#T#PoiGlobalMaskProperties
[HideInInspector] m_start_GlobalMask ("Global Mask", Float) = 0

//ifex _GlobalMaskTexturesEnable==0
[HideInInspector] m_start_GlobalMaskTextures ("Textures--{reference_property:_GlobalMaskTexturesEnable}", Float) = 0
[HideInInspector][ThryToggle(POI_GLOBALMASK_TEXTURES)] _GlobalMaskTexturesEnable ("Global Mask Textures Enable", Float) = 0

[sRGBWarning][ThryRGBAPacker(R, G, B, A, 0)]_GlobalMaskTexture0 ("Global Mask Texture 1--{reference_properties:[_GlobalMaskTexture0Pan, _GlobalMaskTexture0SplitTilingOffset_G, _GlobalMaskTexture0SplitPan_G, _GlobalMaskTexture0SplitTilingOffset_B, _GlobalMaskTexture0SplitPan_B, _GlobalMaskTexture0SplitTilingOffset_A, _GlobalMaskTexture0SplitPan_A, _GlobalMaskTexture0Split, _GlobalMaskTexture0UV]}", 2D) = "white" { }
[HideInInspector][Vector2]_GlobalMaskTexture0Pan ("Panning", Vector) = (0, 0, 0, 0)
[ThryHeaderLabel(G Channel)]
[HideInInspector][VectorLabel(tX, tY, oX, oY)]_GlobalMaskTexture0SplitTilingOffset_G ("Tiling/Offset--{condition_showS:(_GlobalMaskTexture0Split==1)}", Vector) = (1, 1, 0, 0)
[HideInInspector][Vector2]_GlobalMaskTexture0SplitPan_G ("Panning--{condition_showS:(_GlobalMaskTexture0Split==1)}", Vector) = (0, 0, 0, 0)
[ThryHeaderLabel(B Channel)]
[HideInInspector][VectorLabel(tX, tY, oX, oY)]_GlobalMaskTexture0SplitTilingOffset_B ("Tiling/Offset--{condition_showS:(_GlobalMaskTexture0Split==1)}", Vector) = (1, 1, 0, 0)
[HideInInspector][Vector2]_GlobalMaskTexture0SplitPan_B ("Panning--{condition_showS:(_GlobalMaskTexture0Split==1)}", Vector) = (0, 0, 0, 0)
[ThryHeaderLabel(A Channel)]
[HideInInspector][VectorLabel(tX, tY, oX, oY)]_GlobalMaskTexture0SplitTilingOffset_A ("Tiling/Offset--{condition_showS:(_GlobalMaskTexture0Split==1)}", Vector) = (1, 1, 0, 0)
[HideInInspector][Vector2]_GlobalMaskTexture0SplitPan_A ("Panning--{condition_showS:(_GlobalMaskTexture0Split==1)}", Vector) = (0, 0, 0, 0)
[HideInInspector][ToggleUI] _GlobalMaskTexture0Split ("Split Sampling", Int) = 0
[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_GlobalMaskTexture0UV ("UV", Int) = 0

[sRGBWarning][ThryRGBAPacker(R, G, B, A, 0)]_GlobalMaskTexture1 ("Global Mask Texture 2--{reference_properties:[_GlobalMaskTexture1Pan, _GlobalMaskTexture1SplitTilingOffset_G, _GlobalMaskTexture1SplitPan_G, _GlobalMaskTexture1SplitTilingOffset_B, _GlobalMaskTexture1SplitPan_B, _GlobalMaskTexture1SplitTilingOffset_A, _GlobalMaskTexture1SplitPan_A, _GlobalMaskTexture1Split, _GlobalMaskTexture1UV]}", 2D) = "white" { }
[HideInInspector][Vector2]_GlobalMaskTexture1Pan ("Panning", Vector) = (0, 0, 0, 0)
[ThryHeaderLabel(G Channel)]
[HideInInspector][VectorLabel(tX, tY, oX, oY)]_GlobalMaskTexture1SplitTilingOffset_G ("Tiling/Offset--{condition_showS:(_GlobalMaskTexture1Split==1)}", Vector) = (1, 1, 0, 0)
[HideInInspector][Vector2]_GlobalMaskTexture1SplitPan_G ("Panning--{condition_showS:(_GlobalMaskTexture1Split==1)}", Vector) = (0, 0, 0, 0)
[ThryHeaderLabel(B Channel)]
[HideInInspector][VectorLabel(tX, tY, oX, oY)]_GlobalMaskTexture1SplitTilingOffset_B ("Tiling/Offset--{condition_showS:(_GlobalMaskTexture1Split==1)}", Vector) = (1, 1, 0, 0)
[HideInInspector][Vector2]_GlobalMaskTexture1SplitPan_B ("Panning--{condition_showS:(_GlobalMaskTexture1Split==1)}", Vector) = (0, 0, 0, 0)
[ThryHeaderLabel(A Channel)]
[HideInInspector][VectorLabel(tX, tY, oX, oY)]_GlobalMaskTexture1SplitTilingOffset_A ("Tiling/Offset--{condition_showS:(_GlobalMaskTexture1Split==1)}", Vector) = (1, 1, 0, 0)
[HideInInspector][Vector2]_GlobalMaskTexture1SplitPan_A ("Panning--{condition_showS:(_GlobalMaskTexture1Split==1)}", Vector) = (0, 0, 0, 0)
[HideInInspector][ToggleUI] _GlobalMaskTexture1Split ("Split Sampling", Int) = 0
[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_GlobalMaskTexture1UV ("UV", Int) = 0

[sRGBWarning][ThryRGBAPacker(R, G, B, A, 0)]_GlobalMaskTexture2 ("Global Mask Texture 3--{reference_properties:[_GlobalMaskTexture2Pan, _GlobalMaskTexture2SplitTilingOffset_G, _GlobalMaskTexture2SplitPan_G, _GlobalMaskTexture2SplitTilingOffset_B, _GlobalMaskTexture2SplitPan_B, _GlobalMaskTexture2SplitTilingOffset_A, _GlobalMaskTexture2SplitPan_A, _GlobalMaskTexture2Split, _GlobalMaskTexture2UV]}", 2D) = "white" { }
[HideInInspector][Vector2]_GlobalMaskTexture2Pan ("Panning", Vector) = (0, 0, 0, 0)
[ThryHeaderLabel(G Channel)]
[HideInInspector][VectorLabel(tX, tY, oX, oY)]_GlobalMaskTexture2SplitTilingOffset_G ("Tiling/Offset--{condition_showS:(_GlobalMaskTexture2Split==1)}", Vector) = (1, 1, 0, 0)
[HideInInspector][Vector2]_GlobalMaskTexture2SplitPan_G ("Panning--{condition_showS:(_GlobalMaskTexture2Split==1)}", Vector) = (0, 0, 0, 0)
[ThryHeaderLabel(B Channel)]
[HideInInspector][VectorLabel(tX, tY, oX, oY)]_GlobalMaskTexture2SplitTilingOffset_B ("Tiling/Offset--{condition_showS:(_GlobalMaskTexture2Split==1)}", Vector) = (1, 1, 0, 0)
[HideInInspector][Vector2]_GlobalMaskTexture2SplitPan_B ("Panning--{condition_showS:(_GlobalMaskTexture2Split==1)}", Vector) = (0, 0, 0, 0)
[ThryHeaderLabel(A Channel)]
[HideInInspector][VectorLabel(tX, tY, oX, oY)]_GlobalMaskTexture2SplitTilingOffset_A ("Tiling/Offset--{condition_showS:(_GlobalMaskTexture2Split==1)}", Vector) = (1, 1, 0, 0)
[HideInInspector][Vector2]_GlobalMaskTexture2SplitPan_A ("Panning--{condition_showS:(_GlobalMaskTexture2Split==1)}", Vector) = (0, 0, 0, 0)
[HideInInspector][ToggleUI] _GlobalMaskTexture2Split ("Split Sampling", Int) = 0
[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_GlobalMaskTexture2UV ("UV", Int) = 0

[sRGBWarning][ThryRGBAPacker(R, G, B, A, 0)]_GlobalMaskTexture3 ("Global Mask Texture 4--{reference_properties:[_GlobalMaskTexture3Pan, _GlobalMaskTexture3SplitTilingOffset_G, _GlobalMaskTexture3SplitPan_G, _GlobalMaskTexture3SplitTilingOffset_B, _GlobalMaskTexture3SplitPan_B, _GlobalMaskTexture3SplitTilingOffset_A, _GlobalMaskTexture3SplitPan_A, _GlobalMaskTexture3Split, _GlobalMaskTexture3UV]}", 2D) = "white" { }
[HideInInspector][Vector2]_GlobalMaskTexture3Pan ("Panning", Vector) = (0, 0, 0, 0)
[ThryHeaderLabel(G Channel)]
[HideInInspector][VectorLabel(tX, tY, oX, oY)]_GlobalMaskTexture3SplitTilingOffset_G ("Tiling/Offset--{condition_showS:(_GlobalMaskTexture3Split==1)}", Vector) = (1, 1, 0, 0)
[HideInInspector][Vector2]_GlobalMaskTexture3SplitPan_G ("Panning--{condition_showS:(_GlobalMaskTexture3Split==1)}", Vector) = (0, 0, 0, 0)
[ThryHeaderLabel(B Channel)]
[HideInInspector][VectorLabel(tX, tY, oX, oY)]_GlobalMaskTexture3SplitTilingOffset_B ("Tiling/Offset--{condition_showS:(_GlobalMaskTexture3Split==1)}", Vector) = (1, 1, 0, 0)
[HideInInspector][Vector2]_GlobalMaskTexture3SplitPan_B ("Panning--{condition_showS:(_GlobalMaskTexture3Split==1)}", Vector) = (0, 0, 0, 0)
[ThryHeaderLabel(A Channel)]
[HideInInspector][VectorLabel(tX, tY, oX, oY)]_GlobalMaskTexture3SplitTilingOffset_A ("Tiling/Offset--{condition_showS:(_GlobalMaskTexture3Split==1)}", Vector) = (1, 1, 0, 0)
[HideInInspector][Vector2]_GlobalMaskTexture3SplitPan_A ("Panning--{condition_showS:(_GlobalMaskTexture3Split==1)}", Vector) = (0, 0, 0, 0)
[HideInInspector][ToggleUI] _GlobalMaskTexture3Split ("Split Sampling", Int) = 0
[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_GlobalMaskTexture3UV ("UV", Int) = 0

[HideInInspector] m_end_GlobalMaskTextures ("Global Mask Textures", Float) = 0
//endex

[HideInInspector] m_start_GlobalMaskModifiers ("Modifiers", Float) = 0

//ifex _GlobalMaskModifiersBackfaceEnable==0
[HideInInspector] m_start_GlobalMaskModifiersBackface ("Backface Masking--{reference_property:_GlobalMaskModifiersBackfaceEnable}", Float) = 0
[HideInInspector][NoAnimate][ThryToggleUI(true)] _GlobalMaskModifiersBackfaceEnable ("Global Mask Backface Enable", Float) = 0
[Enum(Both, 0, Back Only, 1, Front Only, 2)] _GlobalMaskBackface_0  ("1R", Int) = 0
[Enum(Both, 0, Back Only, 1, Front Only, 2)] _GlobalMaskBackface_1  ("1G", Int) = 0
[Enum(Both, 0, Back Only, 1, Front Only, 2)] _GlobalMaskBackface_2  ("1B", Int) = 0
[Enum(Both, 0, Back Only, 1, Front Only, 2)] _GlobalMaskBackface_3  ("1A", Int) = 0
[Enum(Both, 0, Back Only, 1, Front Only, 2)] _GlobalMaskBackface_4  ("2R", Int) = 0
[Enum(Both, 0, Back Only, 1, Front Only, 2)] _GlobalMaskBackface_5  ("2G", Int) = 0
[Enum(Both, 0, Back Only, 1, Front Only, 2)] _GlobalMaskBackface_6  ("2B", Int) = 0
[Enum(Both, 0, Back Only, 1, Front Only, 2)] _GlobalMaskBackface_7  ("2A", Int) = 0
[Enum(Both, 0, Back Only, 1, Front Only, 2)] _GlobalMaskBackface_8  ("3R", Int) = 0
[Enum(Both, 0, Back Only, 1, Front Only, 2)] _GlobalMaskBackface_9  ("3G", Int) = 0
[Enum(Both, 0, Back Only, 1, Front Only, 2)] _GlobalMaskBackface_10 ("3B", Int) = 0
[Enum(Both, 0, Back Only, 1, Front Only, 2)] _GlobalMaskBackface_11 ("3A", Int) = 0
[Enum(Both, 0, Back Only, 1, Front Only, 2)] _GlobalMaskBackface_12 ("4R", Int) = 0
[Enum(Both, 0, Back Only, 1, Front Only, 2)] _GlobalMaskBackface_13 ("4G", Int) = 0
[Enum(Both, 0, Back Only, 1, Front Only, 2)] _GlobalMaskBackface_14 ("4B", Int) = 0
[Enum(Both, 0, Back Only, 1, Front Only, 2)] _GlobalMaskBackface_15 ("4A", Int) = 0
[HideInInspector] m_end_GlobalMaskModifiersBackface ("", Float) = 0
//endex

//ifex _GlobalMaskModifiersMirrorEnable==0
[HideInInspector] m_start_GlobalMaskModifiersMirror ("Mirror Masking--{reference_property:_GlobalMaskModifiersMirrorEnable}", Float) = 0
[HideInInspector][NoAnimate][ThryToggleUI(true)] _GlobalMaskModifiersMirrorEnable ("Global Mask Mirror Enable", Float) = 0
[Enum(Generic, 0, VRC, 1)] _GlobalMaskMirrorVisibilityMode ("Mirror Detection Mode", Int) = 1
[Enum(Both, 0, Only Outside Mirror, 1, Only In Mirror, 2)] _GlobalMaskMirror_0  ("1R", Int) = 0
[Enum(Both, 0, Only Outside Mirror, 1, Only In Mirror, 2)] _GlobalMaskMirror_1  ("1G", Int) = 0
[Enum(Both, 0, Only Outside Mirror, 1, Only In Mirror, 2)] _GlobalMaskMirror_2  ("1B", Int) = 0
[Enum(Both, 0, Only Outside Mirror, 1, Only In Mirror, 2)] _GlobalMaskMirror_3  ("1A", Int) = 0
[Enum(Both, 0, Only Outside Mirror, 1, Only In Mirror, 2)] _GlobalMaskMirror_4  ("2R", Int) = 0
[Enum(Both, 0, Only Outside Mirror, 1, Only In Mirror, 2)] _GlobalMaskMirror_5  ("2G", Int) = 0
[Enum(Both, 0, Only Outside Mirror, 1, Only In Mirror, 2)] _GlobalMaskMirror_6  ("2B", Int) = 0
[Enum(Both, 0, Only Outside Mirror, 1, Only In Mirror, 2)] _GlobalMaskMirror_7  ("2A", Int) = 0
[Enum(Both, 0, Only Outside Mirror, 1, Only In Mirror, 2)] _GlobalMaskMirror_8  ("3R", Int) = 0
[Enum(Both, 0, Only Outside Mirror, 1, Only In Mirror, 2)] _GlobalMaskMirror_9  ("3G", Int) = 0
[Enum(Both, 0, Only Outside Mirror, 1, Only In Mirror, 2)] _GlobalMaskMirror_10 ("3B", Int) = 0
[Enum(Both, 0, Only Outside Mirror, 1, Only In Mirror, 2)] _GlobalMaskMirror_11 ("3A", Int) = 0
[Enum(Both, 0, Only Outside Mirror, 1, Only In Mirror, 2)] _GlobalMaskMirror_12 ("4R", Int) = 0
[Enum(Both, 0, Only Outside Mirror, 1, Only In Mirror, 2)] _GlobalMaskMirror_13 ("4G", Int) = 0
[Enum(Both, 0, Only Outside Mirror, 1, Only In Mirror, 2)] _GlobalMaskMirror_14 ("4B", Int) = 0
[Enum(Both, 0, Only Outside Mirror, 1, Only In Mirror, 2)] _GlobalMaskMirror_15 ("4A", Int) = 0
[HideInInspector] m_end_GlobalMaskModifiersMirror ("", Float) = 0
//endex

//ifex _GlobalMaskModifiersCameraEnable==0
[HideInInspector] m_start_GlobalMaskModifiersCamera ("Camera Masking--{reference_property:_GlobalMaskModifiersCameraEnable}", Float) = 0
[HideInInspector][NoAnimate][ThryToggleUI(true)] _GlobalMaskModifiersCameraEnable ("Global Mask Camera Enable", Float) = 0
[Helpbox(1)] _GlobalMaskModifiersCameraInfo ("Camera Masking only works in VRChat.", Int) = 0
[Enum(Both, 0, Only Outside Camera, 1, Only In Camera, 2)] _GlobalMaskCamera_0  ("1R", Int) = 0
[Enum(Both, 0, Only Outside Camera, 1, Only In Camera, 2)] _GlobalMaskCamera_1  ("1G", Int) = 0
[Enum(Both, 0, Only Outside Camera, 1, Only In Camera, 2)] _GlobalMaskCamera_2  ("1B", Int) = 0
[Enum(Both, 0, Only Outside Camera, 1, Only In Camera, 2)] _GlobalMaskCamera_3  ("1A", Int) = 0
[Enum(Both, 0, Only Outside Camera, 1, Only In Camera, 2)] _GlobalMaskCamera_4  ("2R", Int) = 0
[Enum(Both, 0, Only Outside Camera, 1, Only In Camera, 2)] _GlobalMaskCamera_5  ("2G", Int) = 0
[Enum(Both, 0, Only Outside Camera, 1, Only In Camera, 2)] _GlobalMaskCamera_6  ("2B", Int) = 0
[Enum(Both, 0, Only Outside Camera, 1, Only In Camera, 2)] _GlobalMaskCamera_7  ("2A", Int) = 0
[Enum(Both, 0, Only Outside Camera, 1, Only In Camera, 2)] _GlobalMaskCamera_8  ("3R", Int) = 0
[Enum(Both, 0, Only Outside Camera, 1, Only In Camera, 2)] _GlobalMaskCamera_9  ("3G", Int) = 0
[Enum(Both, 0, Only Outside Camera, 1, Only In Camera, 2)] _GlobalMaskCamera_10 ("3B", Int) = 0
[Enum(Both, 0, Only Outside Camera, 1, Only In Camera, 2)] _GlobalMaskCamera_11 ("3A", Int) = 0
[Enum(Both, 0, Only Outside Camera, 1, Only In Camera, 2)] _GlobalMaskCamera_12 ("4R", Int) = 0
[Enum(Both, 0, Only Outside Camera, 1, Only In Camera, 2)] _GlobalMaskCamera_13 ("4G", Int) = 0
[Enum(Both, 0, Only Outside Camera, 1, Only In Camera, 2)] _GlobalMaskCamera_14 ("4B", Int) = 0
[Enum(Both, 0, Only Outside Camera, 1, Only In Camera, 2)] _GlobalMaskCamera_15 ("4A", Int) = 0
[HideInInspector] m_end_GlobalMaskModifiersCamera ("", Float) = 0
//endex

//ifex _GlobalMaskModifiersDistanceEnable==0
[HideInInspector] m_start_GlobalMaskModifiersDistance ("Distance Masking--{reference_property:_GlobalMaskModifiersDistanceEnable}", Float) = 0
[HideInInspector][NoAnimate][ThryToggleUI(true)] _GlobalMaskModifiersDistanceEnable ("Global Mask Camera Enable", Float) = 0

//ifex _GlobalMaskDistanceEnable_0==0// [Vector2] _GlobalMaskDistance_0 ("1R", Vector) = (1,2,0,0)
[HideInInspector] m_start_GlobalMaskDistanceM_0 ("1R--{reference_property:_GlobalMaskDistanceEnable_0}", Float) = 0
[HideInInspector][ThryToggleUI(true)] _GlobalMaskDistanceEnable_0 ("", Int) = 0
[Enum(Object Position, 0, Pixel Position, 1)] _GlobalMaskDistanceType_0 ("Pos To Use", Int) = 1
_GlobalMaskDistanceMin_0 ("Min Distance", Float) = 1
_GlobalMaskDistanceMax_0 ("Max Distance", Float) = 2
_GlobalMaskDistanceMinAlpha_0 ("Min Distance Alpha", Range(0, 1)) = 0
_GlobalMaskDistanceMaxAlpha_0 ("Max Distance Alpha", Range(0, 1)) = 1
[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)] _GlobalMaskDistanceBlendType_0 ("Blending", Int) = 0
[HideInInspector] m_end_GlobalMaskDistanceM_0 ("", Float) = 0
//endex

//ifex _GlobalMaskDistanceEnable_1==0
[HideInInspector] m_start_GlobalMaskDistanceM_1 ("1G--{reference_property:_GlobalMaskDistanceEnable_1}", Float) = 0
[HideInInspector][ThryToggleUI(true)] _GlobalMaskDistanceEnable_1 ("", Int) = 0
[Enum(Object Position, 0, Pixel Position, 1)] _GlobalMaskDistanceType_1 ("Pos To Use", Int) = 1
_GlobalMaskDistanceMin_1 ("Min Distance", Float) = 1
_GlobalMaskDistanceMax_1 ("Max Distance", Float) = 2
_GlobalMaskDistanceMinAlpha_1 ("Min Distance Alpha", Range(0, 1)) = 0
_GlobalMaskDistanceMaxAlpha_1 ("Max Distance Alpha", Range(0, 1)) = 1
[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)] _GlobalMaskDistanceBlendType_1 ("Blending", Int) = 0
[HideInInspector] m_end_GlobalMaskDistanceM_1 ("", Float) = 0
//endex

//ifex _GlobalMaskDistanceEnable_2==0
[HideInInspector] m_start_GlobalMaskDistanceM_2 ("1B--{reference_property:_GlobalMaskDistanceEnable_2}", Float) = 0
[HideInInspector][ThryToggleUI(true)] _GlobalMaskDistanceEnable_2 ("", Int) = 0
[Enum(Object Position, 0, Pixel Position, 1)] _GlobalMaskDistanceType_2 ("Pos To Use", Int) = 1
_GlobalMaskDistanceMin_2 ("Min Distance", Float) = 1
_GlobalMaskDistanceMax_2 ("Max Distance", Float) = 2
_GlobalMaskDistanceMinAlpha_2 ("Min Distance Alpha", Range(0, 1)) = 0
_GlobalMaskDistanceMaxAlpha_2 ("Max Distance Alpha", Range(0, 1)) = 1
[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)] _GlobalMaskDistanceBlendType_2 ("Blending", Int) = 0
[HideInInspector] m_end_GlobalMaskDistanceM_2 ("", Float) = 0
//endex

//ifex _GlobalMaskDistanceEnable_3==0
[HideInInspector] m_start_GlobalMaskDistanceM_3 ("1A--{reference_property:_GlobalMaskDistanceEnable_3}", Float) = 0
[HideInInspector][ThryToggleUI(true)] _GlobalMaskDistanceEnable_3 ("", Int) = 0
[Enum(Object Position, 0, Pixel Position, 1)] _GlobalMaskDistanceType_3 ("Pos To Use", Int) = 1
_GlobalMaskDistanceMin_3 ("Min Distance", Float) = 1
_GlobalMaskDistanceMax_3 ("Max Distance", Float) = 2
_GlobalMaskDistanceMinAlpha_3 ("Min Distance Alpha", Range(0, 1)) = 0
_GlobalMaskDistanceMaxAlpha_3 ("Max Distance Alpha", Range(0, 1)) = 1
[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)] _GlobalMaskDistanceBlendType_3 ("Blending", Int) = 0
[HideInInspector] m_end_GlobalMaskDistanceM_3 ("", Float) = 0
//endex

//ifex _GlobalMaskDistanceEnable_4==0
[HideInInspector] m_start_GlobalMaskDistanceM_4 ("2R--{reference_property:_GlobalMaskDistanceEnable_4}", Float) = 0
[HideInInspector][ThryToggleUI(true)] _GlobalMaskDistanceEnable_4 ("", Int) = 0
[Enum(Object Position, 0, Pixel Position, 1)] _GlobalMaskDistanceType_4 ("Pos To Use", Int) = 1
_GlobalMaskDistanceMin_4 ("Min Distance", Float) = 1
_GlobalMaskDistanceMax_4 ("Max Distance", Float) = 2
_GlobalMaskDistanceMinAlpha_4 ("Min Distance Alpha", Range(0, 1)) = 0
_GlobalMaskDistanceMaxAlpha_4 ("Max Distance Alpha", Range(0, 1)) = 1
[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)] _GlobalMaskDistanceBlendType_4 ("Blending", Int) = 0
[HideInInspector] m_end_GlobalMaskDistanceM_4 ("", Float) = 0
//endex

//ifex _GlobalMaskDistanceEnable_5==0
[HideInInspector] m_start_GlobalMaskDistanceM_5 ("2G--{reference_property:_GlobalMaskDistanceEnable_5}", Float) = 0
[HideInInspector][ThryToggleUI(true)] _GlobalMaskDistanceEnable_5 ("", Int) = 0
[Enum(Object Position, 0, Pixel Position, 1)] _GlobalMaskDistanceType_5 ("Pos To Use", Int) = 1
_GlobalMaskDistanceMin_5 ("Min Distance", Float) = 1
_GlobalMaskDistanceMax_5 ("Max Distance", Float) = 2
_GlobalMaskDistanceMinAlpha_5 ("Min Distance Alpha", Range(0, 1)) = 0
_GlobalMaskDistanceMaxAlpha_5 ("Max Distance Alpha", Range(0, 1)) = 1
[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)] _GlobalMaskDistanceBlendType_5 ("Blending", Int) = 0
[HideInInspector] m_end_GlobalMaskDistanceM_5 ("", Float) = 0
//endex

//ifex _GlobalMaskDistanceEnable_6==0
[HideInInspector] m_start_GlobalMaskDistanceM_6 ("2B--{reference_property:_GlobalMaskDistanceEnable_6}", Float) = 0
[HideInInspector][ThryToggleUI(true)] _GlobalMaskDistanceEnable_6 ("", Int) = 0
[Enum(Object Position, 0, Pixel Position, 1)] _GlobalMaskDistanceType_6 ("Pos To Use", Int) = 1
_GlobalMaskDistanceMin_6 ("Min Distance", Float) = 1
_GlobalMaskDistanceMax_6 ("Max Distance", Float) = 2
_GlobalMaskDistanceMinAlpha_6 ("Min Distance Alpha", Range(0, 1)) = 0
_GlobalMaskDistanceMaxAlpha_6 ("Max Distance Alpha", Range(0, 1)) = 1
[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)] _GlobalMaskDistanceBlendType_6 ("Blending", Int) = 0
[HideInInspector] m_end_GlobalMaskDistanceM_6 ("", Float) = 0
//endex

//ifex _GlobalMaskDistanceEnable_7==0
[HideInInspector] m_start_GlobalMaskDistanceM_7 ("2A--{reference_property:_GlobalMaskDistanceEnable_7}", Float) = 0
[HideInInspector][ThryToggleUI(true)] _GlobalMaskDistanceEnable_7 ("", Int) = 0
[Enum(Object Position, 0, Pixel Position, 1)] _GlobalMaskDistanceType_7 ("Pos To Use", Int) = 1
_GlobalMaskDistanceMin_7 ("Min Distance", Float) = 1
_GlobalMaskDistanceMax_7 ("Max Distance", Float) = 2
_GlobalMaskDistanceMinAlpha_7 ("Min Distance Alpha", Range(0, 1)) = 0
_GlobalMaskDistanceMaxAlpha_7 ("Max Distance Alpha", Range(0, 1)) = 1
[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)] _GlobalMaskDistanceBlendType_7 ("Blending", Int) = 0
[HideInInspector] m_end_GlobalMaskDistanceM_7 ("", Float) = 0
//endex

//ifex _GlobalMaskDistanceEnable_8==0
[HideInInspector] m_start_GlobalMaskDistanceM_8 ("3R--{reference_property:_GlobalMaskDistanceEnable_8}", Float) = 0
[HideInInspector][ThryToggleUI(true)] _GlobalMaskDistanceEnable_8 ("", Int) = 0
[Enum(Object Position, 0, Pixel Position, 1)] _GlobalMaskDistanceType_8 ("Pos To Use", Int) = 1
_GlobalMaskDistanceMin_8 ("Min Distance", Float) = 1
_GlobalMaskDistanceMax_8 ("Max Distance", Float) = 2
_GlobalMaskDistanceMinAlpha_8 ("Min Distance Alpha", Range(0, 1)) = 0
_GlobalMaskDistanceMaxAlpha_8 ("Max Distance Alpha", Range(0, 1)) = 1
[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)] _GlobalMaskDistanceBlendType_8 ("Blending", Int) = 0
[HideInInspector] m_end_GlobalMaskDistanceM_8 ("", Float) = 0
//endex

//ifex _GlobalMaskDistanceEnable_9==0
[HideInInspector] m_start_GlobalMaskDistanceM_9 ("3G--{reference_property:_GlobalMaskDistanceEnable_9}", Float) = 0
[HideInInspector][ThryToggleUI(true)] _GlobalMaskDistanceEnable_9 ("", Int) = 0
[Enum(Object Position, 0, Pixel Position, 1)] _GlobalMaskDistanceType_9 ("Pos To Use", Int) = 1
_GlobalMaskDistanceMin_9 ("Min Distance", Float) = 1
_GlobalMaskDistanceMax_9 ("Max Distance", Float) = 2
_GlobalMaskDistanceMinAlpha_9 ("Min Distance Alpha", Range(0, 1)) = 0
_GlobalMaskDistanceMaxAlpha_9 ("Max Distance Alpha", Range(0, 1)) = 1
[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)] _GlobalMaskDistanceBlendType_9 ("Blending", Int) = 0
[HideInInspector] m_end_GlobalMaskDistanceM_9 ("", Float) = 0
//endex

//ifex _GlobalMaskDistanceEnable_10==0
[HideInInspector] m_start_GlobalMaskDistanceM_10 ("3B--{reference_property:_GlobalMaskDistanceEnable_10}", Float) = 0
[HideInInspector][ThryToggleUI(true)] _GlobalMaskDistanceEnable_10 ("", Int) = 0
[Enum(Object Position, 0, Pixel Position, 1)] _GlobalMaskDistanceType_10 ("Pos To Use", Int) = 1
_GlobalMaskDistanceMin_10 ("Min Distance", Float) = 1
_GlobalMaskDistanceMax_10 ("Max Distance", Float) = 2
_GlobalMaskDistanceMinAlpha_10 ("Min Distance Alpha", Range(0, 1)) = 0
_GlobalMaskDistanceMaxAlpha_10 ("Max Distance Alpha", Range(0, 1)) = 1
[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)] _GlobalMaskDistanceBlendType_10 ("Blending", Int) = 0
[HideInInspector] m_end_GlobalMaskDistanceM_10 ("", Float) = 0
//endex

//ifex _GlobalMaskDistanceEnable_11==0
[HideInInspector] m_start_GlobalMaskDistanceM_11 ("3A--{reference_property:_GlobalMaskDistanceEnable_11}", Float) = 0
[HideInInspector][ThryToggleUI(true)] _GlobalMaskDistanceEnable_11 ("", Int) = 0
[Enum(Object Position, 0, Pixel Position, 1)] _GlobalMaskDistanceType_11 ("Pos To Use", Int) = 1
_GlobalMaskDistanceMin_11 ("Min Distance", Float) = 1
_GlobalMaskDistanceMax_11 ("Max Distance", Float) = 2
_GlobalMaskDistanceMinAlpha_11 ("Min Distance Alpha", Range(0, 1)) = 0
_GlobalMaskDistanceMaxAlpha_11 ("Max Distance Alpha", Range(0, 1)) = 1
[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)] _GlobalMaskDistanceBlendType_11 ("Blending", Int) = 0
[HideInInspector] m_end_GlobalMaskDistanceM_11 ("", Float) = 0
//endex

//ifex _GlobalMaskDistanceEnable_12==0
[HideInInspector] m_start_GlobalMaskDistanceM_12 ("4R--{reference_property:_GlobalMaskDistanceEnable_12}", Float) = 0
[HideInInspector][ThryToggleUI(true)] _GlobalMaskDistanceEnable_12 ("", Int) = 0
[Enum(Object Position, 0, Pixel Position, 1)] _GlobalMaskDistanceType_12 ("Pos To Use", Int) = 1
_GlobalMaskDistanceMin_12 ("Min Distance", Float) = 1
_GlobalMaskDistanceMax_12 ("Max Distance", Float) = 2
_GlobalMaskDistanceMinAlpha_12 ("Min Distance Alpha", Range(0, 1)) = 0
_GlobalMaskDistanceMaxAlpha_12 ("Max Distance Alpha", Range(0, 1)) = 1
[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)] _GlobalMaskDistanceBlendType_12 ("Blending", Int) = 0
[HideInInspector] m_end_GlobalMaskDistanceM_12 ("", Float) = 0
//endex

//ifex _GlobalMaskDistanceEnable_13==0
[HideInInspector] m_start_GlobalMaskDistanceM_13 ("4G--{reference_property:_GlobalMaskDistanceEnable_13}", Float) = 0
[HideInInspector][ThryToggleUI(true)] _GlobalMaskDistanceEnable_13 ("", Int) = 0
[Enum(Object Position, 0, Pixel Position, 1)] _GlobalMaskDistanceType_13 ("Pos To Use", Int) = 1
_GlobalMaskDistanceMin_13 ("Min Distance", Float) = 1
_GlobalMaskDistanceMax_13 ("Max Distance", Float) = 2
_GlobalMaskDistanceMinAlpha_13 ("Min Distance Alpha", Range(0, 1)) = 0
_GlobalMaskDistanceMaxAlpha_13 ("Max Distance Alpha", Range(0, 1)) = 1
[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)] _GlobalMaskDistanceBlendType_13 ("Blending", Int) = 0
[HideInInspector] m_end_GlobalMaskDistanceM_13 ("", Float) = 0
//endex

//ifex _GlobalMaskDistanceEnable_14==0
[HideInInspector] m_start_GlobalMaskDistanceM_14 ("4B--{reference_property:_GlobalMaskDistanceEnable_14}", Float) = 0
[HideInInspector][ThryToggleUI(true)] _GlobalMaskDistanceEnable_14 ("", Int) = 0
[Enum(Object Position, 0, Pixel Position, 1)] _GlobalMaskDistanceType_14 ("Pos To Use", Int) = 1
_GlobalMaskDistanceMin_14 ("Min Distance", Float) = 1
_GlobalMaskDistanceMax_14 ("Max Distance", Float) = 2
_GlobalMaskDistanceMinAlpha_14 ("Min Distance Alpha", Range(0, 1)) = 0
_GlobalMaskDistanceMaxAlpha_14 ("Max Distance Alpha", Range(0, 1)) = 1
[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)] _GlobalMaskDistanceBlendType_14 ("Blending", Int) = 0
[HideInInspector] m_end_GlobalMaskDistanceM_14 ("", Float) = 0
//endex

//ifex _GlobalMaskDistanceEnable_15==0
[HideInInspector] m_start_GlobalMaskDistanceM_15 ("4A--{reference_property:_GlobalMaskDistanceEnable_15}", Float) = 0
[HideInInspector][ThryToggleUI(true)] _GlobalMaskDistanceEnable_15 ("", Int) = 0
[Enum(Object Position, 0, Pixel Position, 1)] _GlobalMaskDistanceType_15 ("Pos To Use", Int) = 1
_GlobalMaskDistanceMin_15 ("Min Distance", Float) = 1
_GlobalMaskDistanceMax_15 ("Max Distance", Float) = 2
_GlobalMaskDistanceMinAlpha_15 ("Min Distance Alpha", Range(0, 1)) = 0
_GlobalMaskDistanceMaxAlpha_15 ("Max Distance Alpha", Range(0, 1)) = 1
[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)] _GlobalMaskDistanceBlendType_15 ("Blending", Int) = 0
[HideInInspector] m_end_GlobalMaskDistanceM_15 ("", Float) = 0
//endex

[HideInInspector] m_end_GlobalMaskModifiersDistance ("", Float) = 0
//endex

[HideInInspector] m_end_GlobalMaskModifiers ("", Float) = 0

//ifex _GlobalMaskOptionsEnable==0
[HideInInspector] m_start_GlobalMaskOptions ("Options--{reference_property:_GlobalMaskOptionsEnable}", Float) = 0
[HideInInspector][NoAnimate][ThryToggleUI(true)] _GlobalMaskOptionsEnable ("Global Mask Options Enable", Float) = 0
[Enum(Sliders, 0, Min Max Sliders, 1, Force Toggles, 2)] _GlobalMaskOptionsType ("Type", Int) = 0

//ifex _GlobalMaskOptionsType!=0
[HideInInspector] g_start_GlobalMaskOptionsSliders ("--{condition_showS:_GlobalMaskOptionsType==0}", Int) = 0
_GlobalMaskSlider_0  ("1R", Range(-1, 1)) = 0
_GlobalMaskSlider_1  ("1G", Range(-1, 1)) = 0
_GlobalMaskSlider_2  ("1B", Range(-1, 1)) = 0
_GlobalMaskSlider_3  ("1A", Range(-1, 1)) = 0
_GlobalMaskSlider_4  ("2R", Range(-1, 1)) = 0
_GlobalMaskSlider_5  ("2G", Range(-1, 1)) = 0
_GlobalMaskSlider_6  ("2B", Range(-1, 1)) = 0
_GlobalMaskSlider_7  ("2A", Range(-1, 1)) = 0
_GlobalMaskSlider_8  ("3R", Range(-1, 1)) = 0
_GlobalMaskSlider_9  ("3G", Range(-1, 1)) = 0
_GlobalMaskSlider_10 ("3B", Range(-1, 1)) = 0
_GlobalMaskSlider_11 ("3A", Range(-1, 1)) = 0
_GlobalMaskSlider_12 ("4R", Range(-1, 1)) = 0
_GlobalMaskSlider_13 ("4G", Range(-1, 1)) = 0
_GlobalMaskSlider_14 ("4B", Range(-1, 1)) = 0
_GlobalMaskSlider_15 ("4A", Range(-1, 1)) = 0
[HideInInspector] g_end_GlobalMaskOptionsSliders ("", Int) = 0
//endex

//ifex _GlobalMaskOptionsType!=1
[HideInInspector] g_start_GlobalMaskOptionsMinMaxSliders ("--{condition_showS:_GlobalMaskOptionsType==1}", Int) = 0
[MultiSlider] _GlobalMaskMinMaxSlider_0  ("1R", Vector) = (0, 1, 0, 1)
[MultiSlider] _GlobalMaskMinMaxSlider_1  ("1G", Vector) = (0, 1, 0, 1)
[MultiSlider] _GlobalMaskMinMaxSlider_2  ("1B", Vector) = (0, 1, 0, 1)
[MultiSlider] _GlobalMaskMinMaxSlider_3  ("1A", Vector) = (0, 1, 0, 1)
[MultiSlider] _GlobalMaskMinMaxSlider_4  ("2R", Vector) = (0, 1, 0, 1)
[MultiSlider] _GlobalMaskMinMaxSlider_5  ("2G", Vector) = (0, 1, 0, 1)
[MultiSlider] _GlobalMaskMinMaxSlider_6  ("2B", Vector) = (0, 1, 0, 1)
[MultiSlider] _GlobalMaskMinMaxSlider_7  ("2A", Vector) = (0, 1, 0, 1)
[MultiSlider] _GlobalMaskMinMaxSlider_8  ("3R", Vector) = (0, 1, 0, 1)
[MultiSlider] _GlobalMaskMinMaxSlider_9  ("3G", Vector) = (0, 1, 0, 1)
[MultiSlider] _GlobalMaskMinMaxSlider_10 ("3B", Vector) = (0, 1, 0, 1)
[MultiSlider] _GlobalMaskMinMaxSlider_11 ("3A", Vector) = (0, 1, 0, 1)
[MultiSlider] _GlobalMaskMinMaxSlider_12 ("4R", Vector) = (0, 1, 0, 1)
[MultiSlider] _GlobalMaskMinMaxSlider_13 ("4G", Vector) = (0, 1, 0, 1)
[MultiSlider] _GlobalMaskMinMaxSlider_14 ("4B", Vector) = (0, 1, 0, 1)
[MultiSlider] _GlobalMaskMinMaxSlider_15 ("4A", Vector) = (0, 1, 0, 1)
[HideInInspector] g_end_GlobalMaskOptionsMinMaxSliders ("", Int) = 0
//endex

//ifex _GlobalMaskOptionsType!=2
[HideInInspector] g_start_GlobalMaskOptionsForceToggles ("--{condition_showS:_GlobalMaskOptionsType==2}", Int) = 0
[ThryHeaderLabel(Force On)]
[ToggleUI] _GlobalMaskToggleOn_0   ("1R", Int) = 0
[ToggleUI] _GlobalMaskToggleOn_1   ("1G", Int) = 0
[ToggleUI] _GlobalMaskToggleOn_2   ("1B", Int) = 0
[ToggleUI] _GlobalMaskToggleOn_3   ("1A", Int) = 0
[ToggleUI] _GlobalMaskToggleOn_4   ("2R", Int) = 0
[ToggleUI] _GlobalMaskToggleOn_5   ("2G", Int) = 0
[ToggleUI] _GlobalMaskToggleOn_6   ("2B", Int) = 0
[ToggleUI] _GlobalMaskToggleOn_7   ("2A", Int) = 0
[ToggleUI] _GlobalMaskToggleOn_8   ("3R", Int) = 0
[ToggleUI] _GlobalMaskToggleOn_9   ("3G", Int) = 0
[ToggleUI] _GlobalMaskToggleOn_10  ("3B", Int) = 0
[ToggleUI] _GlobalMaskToggleOn_11  ("3A", Int) = 0
[ToggleUI] _GlobalMaskToggleOn_12  ("4R", Int) = 0
[ToggleUI] _GlobalMaskToggleOn_13  ("4G", Int) = 0
[ToggleUI] _GlobalMaskToggleOn_14  ("4B", Int) = 0
[ToggleUI] _GlobalMaskToggleOn_15  ("4A", Int) = 0
[Space(8)]
[ThryHeaderLabel(Force Off)]
[ToggleUI] _GlobalMaskToggleOff_0  ("1R", Int) = 0
[ToggleUI] _GlobalMaskToggleOff_1  ("1G", Int) = 0
[ToggleUI] _GlobalMaskToggleOff_2  ("1B", Int) = 0
[ToggleUI] _GlobalMaskToggleOff_3  ("1A", Int) = 0
[ToggleUI] _GlobalMaskToggleOff_4  ("2R", Int) = 0
[ToggleUI] _GlobalMaskToggleOff_5  ("2G", Int) = 0
[ToggleUI] _GlobalMaskToggleOff_6  ("2B", Int) = 0
[ToggleUI] _GlobalMaskToggleOff_7  ("2A", Int) = 0
[ToggleUI] _GlobalMaskToggleOff_8  ("3R", Int) = 0
[ToggleUI] _GlobalMaskToggleOff_9  ("3G", Int) = 0
[ToggleUI] _GlobalMaskToggleOff_10 ("3B", Int) = 0
[ToggleUI] _GlobalMaskToggleOff_11 ("3A", Int) = 0
[ToggleUI] _GlobalMaskToggleOff_12 ("4R", Int) = 0
[ToggleUI] _GlobalMaskToggleOff_13 ("4G", Int) = 0
[ToggleUI] _GlobalMaskToggleOff_14 ("4B", Int) = 0
[ToggleUI] _GlobalMaskToggleOff_15 ("4A", Int) = 0
[HideInInspector] g_end_GlobalMaskOptionsForceToggles ("", Int) = 0
//endex

[HideInInspector] m_end_GlobalMaskOptions ("Global Mask Options", Float) = 0
//endex

[HideInInspector] m_end_GlobalMask ("Global Mask", Float) = 0

#T#PoiGlobalMaskKeywords
//ifex _GlobalMaskTexturesEnable==0
#pragma shader_feature_local POI_GLOBALMASK_TEXTURES
//endex

#T#PoiGlobalMaskVariables
//ifex _GlobalMaskTexturesEnable==0
#ifdef POI_GLOBALMASK_TEXTURES
	#if defined(PROP_GLOBALMASKTEXTURE0) || !defined(OPTIMIZER_ENABLED)
		Texture2D _GlobalMaskTexture0;
	#endif
	float4 _GlobalMaskTexture0_ST;
	float2 _GlobalMaskTexture0Pan;
	float _GlobalMaskTexture0UV;
	int _GlobalMaskTexture0Split;
	float4 _GlobalMaskTexture0SplitTilingOffset_G;
	float4 _GlobalMaskTexture0SplitPan_G;
	float4 _GlobalMaskTexture0SplitTilingOffset_B;
	float4 _GlobalMaskTexture0SplitPan_B;
	float4 _GlobalMaskTexture0SplitTilingOffset_A;
	float4 _GlobalMaskTexture0SplitPan_A;

	#if defined(PROP_GLOBALMASKTEXTURE1) || !defined(OPTIMIZER_ENABLED)
		Texture2D _GlobalMaskTexture1;
	#endif
	float4 _GlobalMaskTexture1_ST;
	float2 _GlobalMaskTexture1Pan;
	float _GlobalMaskTexture1UV;
	int _GlobalMaskTexture1Split;
	float4 _GlobalMaskTexture1SplitTilingOffset_G;
	float4 _GlobalMaskTexture1SplitPan_G;
	float4 _GlobalMaskTexture1SplitTilingOffset_B;
	float4 _GlobalMaskTexture1SplitPan_B;
	float4 _GlobalMaskTexture1SplitTilingOffset_A;
	float4 _GlobalMaskTexture1SplitPan_A;

	#if defined(PROP_GLOBALMASKTEXTURE2) || !defined(OPTIMIZER_ENABLED)
		Texture2D _GlobalMaskTexture2;
	#endif
	float4 _GlobalMaskTexture2_ST;
	float2 _GlobalMaskTexture2Pan;
	float _GlobalMaskTexture2UV;
	int _GlobalMaskTexture2Split;
	float4 _GlobalMaskTexture2SplitTilingOffset_G;
	float4 _GlobalMaskTexture2SplitPan_G;
	float4 _GlobalMaskTexture2SplitTilingOffset_B;
	float4 _GlobalMaskTexture2SplitPan_B;
	float4 _GlobalMaskTexture2SplitTilingOffset_A;
	float4 _GlobalMaskTexture2SplitPan_A;

	#if defined(PROP_GLOBALMASKTEXTURE3) || !defined(OPTIMIZER_ENABLED)
		Texture2D _GlobalMaskTexture3;
	#endif
	float4 _GlobalMaskTexture3_ST;
	float2 _GlobalMaskTexture3Pan;
	float _GlobalMaskTexture3UV;
	int _GlobalMaskTexture3Split;
	float4 _GlobalMaskTexture3SplitTilingOffset_G;
	float4 _GlobalMaskTexture3SplitPan_G;
	float4 _GlobalMaskTexture3SplitTilingOffset_B;
	float4 _GlobalMaskTexture3SplitPan_B;
	float4 _GlobalMaskTexture3SplitTilingOffset_A;
	float4 _GlobalMaskTexture3SplitPan_A;
#endif
//endex
//ifex _GlobalMaskOptionsEnable==0
	float _GlobalMaskOptionsEnable;
	int _GlobalMaskOptionsType;

	//ifex _GlobalMaskOptionsType!=0
	float _GlobalMaskSlider_0;
	float _GlobalMaskSlider_1;
	float _GlobalMaskSlider_2;
	float _GlobalMaskSlider_3;
	float _GlobalMaskSlider_4;
	float _GlobalMaskSlider_5;
	float _GlobalMaskSlider_6;
	float _GlobalMaskSlider_7;
	float _GlobalMaskSlider_8;
	float _GlobalMaskSlider_9;
	float _GlobalMaskSlider_10;
	float _GlobalMaskSlider_11;
	float _GlobalMaskSlider_12;
	float _GlobalMaskSlider_13;
	float _GlobalMaskSlider_14;
	float _GlobalMaskSlider_15;
	//endex

	//ifex _GlobalMaskOptionsType!=1
	float2 _GlobalMaskMinMaxSlider_0;
	float2 _GlobalMaskMinMaxSlider_1;
	float2 _GlobalMaskMinMaxSlider_2;
	float2 _GlobalMaskMinMaxSlider_3;
	float2 _GlobalMaskMinMaxSlider_4;
	float2 _GlobalMaskMinMaxSlider_5;
	float2 _GlobalMaskMinMaxSlider_6;
	float2 _GlobalMaskMinMaxSlider_7;
	float2 _GlobalMaskMinMaxSlider_8;
	float2 _GlobalMaskMinMaxSlider_9;
	float2 _GlobalMaskMinMaxSlider_10;
	float2 _GlobalMaskMinMaxSlider_11;
	float2 _GlobalMaskMinMaxSlider_12;
	float2 _GlobalMaskMinMaxSlider_13;
	float2 _GlobalMaskMinMaxSlider_14;
	float2 _GlobalMaskMinMaxSlider_15;
	//endex

	//ifex _GlobalMaskOptionsType!=2
	int  _GlobalMaskToggleOn_0;
	int _GlobalMaskToggleOff_0;
	int  _GlobalMaskToggleOn_1;
	int _GlobalMaskToggleOff_1;
	int  _GlobalMaskToggleOn_2;
	int _GlobalMaskToggleOff_2;
	int  _GlobalMaskToggleOn_3;
	int _GlobalMaskToggleOff_3;
	int  _GlobalMaskToggleOn_4;
	int _GlobalMaskToggleOff_4;
	int  _GlobalMaskToggleOn_5;
	int _GlobalMaskToggleOff_5;
	int  _GlobalMaskToggleOn_6;
	int _GlobalMaskToggleOff_6;
	int  _GlobalMaskToggleOn_7;
	int _GlobalMaskToggleOff_7;
	int  _GlobalMaskToggleOn_8;
	int _GlobalMaskToggleOff_8;
	int  _GlobalMaskToggleOn_9;
	int _GlobalMaskToggleOff_9;
	int  _GlobalMaskToggleOn_10;
	int _GlobalMaskToggleOff_10;
	int  _GlobalMaskToggleOn_11;
	int _GlobalMaskToggleOff_11;
	int  _GlobalMaskToggleOn_12;
	int _GlobalMaskToggleOff_12;
	int  _GlobalMaskToggleOn_13;
	int _GlobalMaskToggleOff_13;
	int  _GlobalMaskToggleOn_14;
	int _GlobalMaskToggleOff_14;
	int  _GlobalMaskToggleOn_15;
	int _GlobalMaskToggleOff_15;
	//endex
//endex
	//ifex _GlobalMaskModifiersBackfaceEnable==0
	float _GlobalMaskModifiersBackfaceEnable;
	float _GlobalMaskBackface_0;
	float _GlobalMaskBackface_1;
	float _GlobalMaskBackface_2;
	float _GlobalMaskBackface_3;
	float _GlobalMaskBackface_4;
	float _GlobalMaskBackface_5;
	float _GlobalMaskBackface_6;
	float _GlobalMaskBackface_7;
	float _GlobalMaskBackface_8;
	float _GlobalMaskBackface_9;
	float _GlobalMaskBackface_10;
	float _GlobalMaskBackface_11;
	float _GlobalMaskBackface_12;
	float _GlobalMaskBackface_13;
	float _GlobalMaskBackface_14;
	float _GlobalMaskBackface_15;
	//endex

	//ifex _GlobalMaskModifiersMirrorEnable==0
	float _GlobalMaskModifiersMirrorEnable;
	float _GlobalMaskMirrorVisibilityMode;
	float _GlobalMaskMirror_0;
	float _GlobalMaskMirror_1;
	float _GlobalMaskMirror_2;
	float _GlobalMaskMirror_3;
	float _GlobalMaskMirror_4;
	float _GlobalMaskMirror_5;
	float _GlobalMaskMirror_6;
	float _GlobalMaskMirror_7;
	float _GlobalMaskMirror_8;
	float _GlobalMaskMirror_9;
	float _GlobalMaskMirror_10;
	float _GlobalMaskMirror_11;
	float _GlobalMaskMirror_12;
	float _GlobalMaskMirror_13;
	float _GlobalMaskMirror_14;
	float _GlobalMaskMirror_15;
	//endex

	//ifex _GlobalMaskModifiersCameraEnable==0
	float _GlobalMaskModifiersCameraEnable;
	float _GlobalMaskCamera_0;
	float _GlobalMaskCamera_1;
	float _GlobalMaskCamera_2;
	float _GlobalMaskCamera_3;
	float _GlobalMaskCamera_4;
	float _GlobalMaskCamera_5;
	float _GlobalMaskCamera_6;
	float _GlobalMaskCamera_7;
	float _GlobalMaskCamera_8;
	float _GlobalMaskCamera_9;
	float _GlobalMaskCamera_10;
	float _GlobalMaskCamera_11;
	float _GlobalMaskCamera_12;
	float _GlobalMaskCamera_13;
	float _GlobalMaskCamera_14;
	float _GlobalMaskCamera_15;
	//endex

//ifex _GlobalMaskModifiersDistanceEnable==0
int _GlobalMaskModifiersDistanceEnable;

//ifex _GlobalMaskDistanceEnable_0==0
int _GlobalMaskDistanceEnable_0;
int _GlobalMaskDistanceType_0;
float _GlobalMaskDistanceMin_0;
float _GlobalMaskDistanceMax_0;
float _GlobalMaskDistanceMinAlpha_0;
float _GlobalMaskDistanceMaxAlpha_0;
int _GlobalMaskDistanceBlendType_0;
//endex

//ifex _GlobalMaskDistanceEnable_1==0
int _GlobalMaskDistanceEnable_1;
int _GlobalMaskDistanceType_1;
float _GlobalMaskDistanceMin_1;
float _GlobalMaskDistanceMax_1;
float _GlobalMaskDistanceMinAlpha_1;
float _GlobalMaskDistanceMaxAlpha_1;
int _GlobalMaskDistanceBlendType_1;
//endex

//ifex _GlobalMaskDistanceEnable_2==0
int _GlobalMaskDistanceEnable_2;
int _GlobalMaskDistanceType_2;
float _GlobalMaskDistanceMin_2;
float _GlobalMaskDistanceMax_2;
float _GlobalMaskDistanceMinAlpha_2;
float _GlobalMaskDistanceMaxAlpha_2;
int _GlobalMaskDistanceBlendType_2;
//endex

//ifex _GlobalMaskDistanceEnable_3==0
int _GlobalMaskDistanceEnable_3;
int _GlobalMaskDistanceType_3;
float _GlobalMaskDistanceMin_3;
float _GlobalMaskDistanceMax_3;
float _GlobalMaskDistanceMinAlpha_3;
float _GlobalMaskDistanceMaxAlpha_3;
int _GlobalMaskDistanceBlendType_3;
//endex

//ifex _GlobalMaskDistanceEnable_4==0
int _GlobalMaskDistanceEnable_4;
int _GlobalMaskDistanceType_4;
float _GlobalMaskDistanceMin_4;
float _GlobalMaskDistanceMax_4;
float _GlobalMaskDistanceMinAlpha_4;
float _GlobalMaskDistanceMaxAlpha_4;
int _GlobalMaskDistanceBlendType_4;
//endex

//ifex _GlobalMaskDistanceEnable_5==0
int _GlobalMaskDistanceEnable_5;
int _GlobalMaskDistanceType_5;
float _GlobalMaskDistanceMin_5;
float _GlobalMaskDistanceMax_5;
float _GlobalMaskDistanceMinAlpha_5;
float _GlobalMaskDistanceMaxAlpha_5;
int _GlobalMaskDistanceBlendType_5;
//endex

//ifex _GlobalMaskDistanceEnable_6==0
int _GlobalMaskDistanceEnable_6;
int _GlobalMaskDistanceType_6;
float _GlobalMaskDistanceMin_6;
float _GlobalMaskDistanceMax_6;
float _GlobalMaskDistanceMinAlpha_6;
float _GlobalMaskDistanceMaxAlpha_6;
int _GlobalMaskDistanceBlendType_6;
//endex

//ifex _GlobalMaskDistanceEnable_7==0
int _GlobalMaskDistanceEnable_7;
int _GlobalMaskDistanceType_7;
float _GlobalMaskDistanceMin_7;
float _GlobalMaskDistanceMax_7;
float _GlobalMaskDistanceMinAlpha_7;
float _GlobalMaskDistanceMaxAlpha_7;
int _GlobalMaskDistanceBlendType_7;
//endex

//ifex _GlobalMaskDistanceEnable_8==0
int _GlobalMaskDistanceEnable_8;
int _GlobalMaskDistanceType_8;
float _GlobalMaskDistanceMin_8;
float _GlobalMaskDistanceMax_8;
float _GlobalMaskDistanceMinAlpha_8;
float _GlobalMaskDistanceMaxAlpha_8;
int _GlobalMaskDistanceBlendType_8;
//endex

//ifex _GlobalMaskDistanceEnable_9==0
int _GlobalMaskDistanceEnable_9;
int _GlobalMaskDistanceType_9;
float _GlobalMaskDistanceMin_9;
float _GlobalMaskDistanceMax_9;
float _GlobalMaskDistanceMinAlpha_9;
float _GlobalMaskDistanceMaxAlpha_9;
int _GlobalMaskDistanceBlendType_9;
//endex

//ifex _GlobalMaskDistanceEnable_10==0
int _GlobalMaskDistanceEnable_10;
int _GlobalMaskDistanceType_10;
float _GlobalMaskDistanceMin_10;
float _GlobalMaskDistanceMax_10;
float _GlobalMaskDistanceMinAlpha_10;
float _GlobalMaskDistanceMaxAlpha_10;
int _GlobalMaskDistanceBlendType_10;
//endex

//ifex _GlobalMaskDistanceEnable_11==0
int _GlobalMaskDistanceEnable_11;
int _GlobalMaskDistanceType_11;
float _GlobalMaskDistanceMin_11;
float _GlobalMaskDistanceMax_11;
float _GlobalMaskDistanceMinAlpha_11;
float _GlobalMaskDistanceMaxAlpha_11;
int _GlobalMaskDistanceBlendType_11;
//endex

//ifex _GlobalMaskDistanceEnable_12==0
int _GlobalMaskDistanceEnable_12;
int _GlobalMaskDistanceType_12;
float _GlobalMaskDistanceMin_12;
float _GlobalMaskDistanceMax_12;
float _GlobalMaskDistanceMinAlpha_12;
float _GlobalMaskDistanceMaxAlpha_12;
int _GlobalMaskDistanceBlendType_12;
//endex

//ifex _GlobalMaskDistanceEnable_13==0
int _GlobalMaskDistanceEnable_13;
int _GlobalMaskDistanceType_13;
float _GlobalMaskDistanceMin_13;
float _GlobalMaskDistanceMax_13;
float _GlobalMaskDistanceMinAlpha_13;
float _GlobalMaskDistanceMaxAlpha_13;
int _GlobalMaskDistanceBlendType_13;
//endex

//ifex _GlobalMaskDistanceEnable_14==0
int _GlobalMaskDistanceEnable_14;
int _GlobalMaskDistanceType_14;
float _GlobalMaskDistanceMin_14;
float _GlobalMaskDistanceMax_14;
float _GlobalMaskDistanceMinAlpha_14;
float _GlobalMaskDistanceMaxAlpha_14;
int _GlobalMaskDistanceBlendType_14;
//endex

//ifex _GlobalMaskDistanceEnable_15==0
int _GlobalMaskDistanceEnable_15;
int _GlobalMaskDistanceType_15;
float _GlobalMaskDistanceMin_15;
float _GlobalMaskDistanceMax_15;
float _GlobalMaskDistanceMinAlpha_15;
float _GlobalMaskDistanceMaxAlpha_15;
int _GlobalMaskDistanceBlendType_15;
//endex
//endex



#T#PoiGlobalMaskFunction
//ifex _GlobalMaskTexturesEnable==0
#ifdef POI_GLOBALMASK_TEXTURES
	void ApplyGlobalMaskTextures(in PoiMesh poiMesh, inout PoiMods poiMods)
	{
		#if defined(PROP_GLOBALMASKTEXTURE0) || !defined(OPTIMIZER_ENABLED)
			float4 gmcol0 = POI2D_SAMPLER_PAN(_GlobalMaskTexture0, _MainTex, poiUV(poiMesh.uv[_GlobalMaskTexture0UV], _GlobalMaskTexture0_ST), _GlobalMaskTexture0Pan);
			if (_GlobalMaskTexture0Split)
			{
				poiMods.globalMask[0] = gmcol0.r;
				poiMods.globalMask[1] = POI2D_SAMPLER_PAN(_GlobalMaskTexture0, _MainTex, poiUV(poiMesh.uv[_GlobalMaskTexture0UV], _GlobalMaskTexture0SplitTilingOffset_G), _GlobalMaskTexture0SplitPan_G).g;
				poiMods.globalMask[2] = POI2D_SAMPLER_PAN(_GlobalMaskTexture0, _MainTex, poiUV(poiMesh.uv[_GlobalMaskTexture0UV], _GlobalMaskTexture0SplitTilingOffset_B), _GlobalMaskTexture0SplitPan_B).b;
				poiMods.globalMask[3] = POI2D_SAMPLER_PAN(_GlobalMaskTexture0, _MainTex, poiUV(poiMesh.uv[_GlobalMaskTexture0UV], _GlobalMaskTexture0SplitTilingOffset_A), _GlobalMaskTexture0SplitPan_A).a;
			} else {
				poiMods.globalMask[0] = gmcol0[0];
				poiMods.globalMask[1] = gmcol0[1];
				poiMods.globalMask[2] = gmcol0[2];
				poiMods.globalMask[3] = gmcol0[3];
			}
		#else
			poiMods.globalMask[0] = 1;
			poiMods.globalMask[1] = 1;
			poiMods.globalMask[2] = 1;
			poiMods.globalMask[3] = 1;
		#endif

		#if defined(PROP_GLOBALMASKTEXTURE1) || !defined(OPTIMIZER_ENABLED)
			float4 gmcol1 = POI2D_SAMPLER_PAN(_GlobalMaskTexture1, _MainTex, poiUV(poiMesh.uv[_GlobalMaskTexture1UV], _GlobalMaskTexture1_ST), _GlobalMaskTexture1Pan);
			if (_GlobalMaskTexture1Split)
			{
				poiMods.globalMask[4] = gmcol1.r;
				poiMods.globalMask[5] = POI2D_SAMPLER_PAN(_GlobalMaskTexture1, _MainTex, poiUV(poiMesh.uv[_GlobalMaskTexture1UV], _GlobalMaskTexture1SplitTilingOffset_G), _GlobalMaskTexture1SplitPan_G).g;
				poiMods.globalMask[6] = POI2D_SAMPLER_PAN(_GlobalMaskTexture1, _MainTex, poiUV(poiMesh.uv[_GlobalMaskTexture1UV], _GlobalMaskTexture1SplitTilingOffset_B), _GlobalMaskTexture1SplitPan_B).b;
				poiMods.globalMask[7] = POI2D_SAMPLER_PAN(_GlobalMaskTexture1, _MainTex, poiUV(poiMesh.uv[_GlobalMaskTexture1UV], _GlobalMaskTexture1SplitTilingOffset_A), _GlobalMaskTexture1SplitPan_A).a;
			} else {
				poiMods.globalMask[4] = gmcol1[0];
				poiMods.globalMask[5] = gmcol1[1];
				poiMods.globalMask[6] = gmcol1[2];
				poiMods.globalMask[7] = gmcol1[3];
			}
		#else
			poiMods.globalMask[4] = 1;
			poiMods.globalMask[5] = 1;
			poiMods.globalMask[6] = 1;
			poiMods.globalMask[7] = 1;
		#endif

		#if defined(PROP_GLOBALMASKTEXTURE2) || !defined(OPTIMIZER_ENABLED)
			float4 gmcol2 = POI2D_SAMPLER_PAN(_GlobalMaskTexture2, _MainTex, poiUV(poiMesh.uv[_GlobalMaskTexture2UV], _GlobalMaskTexture2_ST), _GlobalMaskTexture2Pan);
			if (_GlobalMaskTexture2Split)
			{
				poiMods.globalMask[8] = gmcol2.r;
				poiMods.globalMask[9] = POI2D_SAMPLER_PAN(_GlobalMaskTexture2, _MainTex, poiUV(poiMesh.uv[_GlobalMaskTexture2UV], _GlobalMaskTexture2SplitTilingOffset_G), _GlobalMaskTexture2SplitPan_G).g;
				poiMods.globalMask[10] = POI2D_SAMPLER_PAN(_GlobalMaskTexture2, _MainTex, poiUV(poiMesh.uv[_GlobalMaskTexture2UV], _GlobalMaskTexture2SplitTilingOffset_B), _GlobalMaskTexture2SplitPan_B).b;
				poiMods.globalMask[11] = POI2D_SAMPLER_PAN(_GlobalMaskTexture2, _MainTex, poiUV(poiMesh.uv[_GlobalMaskTexture2UV], _GlobalMaskTexture2SplitTilingOffset_A), _GlobalMaskTexture2SplitPan_A).a;
			} else {
				poiMods.globalMask[8] = gmcol2[0];
				poiMods.globalMask[9] = gmcol2[1];
				poiMods.globalMask[10] = gmcol2[2];
				poiMods.globalMask[11] = gmcol2[3];
			}
		#else
			poiMods.globalMask[8] = 1;
			poiMods.globalMask[9] = 1;
			poiMods.globalMask[10] = 1;
			poiMods.globalMask[11] = 1;
		#endif

		#if defined(PROP_GLOBALMASKTEXTURE3) || !defined(OPTIMIZER_ENABLED)
			float4 gmcol3 = POI2D_SAMPLER_PAN(_GlobalMaskTexture3, _MainTex, poiUV(poiMesh.uv[_GlobalMaskTexture3UV], _GlobalMaskTexture3_ST), _GlobalMaskTexture3Pan);
			if (_GlobalMaskTexture3Split)
			{
				poiMods.globalMask[12] = gmcol3.r;
				poiMods.globalMask[13] = POI2D_SAMPLER_PAN(_GlobalMaskTexture3, _MainTex, poiUV(poiMesh.uv[_GlobalMaskTexture3UV], _GlobalMaskTexture3SplitTilingOffset_G), _GlobalMaskTexture3SplitPan_G).g;
				poiMods.globalMask[14] = POI2D_SAMPLER_PAN(_GlobalMaskTexture3, _MainTex, poiUV(poiMesh.uv[_GlobalMaskTexture3UV], _GlobalMaskTexture3SplitTilingOffset_B), _GlobalMaskTexture3SplitPan_B).b;
				poiMods.globalMask[15] = POI2D_SAMPLER_PAN(_GlobalMaskTexture3, _MainTex, poiUV(poiMesh.uv[_GlobalMaskTexture3UV], _GlobalMaskTexture3SplitTilingOffset_A), _GlobalMaskTexture3SplitPan_A).a;
			} else {
				poiMods.globalMask[12] = gmcol3[0];
				poiMods.globalMask[13] = gmcol3[1];
				poiMods.globalMask[14] = gmcol3[2];
				poiMods.globalMask[15] = gmcol3[3];
			}
		#else
			poiMods.globalMask[12] = 1;
			poiMods.globalMask[13] = 1;
			poiMods.globalMask[14] = 1;
			poiMods.globalMask[15] = 1;
		#endif
	}
#endif
//endex
//ifex _GlobalMaskOptionsEnable==0
	void ApplyGlobalMaskOptions(inout PoiMods poiMods)
	{
		//ifex _GlobalMaskOptionsType!=0
		if (_GlobalMaskOptionsType == 0)
		{
			poiMods.globalMask[0]  = saturate(poiMods.globalMask[0]  + _GlobalMaskSlider_0);
			poiMods.globalMask[1]  = saturate(poiMods.globalMask[1]  + _GlobalMaskSlider_1);
			poiMods.globalMask[2]  = saturate(poiMods.globalMask[2]  + _GlobalMaskSlider_2);
			poiMods.globalMask[3]  = saturate(poiMods.globalMask[3]  + _GlobalMaskSlider_3);
			poiMods.globalMask[4]  = saturate(poiMods.globalMask[4]  + _GlobalMaskSlider_4);
			poiMods.globalMask[5]  = saturate(poiMods.globalMask[5]  + _GlobalMaskSlider_5);
			poiMods.globalMask[6]  = saturate(poiMods.globalMask[6]  + _GlobalMaskSlider_6);
			poiMods.globalMask[7]  = saturate(poiMods.globalMask[7]  + _GlobalMaskSlider_7);
			poiMods.globalMask[8]  = saturate(poiMods.globalMask[8]  + _GlobalMaskSlider_8);
			poiMods.globalMask[9]  = saturate(poiMods.globalMask[9]  + _GlobalMaskSlider_9);
			poiMods.globalMask[10] = saturate(poiMods.globalMask[10] + _GlobalMaskSlider_10);
			poiMods.globalMask[11] = saturate(poiMods.globalMask[11] + _GlobalMaskSlider_11);
			poiMods.globalMask[12] = saturate(poiMods.globalMask[12] + _GlobalMaskSlider_12);
			poiMods.globalMask[13] = saturate(poiMods.globalMask[13] + _GlobalMaskSlider_13);
			poiMods.globalMask[14] = saturate(poiMods.globalMask[14] + _GlobalMaskSlider_14);
			poiMods.globalMask[15] = saturate(poiMods.globalMask[15] + _GlobalMaskSlider_15);
		}
		//endex
		//ifex _GlobalMaskOptionsType!=1
		if (_GlobalMaskOptionsType == 1)
		{
			poiMods.globalMask[0]  = lerp(_GlobalMaskMinMaxSlider_0.x,  _GlobalMaskMinMaxSlider_0.y,  poiMods.globalMask[0]);
			poiMods.globalMask[1]  = lerp(_GlobalMaskMinMaxSlider_1.x,  _GlobalMaskMinMaxSlider_1.y,  poiMods.globalMask[1]);
			poiMods.globalMask[2]  = lerp(_GlobalMaskMinMaxSlider_2.x,  _GlobalMaskMinMaxSlider_2.y,  poiMods.globalMask[2]);
			poiMods.globalMask[3]  = lerp(_GlobalMaskMinMaxSlider_3.x,  _GlobalMaskMinMaxSlider_3.y,  poiMods.globalMask[3]);
			poiMods.globalMask[4]  = lerp(_GlobalMaskMinMaxSlider_4.x,  _GlobalMaskMinMaxSlider_4.y,  poiMods.globalMask[4]);
			poiMods.globalMask[5]  = lerp(_GlobalMaskMinMaxSlider_5.x,  _GlobalMaskMinMaxSlider_5.y,  poiMods.globalMask[5]);
			poiMods.globalMask[6]  = lerp(_GlobalMaskMinMaxSlider_6.x,  _GlobalMaskMinMaxSlider_6.y,  poiMods.globalMask[6]);
			poiMods.globalMask[7]  = lerp(_GlobalMaskMinMaxSlider_7.x,  _GlobalMaskMinMaxSlider_7.y,  poiMods.globalMask[7]);
			poiMods.globalMask[8]  = lerp(_GlobalMaskMinMaxSlider_8.x,  _GlobalMaskMinMaxSlider_8.y,  poiMods.globalMask[8]);
			poiMods.globalMask[9]  = lerp(_GlobalMaskMinMaxSlider_9.x,  _GlobalMaskMinMaxSlider_9.y,  poiMods.globalMask[9]);
			poiMods.globalMask[10] = lerp(_GlobalMaskMinMaxSlider_10.x, _GlobalMaskMinMaxSlider_10.y, poiMods.globalMask[10]);
			poiMods.globalMask[11] = lerp(_GlobalMaskMinMaxSlider_11.x, _GlobalMaskMinMaxSlider_11.y, poiMods.globalMask[11]);
			poiMods.globalMask[12] = lerp(_GlobalMaskMinMaxSlider_12.x, _GlobalMaskMinMaxSlider_12.y, poiMods.globalMask[12]);
			poiMods.globalMask[13] = lerp(_GlobalMaskMinMaxSlider_13.x, _GlobalMaskMinMaxSlider_13.y, poiMods.globalMask[13]);
			poiMods.globalMask[14] = lerp(_GlobalMaskMinMaxSlider_14.x, _GlobalMaskMinMaxSlider_14.y, poiMods.globalMask[14]);
			poiMods.globalMask[15] = lerp(_GlobalMaskMinMaxSlider_15.x, _GlobalMaskMinMaxSlider_15.y, poiMods.globalMask[15]);
		}
		//endex
		//ifex _GlobalMaskOptionsType!=2
		if (_GlobalMaskOptionsType == 2)
		{
			if (_GlobalMaskToggleOn_0)  poiMods.globalMask[0]  = 1;
			if (_GlobalMaskToggleOn_1)  poiMods.globalMask[1]  = 1;
			if (_GlobalMaskToggleOn_2)  poiMods.globalMask[2]  = 1;
			if (_GlobalMaskToggleOn_3)  poiMods.globalMask[3]  = 1;
			if (_GlobalMaskToggleOn_4)  poiMods.globalMask[4]  = 1;
			if (_GlobalMaskToggleOn_5)  poiMods.globalMask[5]  = 1;
			if (_GlobalMaskToggleOn_6)  poiMods.globalMask[6]  = 1;
			if (_GlobalMaskToggleOn_7)  poiMods.globalMask[7]  = 1;
			if (_GlobalMaskToggleOn_8)  poiMods.globalMask[8]  = 1;
			if (_GlobalMaskToggleOn_9)  poiMods.globalMask[9]  = 1;
			if (_GlobalMaskToggleOn_10) poiMods.globalMask[10] = 1;
			if (_GlobalMaskToggleOn_11) poiMods.globalMask[11] = 1;
			if (_GlobalMaskToggleOn_12) poiMods.globalMask[12] = 1;
			if (_GlobalMaskToggleOn_13) poiMods.globalMask[13] = 1;
			if (_GlobalMaskToggleOn_14) poiMods.globalMask[14] = 1;
			if (_GlobalMaskToggleOn_15) poiMods.globalMask[15] = 1;

			poiMods.globalMask[0]  *= (1-_GlobalMaskToggleOff_0);
			poiMods.globalMask[1]  *= (1-_GlobalMaskToggleOff_1);
			poiMods.globalMask[2]  *= (1-_GlobalMaskToggleOff_2);
			poiMods.globalMask[3]  *= (1-_GlobalMaskToggleOff_3);
			poiMods.globalMask[4]  *= (1-_GlobalMaskToggleOff_4);
			poiMods.globalMask[5]  *= (1-_GlobalMaskToggleOff_5);
			poiMods.globalMask[6]  *= (1-_GlobalMaskToggleOff_6);
			poiMods.globalMask[7]  *= (1-_GlobalMaskToggleOff_7);
			poiMods.globalMask[8]  *= (1-_GlobalMaskToggleOff_8);
			poiMods.globalMask[9]  *= (1-_GlobalMaskToggleOff_9);
			poiMods.globalMask[10] *= (1-_GlobalMaskToggleOff_10);
			poiMods.globalMask[11] *= (1-_GlobalMaskToggleOff_11);
			poiMods.globalMask[12] *= (1-_GlobalMaskToggleOff_12);
			poiMods.globalMask[13] *= (1-_GlobalMaskToggleOff_13);
			poiMods.globalMask[14] *= (1-_GlobalMaskToggleOff_14);
			poiMods.globalMask[15] *= (1-_GlobalMaskToggleOff_15);
		}
		//endex
	}
//endex

void ApplyGlobalMaskModifiers(in PoiMesh poiMesh, inout PoiMods poiMods, in PoiCam poiCam)
{
	//ifex _GlobalMaskModifiersBackfaceEnable==0
		if(_GlobalMaskModifiersBackfaceEnable)
		{
			float facingMode = saturate(poiMesh.isFrontFace) + 1;
			// _GlobalMaskBackface is 0 for ignore, 1 for back only, 2 for front only
			poiMods.globalMask[0]  *= _GlobalMaskBackface_0  == 0 ? 1 : (facingMode == (_GlobalMaskBackface_0 ));
			poiMods.globalMask[1]  *= _GlobalMaskBackface_1  == 0 ? 1 : (facingMode == (_GlobalMaskBackface_1 ));
			poiMods.globalMask[2]  *= _GlobalMaskBackface_2  == 0 ? 1 : (facingMode == (_GlobalMaskBackface_2 ));
			poiMods.globalMask[3]  *= _GlobalMaskBackface_3  == 0 ? 1 : (facingMode == (_GlobalMaskBackface_3 ));
			poiMods.globalMask[4]  *= _GlobalMaskBackface_4  == 0 ? 1 : (facingMode == (_GlobalMaskBackface_4 ));
			poiMods.globalMask[5]  *= _GlobalMaskBackface_5  == 0 ? 1 : (facingMode == (_GlobalMaskBackface_5 ));
			poiMods.globalMask[6]  *= _GlobalMaskBackface_6  == 0 ? 1 : (facingMode == (_GlobalMaskBackface_6 ));
			poiMods.globalMask[7]  *= _GlobalMaskBackface_7  == 0 ? 1 : (facingMode == (_GlobalMaskBackface_7 ));
			poiMods.globalMask[8]  *= _GlobalMaskBackface_8  == 0 ? 1 : (facingMode == (_GlobalMaskBackface_8 ));
			poiMods.globalMask[9]  *= _GlobalMaskBackface_9  == 0 ? 1 : (facingMode == (_GlobalMaskBackface_9 ));
			poiMods.globalMask[10] *= _GlobalMaskBackface_10 == 0 ? 1 : (facingMode == (_GlobalMaskBackface_10));
			poiMods.globalMask[11] *= _GlobalMaskBackface_11 == 0 ? 1 : (facingMode == (_GlobalMaskBackface_11));
			poiMods.globalMask[12] *= _GlobalMaskBackface_12 == 0 ? 1 : (facingMode == (_GlobalMaskBackface_12));
			poiMods.globalMask[13] *= _GlobalMaskBackface_13 == 0 ? 1 : (facingMode == (_GlobalMaskBackface_13));
			poiMods.globalMask[14] *= _GlobalMaskBackface_14 == 0 ? 1 : (facingMode == (_GlobalMaskBackface_14));
			poiMods.globalMask[15] *= _GlobalMaskBackface_15 == 0 ? 1 : (facingMode == (_GlobalMaskBackface_15));
		}
	//endex

	//ifex _GlobalMaskModifiersMirrorEnable==0
		if(_GlobalMaskModifiersMirrorEnable)
		{
			float mirrorMode = 0;
			if (_GlobalMaskMirrorVisibilityMode == 1) // VRC
				mirrorMode = VRCMirrorMode() > 0;
			else // Generic (CVR, etc)
				mirrorMode = IsInMirror();
			
			mirrorMode += 1;
			// _GlobalMaskMirror is 0 for ignore, 1 for outside mirror only, 2 for in mirror only
			poiMods.globalMask[0]  *= _GlobalMaskMirror_0  == 0 ? 1 : (mirrorMode == (_GlobalMaskMirror_0 ));
			poiMods.globalMask[1]  *= _GlobalMaskMirror_1  == 0 ? 1 : (mirrorMode == (_GlobalMaskMirror_1 ));
			poiMods.globalMask[2]  *= _GlobalMaskMirror_2  == 0 ? 1 : (mirrorMode == (_GlobalMaskMirror_2 ));
			poiMods.globalMask[3]  *= _GlobalMaskMirror_3  == 0 ? 1 : (mirrorMode == (_GlobalMaskMirror_3 ));
			poiMods.globalMask[4]  *= _GlobalMaskMirror_4  == 0 ? 1 : (mirrorMode == (_GlobalMaskMirror_4 ));
			poiMods.globalMask[5]  *= _GlobalMaskMirror_5  == 0 ? 1 : (mirrorMode == (_GlobalMaskMirror_5 ));
			poiMods.globalMask[6]  *= _GlobalMaskMirror_6  == 0 ? 1 : (mirrorMode == (_GlobalMaskMirror_6 ));
			poiMods.globalMask[7]  *= _GlobalMaskMirror_7  == 0 ? 1 : (mirrorMode == (_GlobalMaskMirror_7 ));
			poiMods.globalMask[8]  *= _GlobalMaskMirror_8  == 0 ? 1 : (mirrorMode == (_GlobalMaskMirror_8 ));
			poiMods.globalMask[9]  *= _GlobalMaskMirror_9  == 0 ? 1 : (mirrorMode == (_GlobalMaskMirror_9 ));
			poiMods.globalMask[10] *= _GlobalMaskMirror_10 == 0 ? 1 : (mirrorMode == (_GlobalMaskMirror_10));
			poiMods.globalMask[11] *= _GlobalMaskMirror_11 == 0 ? 1 : (mirrorMode == (_GlobalMaskMirror_11));
			poiMods.globalMask[12] *= _GlobalMaskMirror_12 == 0 ? 1 : (mirrorMode == (_GlobalMaskMirror_12));
			poiMods.globalMask[13] *= _GlobalMaskMirror_13 == 0 ? 1 : (mirrorMode == (_GlobalMaskMirror_13));
			poiMods.globalMask[14] *= _GlobalMaskMirror_14 == 0 ? 1 : (mirrorMode == (_GlobalMaskMirror_14));
			poiMods.globalMask[15] *= _GlobalMaskMirror_15 == 0 ? 1 : (mirrorMode == (_GlobalMaskMirror_15));
		}
	//endex

	//ifex _GlobalMaskModifiersCameraEnable==0
		if(_GlobalMaskModifiersCameraEnable)
		{
			float isCamera = VRCCameraMode() > 0;
			isCamera += 1;
			// _GlobalMaskCamera is 0 for ignore, 1 for outside camera only, 2 for in camera only
			poiMods.globalMask[0]  *= _GlobalMaskCamera_0  == 0 ? 1 : (isCamera == (_GlobalMaskCamera_0 ));
			poiMods.globalMask[1]  *= _GlobalMaskCamera_1  == 0 ? 1 : (isCamera == (_GlobalMaskCamera_1 ));
			poiMods.globalMask[2]  *= _GlobalMaskCamera_2  == 0 ? 1 : (isCamera == (_GlobalMaskCamera_2 ));
			poiMods.globalMask[3]  *= _GlobalMaskCamera_3  == 0 ? 1 : (isCamera == (_GlobalMaskCamera_3 ));
			poiMods.globalMask[4]  *= _GlobalMaskCamera_4  == 0 ? 1 : (isCamera == (_GlobalMaskCamera_4 ));
			poiMods.globalMask[5]  *= _GlobalMaskCamera_5  == 0 ? 1 : (isCamera == (_GlobalMaskCamera_5 ));
			poiMods.globalMask[6]  *= _GlobalMaskCamera_6  == 0 ? 1 : (isCamera == (_GlobalMaskCamera_6 ));
			poiMods.globalMask[7]  *= _GlobalMaskCamera_7  == 0 ? 1 : (isCamera == (_GlobalMaskCamera_7 ));
			poiMods.globalMask[8]  *= _GlobalMaskCamera_8  == 0 ? 1 : (isCamera == (_GlobalMaskCamera_8 ));
			poiMods.globalMask[9]  *= _GlobalMaskCamera_9  == 0 ? 1 : (isCamera == (_GlobalMaskCamera_9 ));
			poiMods.globalMask[10] *= _GlobalMaskCamera_10 == 0 ? 1 : (isCamera == (_GlobalMaskCamera_10));
			poiMods.globalMask[11] *= _GlobalMaskCamera_11 == 0 ? 1 : (isCamera == (_GlobalMaskCamera_11));
			poiMods.globalMask[12] *= _GlobalMaskCamera_12 == 0 ? 1 : (isCamera == (_GlobalMaskCamera_12));
			poiMods.globalMask[13] *= _GlobalMaskCamera_13 == 0 ? 1 : (isCamera == (_GlobalMaskCamera_13));
			poiMods.globalMask[14] *= _GlobalMaskCamera_14 == 0 ? 1 : (isCamera == (_GlobalMaskCamera_14));
			poiMods.globalMask[15] *= _GlobalMaskCamera_15 == 0 ? 1 : (isCamera == (_GlobalMaskCamera_15));
		}
	//endex
	//ifex _GlobalMaskModifiersDistanceEnable==0
		if (_GlobalMaskModifiersDistanceEnable)
		{ 
			//ifex _GlobalMaskDistanceEnable_0==0
			if (_GlobalMaskDistanceEnable_0)
			{
				float3 position = _GlobalMaskDistanceType_0 ? poiMesh.worldPos : poiMesh.objectPosition;
				float val = lerp(_GlobalMaskDistanceMinAlpha_0, _GlobalMaskDistanceMaxAlpha_0, smoothstep(_GlobalMaskDistanceMin_0, _GlobalMaskDistanceMax_0, distance(position, poiCam.worldPos)));
				poiMods.globalMask[0] = saturate(customBlend(poiMods.globalMask[0], val, _GlobalMaskDistanceBlendType_0));
			}
			//endex
			//ifex _GlobalMaskDistanceEnable_1==0
			if (_GlobalMaskDistanceEnable_1)
			{
				float3 position = _GlobalMaskDistanceType_1 ? poiMesh.worldPos : poiMesh.objectPosition;
				float val = lerp(_GlobalMaskDistanceMinAlpha_1, _GlobalMaskDistanceMaxAlpha_1, smoothstep(_GlobalMaskDistanceMin_1, _GlobalMaskDistanceMax_1, distance(position, poiCam.worldPos)));
				poiMods.globalMask[1] = saturate(customBlend(poiMods.globalMask[1], val, _GlobalMaskDistanceBlendType_1));
			}
			//endex
			//ifex _GlobalMaskDistanceEnable_2==0
			if (_GlobalMaskDistanceEnable_2)
			{
				float3 position = _GlobalMaskDistanceType_2 ? poiMesh.worldPos : poiMesh.objectPosition;
				float val = lerp(_GlobalMaskDistanceMinAlpha_2, _GlobalMaskDistanceMaxAlpha_2, smoothstep(_GlobalMaskDistanceMin_2, _GlobalMaskDistanceMax_2, distance(position, poiCam.worldPos)));
				poiMods.globalMask[2] = saturate(customBlend(poiMods.globalMask[2], val, _GlobalMaskDistanceBlendType_2));
			}
			//endex
			//ifex _GlobalMaskDistanceEnable_3==0
			if (_GlobalMaskDistanceEnable_3)
			{
				float3 position = _GlobalMaskDistanceType_3 ? poiMesh.worldPos : poiMesh.objectPosition;
				float val = lerp(_GlobalMaskDistanceMinAlpha_3, _GlobalMaskDistanceMaxAlpha_3, smoothstep(_GlobalMaskDistanceMin_3, _GlobalMaskDistanceMax_3, distance(position, poiCam.worldPos)));
				poiMods.globalMask[3] = saturate(customBlend(poiMods.globalMask[3], val, _GlobalMaskDistanceBlendType_3));
			}
			//endex
			//ifex _GlobalMaskDistanceEnable_4==0
			if (_GlobalMaskDistanceEnable_4)
			{
				float3 position = _GlobalMaskDistanceType_4 ? poiMesh.worldPos : poiMesh.objectPosition;
				float val = lerp(_GlobalMaskDistanceMinAlpha_4, _GlobalMaskDistanceMaxAlpha_4, smoothstep(_GlobalMaskDistanceMin_4, _GlobalMaskDistanceMax_4, distance(position, poiCam.worldPos)));
				poiMods.globalMask[4] = saturate(customBlend(poiMods.globalMask[4], val, _GlobalMaskDistanceBlendType_4));
			}
			//endex
			//ifex _GlobalMaskDistanceEnable_5==0
			if (_GlobalMaskDistanceEnable_5)
			{
				float3 position = _GlobalMaskDistanceType_5 ? poiMesh.worldPos : poiMesh.objectPosition;
				float val = lerp(_GlobalMaskDistanceMinAlpha_5, _GlobalMaskDistanceMaxAlpha_5, smoothstep(_GlobalMaskDistanceMin_5, _GlobalMaskDistanceMax_5, distance(position, poiCam.worldPos)));
				poiMods.globalMask[5] = saturate(customBlend(poiMods.globalMask[5], val, _GlobalMaskDistanceBlendType_5));
			}
			//endex
			//ifex _GlobalMaskDistanceEnable_6==0
			if (_GlobalMaskDistanceEnable_6)
			{
				float3 position = _GlobalMaskDistanceType_6 ? poiMesh.worldPos : poiMesh.objectPosition;
				float val = lerp(_GlobalMaskDistanceMinAlpha_6, _GlobalMaskDistanceMaxAlpha_6, smoothstep(_GlobalMaskDistanceMin_6, _GlobalMaskDistanceMax_6, distance(position, poiCam.worldPos)));
				poiMods.globalMask[6] = saturate(customBlend(poiMods.globalMask[6], val, _GlobalMaskDistanceBlendType_6));
			}
			//endex
			//ifex _GlobalMaskDistanceEnable_7==0
			if (_GlobalMaskDistanceEnable_7)
			{
				float3 position = _GlobalMaskDistanceType_7 ? poiMesh.worldPos : poiMesh.objectPosition;
				float val = lerp(_GlobalMaskDistanceMinAlpha_7, _GlobalMaskDistanceMaxAlpha_7, smoothstep(_GlobalMaskDistanceMin_7, _GlobalMaskDistanceMax_7, distance(position, poiCam.worldPos)));
				poiMods.globalMask[7] = saturate(customBlend(poiMods.globalMask[7], val, _GlobalMaskDistanceBlendType_7));
			}
			//endex
			//ifex _GlobalMaskDistanceEnable_8==0
			if (_GlobalMaskDistanceEnable_8)
			{
				float3 position = _GlobalMaskDistanceType_8 ? poiMesh.worldPos : poiMesh.objectPosition;
				float val = lerp(_GlobalMaskDistanceMinAlpha_8, _GlobalMaskDistanceMaxAlpha_8, smoothstep(_GlobalMaskDistanceMin_8, _GlobalMaskDistanceMax_8, distance(position, poiCam.worldPos)));
				poiMods.globalMask[8] = saturate(customBlend(poiMods.globalMask[8], val, _GlobalMaskDistanceBlendType_8));
			}
			//endex
			//ifex _GlobalMaskDistanceEnable_9==0
			if (_GlobalMaskDistanceEnable_9)
			{
				float3 position = _GlobalMaskDistanceType_9 ? poiMesh.worldPos : poiMesh.objectPosition;
				float val = lerp(_GlobalMaskDistanceMinAlpha_9, _GlobalMaskDistanceMaxAlpha_9, smoothstep(_GlobalMaskDistanceMin_9, _GlobalMaskDistanceMax_9, distance(position, poiCam.worldPos)));
				poiMods.globalMask[9] = saturate(customBlend(poiMods.globalMask[9], val, _GlobalMaskDistanceBlendType_9));
			}
			//endex
			//ifex _GlobalMaskDistanceEnable_10==0
			if (_GlobalMaskDistanceEnable_10)
			{
				float3 position = _GlobalMaskDistanceType_10 ? poiMesh.worldPos : poiMesh.objectPosition;
				float val = lerp(_GlobalMaskDistanceMinAlpha_10, _GlobalMaskDistanceMaxAlpha_10, smoothstep(_GlobalMaskDistanceMin_10, _GlobalMaskDistanceMax_10, distance(position, poiCam.worldPos)));
				poiMods.globalMask[10] = saturate(customBlend(poiMods.globalMask[10], val, _GlobalMaskDistanceBlendType_10));
			}
			//endex
			//ifex _GlobalMaskDistanceEnable_11==0
			if (_GlobalMaskDistanceEnable_11)
			{
				float3 position = _GlobalMaskDistanceType_11 ? poiMesh.worldPos : poiMesh.objectPosition;
				float val = lerp(_GlobalMaskDistanceMinAlpha_11, _GlobalMaskDistanceMaxAlpha_11, smoothstep(_GlobalMaskDistanceMin_11, _GlobalMaskDistanceMax_11, distance(position, poiCam.worldPos)));
				poiMods.globalMask[11] = saturate(customBlend(poiMods.globalMask[11], val, _GlobalMaskDistanceBlendType_11));
			}
			//endex
			//ifex _GlobalMaskDistanceEnable_12==0
			if (_GlobalMaskDistanceEnable_12)
			{
				float3 position = _GlobalMaskDistanceType_12 ? poiMesh.worldPos : poiMesh.objectPosition;
				float val = lerp(_GlobalMaskDistanceMinAlpha_12, _GlobalMaskDistanceMaxAlpha_12, smoothstep(_GlobalMaskDistanceMin_12, _GlobalMaskDistanceMax_12, distance(position, poiCam.worldPos)));
				poiMods.globalMask[12] = saturate(customBlend(poiMods.globalMask[12], val, _GlobalMaskDistanceBlendType_12));
			}
			//endex
			//ifex _GlobalMaskDistanceEnable_13==0
			if (_GlobalMaskDistanceEnable_13)
			{
				float3 position = _GlobalMaskDistanceType_13 ? poiMesh.worldPos : poiMesh.objectPosition;
				float val = lerp(_GlobalMaskDistanceMinAlpha_13, _GlobalMaskDistanceMaxAlpha_13, smoothstep(_GlobalMaskDistanceMin_13, _GlobalMaskDistanceMax_13, distance(position, poiCam.worldPos)));
				poiMods.globalMask[13] = saturate(customBlend(poiMods.globalMask[13], val, _GlobalMaskDistanceBlendType_13));
			}
			//endex
			//ifex _GlobalMaskDistanceEnable_14==0
			if (_GlobalMaskDistanceEnable_14)
			{
				float3 position = _GlobalMaskDistanceType_14 ? poiMesh.worldPos : poiMesh.objectPosition;
				float val = lerp(_GlobalMaskDistanceMinAlpha_14, _GlobalMaskDistanceMaxAlpha_14, smoothstep(_GlobalMaskDistanceMin_14, _GlobalMaskDistanceMax_14, distance(position, poiCam.worldPos)));
				poiMods.globalMask[14] = saturate(customBlend(poiMods.globalMask[14], val, _GlobalMaskDistanceBlendType_14));
			}
			//endex
			//ifex _GlobalMaskDistanceEnable_15==0
			if (_GlobalMaskDistanceEnable_15)
			{
				float3 position = _GlobalMaskDistanceType_15 ? poiMesh.worldPos : poiMesh.objectPosition;
				float val = lerp(_GlobalMaskDistanceMinAlpha_15, _GlobalMaskDistanceMaxAlpha_15, smoothstep(_GlobalMaskDistanceMin_15, _GlobalMaskDistanceMax_15, distance(position, poiCam.worldPos)));
				poiMods.globalMask[15] = saturate(customBlend(poiMods.globalMask[15], val, _GlobalMaskDistanceBlendType_15));
			}
			//endex
		}
	//endex
}

#T#PoiGlobalMaskFunctionCall
//ifex _GlobalMaskTexturesEnable==0
#ifdef POI_GLOBALMASK_TEXTURES
	ApplyGlobalMaskTextures(poiMesh, poiMods);
#else
	poiMods.globalMask[0]  = 1;
	poiMods.globalMask[1]  = 1;
	poiMods.globalMask[2]  = 1;
	poiMods.globalMask[3]  = 1;
	poiMods.globalMask[4]  = 1;
	poiMods.globalMask[5]  = 1;
	poiMods.globalMask[6]  = 1;
	poiMods.globalMask[7]  = 1;
	poiMods.globalMask[8]  = 1;
	poiMods.globalMask[9]  = 1;
	poiMods.globalMask[10] = 1;
	poiMods.globalMask[11] = 1;
	poiMods.globalMask[12] = 1;
	poiMods.globalMask[13] = 1;
	poiMods.globalMask[14] = 1;
	poiMods.globalMask[15] = 1;
#endif
//endex
ApplyGlobalMaskModifiers(poiMesh, poiMods, poiCam);
//ifex _GlobalMaskOptionsEnable==0
if(_GlobalMaskOptionsEnable)
{
	ApplyGlobalMaskOptions(poiMods);
}
//endex
