#T#RenderOptionsProperties
[Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2
[Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4
[Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1
[Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15
_OffsetFactor ("Offset Factor", Float) = 0.0
_OffsetUnits ("Offset Units", Float) = 0.0
[ToggleUI]_RenderingReduceClipDistance ("Reduce Clip Distance", Float) = 0
[ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0
[HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown

// Blending Options
[HideInInspector] m_start_blending ("Blending", Float) = 0
[Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0
[Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0
[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1
[Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0
[Space][ThryHeaderLabel(Additive Blending, 13)]
[Enum(Thry.BlendOp)]_AddBlendOp ("RGB Blend Op", Int) = 0
[Enum(Thry.BlendOp)]_AddBlendOpAlpha ("Alpha Blend Op", Int) = 0
[Enum(UnityEngine.Rendering.BlendMode)] _AddSrcBlend ("Source Blend", Int) = 1
[Enum(UnityEngine.Rendering.BlendMode)] _AddDstBlend ("Destination Blend", Int) = 1

[HideInInspector] m_end_blending ("Blending", Float) = 0

#T#RenderOptionsVariables
float _IgnoreFog;
float _RenderingReduceClipDistance;