoiData.cginc"
    #include "UnityCG.cginc"
    #include "Lighting.cginc"
    #include "UnityPBSLighting.cginc"
    #include "AutoLight.cginc"
    
    //Structs
    struct appdata
    {
        float4 vertex: POSITION;
        float3 normal: NORMAL;
        float4 tangent: TANGENT;
        float2 texcoord: TEXCOORD0;
        float2 texcoord1: TEXCOORD1;
        uint vertexId : SV_VertexID;
        UNITY_VERTEX_INPUT_INSTANCE_ID
    };
    
    struct v2f
    {
        float2 uv: TEXCOORD0;
        float3 normal: TEXCOORD1;
        #if defined(BINORMAL_PER_FRAGMENT)
            float4 tangent: TEXCOORD2;
        #else
            float3 tangent: TEXCOORD2;
            float3 binormal: TEXCOORD3;
        #endif
        float4 pos: SV_POSITION;
        float4 worldPos: TEXCOORD4;
        float4 localPos: TEXCOORD5;
        UNITY_VERTEX_INPUT_INSTANCE_ID
        UNITY_VERTEX_OUTPUT_STEREO
        UNITY_SHADOW_COORDS(7)
        UNITY_FOG_COORDS(8)
        uint vertexId: TEXCOORD9;
    };

    static PoiLighting poiLight;
    float3 baseNormal;
    #define pi float(3.14159265359)

#endif
