   module Base
{

    imports    
    {
		Base
	}
   
	
	model Bullets9mm
    {
        mesh = weapons/ammo/9-45Ammo,
		texture = weapons/ammo/38-9Ammo,
		scale = 0.33,
    }
	
	model Bullets22lr
    {
        mesh = weapons/ammo/38-44Ammo,
		texture = weapons/ammo/22Ammo,
		scale = 0.35,
    }
	
	model Bullets45
    {
        mesh = weapons/ammo/9-45Ammo,
		texture = weapons/ammo/45Ammo,
		scale = 0.35,
    }
	
	model Bullets44
    {
        mesh = weapons/ammo/38-44Ammo,
		texture = weapons/ammo/44Ammo,
		scale = 0.55,
		
    }
	
	model Bullets38
    {
        mesh = weapons/ammo/38-44Ammo,
		texture = weapons/ammo/45Ammo,
		scale = 0.48,
		
    }
	
	model ShotgunShells
    {
        mesh = weapons/ammo/ShotgunShells,
		texture = weapons/ammo/ShotgunShells,
		scale = 0.6,
		
    }
	
	model 762Bullets
    {
        mesh = weapons/ammo/762-556-308-223Ammo,
		texture = weapons/ammo/762Ammo,
		scale = 0.71,
		
    }
	
	model 308Bullets
    {
        mesh = weapons/ammo/762-556-308-223Ammo,
		texture = weapons/ammo/308Ammo,
		scale = 0.7,
		
    }
	
	model 556Bullets
    {
        mesh = weapons/ammo/762-556-308-223Ammo,
		texture = weapons/ammo/556Ammo,
		scale = 0.7,
	}	
	
	model 223Bullets
    {
        mesh =    weapons/ammo/762-556-308-223Ammo,
		texture = weapons/ammo/223Ammo,
		scale = 0.6,
    }	
	
	model 556Box
    {
        mesh = weapons/ammo/762-556-308-223AmmoBox,
		texture = weapons/ammo/556AmmoBox,
		scale = 0.7,
    }	
	
	model 223Box
    {
        mesh = weapons/ammo/762-556-308-223AmmoBox,
		texture = weapons/ammo/223AmmoBox,
		scale = 0.7,
    }	
	
	model 308Box
    {
        mesh = weapons/ammo/762-556-308-223AmmoBox,
		texture = weapons/ammo/308AmmoBox,
		scale = 0.7,
		
    }	
	model 762Box
    {
        mesh = weapons/ammo/762-556-308-223AmmoBox,
		texture = weapons/ammo/762AmmoBox,
		scale = 0.7,
		
    }
	
	model Magazine_9mm
	{
		mesh = Weapons/ammo/Magazine_9mm,
		texture = WorldItems/Magazine_9mm,
		scale = 0.8,
	}

	model Magazine_45
	{
		mesh = Weapons/ammo/Magazine_45,
		texture = WorldItems/Magazine_45,
		scale = 0.8,
	}

	model Magazine_44
	{
		mesh = Weapons/ammo/Magazine_44,
		texture = WorldItems/Magazine_44,
		scale = 0.8,
	}

	model Magazine_M16
	{
		mesh = Weapons/ammo/Magazine_M16,
		texture = Weapons/Firearm/AssaultRifle,
		scale = 10
	}

	model Magazine_M14
	{
		mesh = Weapons/ammo/Magazine_M14,
		texture = WorldItems/Magazine_M14,
		scale = 0.65,
	}
	
	model Magazine_FAL
	{
		mesh = Weapons/ammo/Magazine_FAL,
		texture = WorldItems/Magazine_FAL,
	}

	model Magazine_223
	{
		mesh = Weapons/ammo/Magazine_CZ527,
		texture = Weapons/Firearm/cz527_texture,
	}
	
	model Magazine_Tec9
	{
		mesh = Weapons/ammo/Magazine_Tec9,
		texture = Weapons/Firearm/tec9_texture,
	}
	
	model Magazine_MAC10
	{
		mesh = Weapons/ammo/Magazine_MAC10,
		texture = Weapons/Firearm/mac10_texture,
	}
	
	model Magazine_MINI14
	{
		mesh = Weapons/ammo/Magazine_MINI14,
		texture = Weapons/Firearm/mini14_solid_texture,
	}
	
	model Magazine_MP5
	{
		mesh = Weapons/ammo/mp5_magazine,
		texture = Weapons/Firearm/mp5_texture,
	}
	
	model Magazine_1022
	{
		mesh = Weapons/ammo/1022magazine,
		texture = Weapons/Firearm/1022_texture,
	}
	
	model Magazine_glock
	{
		mesh = Weapons/ammo/Magazine_9mm,
		texture = WorldItems/Magazine_9mm,
		scale = 0.8,
	}

	model CleaningKit
	{
		mesh = WorldItems/cleaningkit_model,
		texture = WorldItems/cleaningkit_texture,
		scale = 1.8,
	}

	model FireKlean
	{
		mesh = WorldItems/fireklean_model,
		texture = WorldItems/fireklean_texture,
		scale = 1.8,
	}

	model Magazine_308
	{
		mesh = Weapons/ammo/Magazine_308,
		texture = WorldItems/Magazine_223_308,
		scale = 0.70,
	}
	
	model Magazine_AK47
	{
		mesh = Weapons/ammo/Magazine_AK47,
		texture = Weapons/firearm/ak47_solid_texture,
	}

	model x2Scope
    {
        mesh = Weapons/parts/Rifle_2XScope,
        texture = Weapons/parts/Acog_Scope,
    }
	
	model M14x2Scope
    {
        mesh = Weapons/parts/M14_2XScope,
        texture = Weapons/parts/Acog_Scope,
    }

	model x4Scope
    {
        mesh = Weapons/parts/Rifle_4XScope,
        texture = Weapons/parts/Weaver_Scope,
    }
	
	model Leverx4Scope
    {
        mesh = Weapons/parts/Lever_4XScope,
        texture = weapons/firearm/yellowboy_texture,
    }
	
	model M14x4Scope
    {
        mesh = Weapons/parts/M14_4XScope,
        texture = Weapons/parts/Weaver_Scope,
    }
	
	model PSO1x4Scope
    {
        mesh = Weapons/parts/PSO1_4XScope,
        texture = Weapons/parts/Weaver_Scope,
    }
	
	model x8Scope
    {
        mesh = Weapons/parts/Rifle_8XScope,
        texture = Weapons/parts/Weaver_Scope,
    }
	
	model M14x8Scope
    {
        mesh = Weapons/parts/M14_8XScope,
        texture = Weapons/parts/Weaver_Scope,
    }
	
	model x2Scope_Ground
    {
        mesh = WorldItems/2XScope_Ground,
        texture = Weapons/parts/Acog_Scope,
    }
	
	model x4Scope_Ground
    {
        mesh = WorldItems/4xscope_ground,
        texture = Weapons/parts/Weaver_Scope,
    }
	
	model x8Scope_Ground
    {
        mesh = WorldItems/8xscope_ground,
        texture = Weapons/parts/Weaver_Scope,
    }
	model Bipod
    {
        mesh = Weapons/parts/Bipod_Model,
        texture = Weapons/parts/Weaver_Scope,
    }
	model Bipod_Ground
    {
        mesh = WorldItems/bipod_ground,
        texture = Weapons/parts/Weaver_Scope,
    }
	model RedDot
	{
	    mesh = Weapons/parts/AimPoint,
	    texture = Weapons/parts/Aimpoint,
	}
	
	model M14RedDot
	{
	    mesh = Weapons/parts/M14_AimPoint,
	    texture = Weapons/parts/Aimpoint,
	}
	
	model RedDot_Ground
	{
	    mesh = WorldItems/AimPoint_Ground,
	    texture = Weapons/parts/Aimpoint,
	}
	
	model FiberglassStock_Ground
    {
        mesh = WorldItems/fiberglassstock_ground,
        texture = WorldItems/FiberglassStock_texture,
    }
	
	model ImprovedIrons_Ground
    {
        mesh = WorldItems/improvedirons_ground,
        texture = WorldItems/ImprovedIrons_texture,
    }
	
	model M24_Sights
	{
		mesh = weapons/parts/m24_sights,
		texture = weapons/firearm/m24_texture,
	}
	
	model LaserOn
	{
		mesh = Weapons/parts/Handgun_Laser_On,
		texture = Weapons/parts/Handgun_Laser,
	}

	model ShellHolder
	{
	    mesh = Weapons/parts/shellholder_model,
	    texture = Weapons/parts/shellholder_texture,
	}
	
	model ShellHolder_Ground
    {
        mesh = WorldItems/shellholder_ground,
        texture = Weapons/parts/shellholder_texture,
    }

	model BulletLoops
	{
	    mesh = Weapons/parts/bulletloop_model,
	    texture = Weapons/parts/bulletloop_texture,
	}
	
	model BulletLoops_Ground
	{
	    mesh = WorldItems/bulletloop_ground,
	    texture = Weapons/parts/bulletloop_texture,
	}

	model Coupled556
	{
	    mesh = Weapons/parts/coupled556_model,
	    texture = Weapons/parts/coupled556_texture,
	}
	
	model Coupled556_Ground
	{
	    mesh = WorldItems/coupled556_ground,
	    texture = Weapons/parts/coupled556_texture,
	}

	model Coupled762
	{
	    mesh = Weapons/parts/coupled762_model,
	    texture = Weapons/parts/coupled762_texture,
	}
	
	model Coupled762_Ground
	{
	    mesh = WorldItems/coupled762_ground,
	    texture = Weapons/parts/coupled762_texture,
	}
	
	model BoxOfRounds22LR
	{
		mesh = WorldItems/HandGunAmmoBox,
		texture = WorldItems/BoxOfRounds22LR,
		scale = 0.4,
	}
	
	model ShotgunSawing
	{
		mesh = WorldItems/shotgun_sawing,
		texture = weapons/firearm/Shotgun,
	}
	
	model ShotgunSawing2
	{
		mesh = WorldItems/shotgun_sawing2,
		texture = weapons/firearm/Shotgun,
	}
	
	model ShotgunDBSawing
	{
		mesh = WorldItems/shotgundb_sawing,
		texture = weapons/firearm/ShotgunDoubleBarrel,
	}
	
	model ShotgunDBSawing2
	{
		mesh = WorldItems/shotgundb_sawing2,
		texture = weapons/firearm/ShotgunDoubleBarrel,
	}
	
	model Sling_Ground
	{
	    mesh = WorldItems/sling_ground,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_Ground
	{
	    mesh = WorldItems/sling_ground,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_1022
	{
	    mesh = Weapons/parts/sling_1022,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_1022
	{
	    mesh = Weapons/parts/sling_1022,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_MP5
	{
	    mesh = Weapons/parts/sling_mp5,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_MP5
	{
	    mesh = Weapons/parts/sling_mp5,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_MP5Folding
	{
	    mesh = Weapons/parts/sling_mp5folding,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_MP5Folding
	{
	    mesh = Weapons/parts/sling_mp5folding,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_MP5SD
	{
	    mesh = Weapons/parts/sling_mp5sd,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_MP5SD
	{
	    mesh = Weapons/parts/sling_mp5sd,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_R788
	{
	    mesh = Weapons/parts/sling_R788,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_R788
	{
	    mesh = Weapons/parts/sling_R788,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_R700
	{
	    mesh = Weapons/parts/sling_R700,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_R700
	{
	    mesh = Weapons/parts/sling_R700,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_M14
	{
	    mesh = Weapons/parts/sling_M14,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_M14
	{
	    mesh = Weapons/parts/sling_M14,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_M1
	{
	    mesh = Weapons/parts/sling_M1,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_M1
	{
	    mesh = Weapons/parts/sling_M1,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_FAL
	{
	    mesh = Weapons/parts/sling_fal,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_FAL
	{
	    mesh = Weapons/parts/sling_fal,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_SKS
	{
	    mesh = Weapons/parts/sling_sks,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_SKS
	{
	    mesh = Weapons/parts/sling_sks,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_Mini14
	{
	    mesh = Weapons/parts/sling_mini14,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_Mini14
	{
	    mesh = Weapons/parts/sling_mini14,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_Mini14Folding
	{
	    mesh = Weapons/parts/sling_mini14folding,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_Mini14Folding
	{
	    mesh = Weapons/parts/sling_mini14folding,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_Levergun
	{
	    mesh = Weapons/parts/sling_levergun,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_Levergun
	{
	    mesh = Weapons/parts/sling_levergun,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_Shotgun
	{
	    mesh = Weapons/parts/sling_shotgun,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_Shotgun
	{
	    mesh = Weapons/parts/sling_shotgun,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_Doublebarrel
	{
	    mesh = Weapons/parts/sling_doublebarrel,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_Doublebarrel
	{
	    mesh = Weapons/parts/sling_doublebarrel,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_Spas
	{
	    mesh = Weapons/parts/sling_spas,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_Spas
	{
	    mesh = Weapons/parts/sling_spas,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_M16
	{
	    mesh = Weapons/parts/sling_m16,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_M16
	{
	    mesh = Weapons/parts/sling_m16,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_CAR15
	{
	    mesh = Weapons/parts/sling_car15,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_CAR15
	{
	    mesh = Weapons/parts/sling_car15,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_CAR15Folded
	{
	    mesh = Weapons/parts/sling_car15folded,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_CAR15Folded
	{
	    mesh = Weapons/parts/sling_car15folded,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_AK47
	{
	    mesh = Weapons/parts/sling_ak47,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_AK47
	{
	    mesh = Weapons/parts/sling_ak47,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model Sling_AK47Folding
	{
	    mesh = Weapons/parts/sling_ak47folding,
	    texture = Weapons/parts/sling_texture,
	}
	
	model Sling2_AK47Folding
	{
	    mesh = Weapons/parts/sling_ak47folding,
	    texture = Weapons/parts/sling2_texture,
	}
	
	model M9Bayonet
	{
		mesh = Weapons/1handed/BayonetM9,
		texture = Weapons/parts/BayonetM9,
	}
	
	model SpearBayonet
	{
		mesh = Weapons/2Handed/SpearBayonet,
		texture = Weapons/2Handed/SpearBayonet,

		attachment world
		{
			offset = -0.0100 0.3000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
