VehicleZoneDistribution = VehicleZoneDistribution or {};

if not VehicleZoneDistribution.bigtrailerparkinglot or not VehicleZoneDistribution.bigtrailerparkinglot.vehicles then
    VehicleZoneDistribution.bigtrailerparkinglot = {};
    VehicleZoneDistribution.bigtrailerparkinglot.vehicles = {};
    VehicleZoneDistribution.bigtrailerparkinglot.specialCar = false;
    VehicleZoneDistribution.bigtrailerparkinglot.chanceToSpawnSpecial = 0;
    VehicleZoneDistribution.bigtrailerparkinglot.randomAngle = false;
    VehicleZoneDistribution.bigtrailerparkinglot.spawnRate = 30; -- 30
end

if not VehicleZoneDistribution.smalltrailerparkinglot or not VehicleZoneDistribution.smalltrailerparkinglot.vehicles then
    VehicleZoneDistribution.smalltrailerparkinglot = {};
    VehicleZoneDistribution.smalltrailerparkinglot.vehicles = {};
    VehicleZoneDistribution.smalltrailerparkinglot.specialCar = false;
    VehicleZoneDistribution.smalltrailerparkinglot.chanceToSpawnSpecial = 0;
    VehicleZoneDistribution.smalltrailerparkinglot.randomAngle = false;
    VehicleZoneDistribution.smalltrailerparkinglot.spawnRate = 30; -- 30
end

if not VehicleZoneDistribution.truckparkinglot or not VehicleZoneDistribution.truckparkinglot.vehicles then
    VehicleZoneDistribution.truckparkinglot = {};
    VehicleZoneDistribution.truckparkinglot.vehicles = {};
    VehicleZoneDistribution.truckparkinglot.specialCar = false;
    VehicleZoneDistribution.truckparkinglot.chanceToSpawnSpecial = 0;
    VehicleZoneDistribution.truckparkinglot.randomAngle = false;
    VehicleZoneDistribution.truckparkinglot.spawnRate = 30; -- 30
end
