#T#PoiStencilProperties
// Stencils
[HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0
[IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0
[IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
[IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
[Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0
[Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0
[Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8
[HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0

#T#PoiStencilImplementation
Stencil
{
    Ref [_StencilRef]
    ReadMask [_StencilReadMask]
    WriteMask [_StencilWriteMask]
    Comp [_StencilCompareFunction]
    Pass [_StencilPassOp]
    Fail [_StencilFailOp]
    ZFail [_StencilZFailOp]
}