Sandbox_EN = {
	Sandbox_NS_A = "Silencers (Core)",
	Sandbox_NS_B = "Silencers (Misc)",

    Sandbox_NS_Seperator0 = "_______________ .22 Silencer _______________",
    Sandbox_NS_Seperator0_tooltip = "This tickbox has no effect on the game. It is only here to make the UI look nicer.",
    Sandbox_NS_m22 = "Effectiveness %",
    Sandbox_NS_m22_tooltip = "How effective the .22 silencer is at reducing the sound of the weapon. 0 is no reduction (silencer cannot be attached) whereas 100 is complete silence.",
    Sandbox_NS_s22 = "Base Sound Radius Increase +",
    Sandbox_NS_s22_tooltip = "How much the base sound radius of the .22 weapon is increased by. Example, if the base sound radius of a weapon is 30, and this value is 20, its final radius will be 50. As a result, the silencer will reduce the value value 50 with the effectiveness value. Be warned, the higher the value the more likely you will attract zombies."
    Sandbox_NS_d22 = "Rarity",
    Sandbox_NS_d22_tooltip = "How common .22 silencers are in the world. Multipliers exactly: Insanely Rare, 0.05; Extremely Rare, 0.2; Rare, 0.6; Normal, 1.0; Common, 2.0; Abundant, 3.0.",
    Sandbox_NS_c22 = "Craftable",
    Sandbox_NS_c22_tooltip = ".22 silencer can be crafted.",


    Sandbox_NS_Seperator1 = "______________ 9mm Silencer ______________",
    Sandbox_NS_Seperator1_tooltip = "This tickbox has no effect on the game. It is only here to make the UI look nicer.",
    Sandbox_NS_m9 = "Effectiveness %",
    Sandbox_NS_m9_tooltip = "How effective the 9mm silencer is at reducing the sound of the weapon. 0 is no reduction (silencer cannot be attached) whereas 100 is complete silence.",
    Sandbox_NS_s9 = "Base Sound Radius Increase +",
    Sandbox_NS_s9_tooltip = "How much the base sound radius of the 9mm weapon is increased by. Example, if the base sound radius of a weapon is 30, and this value is 20, its final radius will be 50. As a result, the silencer will reduce the value value 50 with the effectiveness value. Be warned, the higher the value the more likely you will attract zombies."
    Sandbox_NS_d9 = "Rarity",
    Sandbox_NS_d9_tooltip = "How common 9mm silencers are in the world. Multipliers exactly: Insanely Rare, 0.05; Extremely Rare, 0.2; Rare, 0.6; Normal, 1.0; Common, 2.0; Abundant, 3.0.",
    Sandbox_NS_c9 = "Craftable",
    Sandbox_NS_c9_tooltip = "9mm silencer can be crafted.",

    Sandbox_NS_Seperator2 = "___________ .44 Magnum Silencer ___________",
    Sandbox_NS_Seperator2_tooltip = "This tickbox has no effect on the game. It is only here to make the UI look nicer.",
    Sandbox_NS_m44 = "Effectiveness %",
    Sandbox_NS_m44_tooltip = "How effective the .44 Magnum silencer is at reducing the sound of the weapon. 0 is no reduction (silencer cannot be attached) whereas 100 is complete silence.",
    Sandbox_NS_s44 = "Base Sound Radius Increase +",
    Sandbox_NS_s44_tooltip = "How much the base sound radius of the .44 Magnum weapon is increased by. Example, if the base sound radius of a weapon is 30, and this value is 20, its final radius will be 50. As a result, the silencer will reduce the value value 50 with the effectiveness value. Be warned, the higher the value the more likely you will attract zombies."
    Sandbox_NS_d44 = "Rarity",
    Sandbox_NS_d44_tooltip = "How common .44 Magnum silencers are in the world. Multipliers exactly: Insanely Rare, 0.05; Extremely Rare, 0.2; Rare, 0.6; Normal, 1.0; Common, 2.0; Abundant, 3.0.",
    Sandbox_NS_c44 = "Craftable",
    Sandbox_NS_c44_tooltip = ".44 Magnum silencer can be crafted.",

    Sandbox_NS_Seperator3 = "_____________ .45 ACP Silencer _____________",
    Sandbox_NS_Seperator3_tooltip = "This tickbox has no effect on the game. It is only here to make the UI look nicer.",
    Sandbox_NS_m45 = "Effectiveness %",
    Sandbox_NS_m45_tooltip = "How effective the .45 AC silencer is at reducing the sound of the weapon. 0 is no reduction (silencer cannot be attached) whereas 100 is complete silence.",
    Sandbox_NS_s45 = "Base Sound Radius Increase +",
    Sandbox_NS_s45_tooltip = "How much the base sound radius of the .45 AC weapon is increased by. Example, if the base sound radius of a weapon is 30, and this value is 20, its final radius will be 50. As a result, the silencer will reduce the value value 50 with the effectiveness value. Be warned, the higher the value the more likely you will attract zombies."
    Sandbox_NS_d45 = "Rarity",
    Sandbox_NS_d45_tooltip = "How common .45 AC silencers are in the world. Multipliers exactly: Insanely Rare, 0.05; Extremely Rare, 0.2; Rare, 0.6; Normal, 1.0; Common, 2.0; Abundant, 3.0.",
    Sandbox_NS_c45 = "Craftable",
    Sandbox_NS_c45_tooltip = ".45 AC silencer can be crafted.",

    Sandbox_NS_Seperator4 = "______ .38 Special / .357 Magnum Silencer _____",
    Sandbox_NS_Seperator4_tooltip = "This tickbox has no effect on the game. It is only here to make the UI look nicer.",
    Sandbox_NS_m38n357 = "Effectiveness %",
    Sandbox_NS_m38n357_tooltip = "How effective the .38 Special / .357 Magnum silencer is at reducing the sound of the weapon. 0 is no reduction (silencer cannot be attached) whereas 100 is complete silence.",
    Sandbox_NS_s38n357 = "Base Sound Radius Increase +",
    Sandbox_NS_s38n357_tooltip = "How much the base sound radius of the .38 Special / .357 Magnum weapon is increased by. Example, if the base sound radius of a weapon is 30, and this value is 20, its final radius will be 50. As a result, the silencer will reduce the value value 50 with the effectiveness value. Be warned, the higher the value the more likely you will attract zombies."
    Sandbox_NS_d38n357 = "Rarity",
    Sandbox_NS_d38n357_tooltip = "How common .38 Special / .357 Magnum silencers are in the world. Multipliers exactly: Insanely Rare, 0.05; Extremely Rare, 0.2; Rare, 0.6; Normal, 1.0; Common, 2.0; Abundant, 3.0.",
    Sandbox_NS_c38n357 = "Craftable",
    Sandbox_NS_c38n357_tooltip = ".38 Special / .357 Magnum silencer can be crafted.",

    Sandbox_NS_Seperator5 = "_____________ .223 / 5.56x45mm ____________",
    Sandbox_NS_Seperator5_tooltip = "This tickbox has no effect on the game. It is only here to make the UI look nicer.",
    Sandbox_NS_m223n556 = "Effectiveness %",
    Sandbox_NS_m223n556_tooltip = "How effective the .223/5.56x45mm silencer is at reducing the sound of the weapon. 0 is no reduction (silencer cannot be attached) whereas 100 is complete silence.",
    Sandbox_NS_s223n556 = "Base Sound Radius Increase +",
    Sandbox_NS_s223n556_tooltip = "How much the base sound radius of the .223/5.56x45mm weapon is increased by. Example, if the base sound radius of a weapon is 30, and this value is 20, its final radius will be 50. As a result, the silencer will reduce the value value 50 with the effectiveness value. Be warned, the higher the value the more likely you will attract zombies."
    Sandbox_NS_d223n556 = "Rarity",
    Sandbox_NS_d223n556_tooltip = "How common .223 / 5.56x45mm silencers are in the world. Multipliers exactly: Insanely Rare, 0.05; Extremely Rare, 0.2; Rare, 0.6; Normal, 1.0; Common, 2.0; Abundant, 3.0.",
    Sandbox_NS_c223n556 = "Craftable",
    Sandbox_NS_c223n556_tooltip = ".223 / 5.56x45mm silencer can be crafted.",

    Sandbox_NS_Seperator6 = "_____________ .308 / 7.62x51mm ____________",
    Sandbox_NS_Seperator6_tooltip = "This tickbox has no effect on the game. It is only here to make the UI look nicer.",
    Sandbox_NS_m308n762 = "Effectiveness %",
    Sandbox_NS_m308n762_tooltip = "How effective the .308 / 7.62x51mm silencer is at reducing the sound of the weapon. 0 is no reduction (silencer cannot be attached) whereas 100 is complete silence.",
    Sandbox_NS_s308n762 = "Base Sound Radius Increase +",
    Sandbox_NS_s308n762_tooltip = "How much the base sound radius of the .308 / 7.62x51mm weapon is increased by. Example, if the base sound radius of a weapon is 30, and this value is 20, its final radius will be 50. As a result, the silencer will reduce the value value 50 with the effectiveness value. Be warned, the higher the value the more likely you will attract zombies."
    Sandbox_NS_d308n762 = "Rarity",
    Sandbox_NS_d308n762_tooltip = "How common .308 / 7.62x51mm silencers are in the world. Multipliers exactly: Insanely Rare, 0.05; Extremely Rare, 0.2; Rare, 0.6; Normal, 1.0; Common, 2.0; Abundant, 3.0.",
    Sandbox_NS_c308n762 = "Craftable",
    Sandbox_NS_c308n762_tooltip = ".308 / 7.62x51mm silencer can be crafted.",

    Sandbox_NS_Seperator7 = "_____________ Shotgun Silencer ____________",
    Sandbox_NS_Seperator7_tooltip = "This tickbox has no effect on the game. It is only here to make the UI look nicer.",
    Sandbox_NS_mShells = "Effectiveness %",
    Sandbox_NS_mShells_tooltip = "How effective the shotgun silencer is at reducing the sound of the weapon. 0 is no reduction (silencer cannot be attached) whereas 100 is complete silence.",
    Sandbox_NS_sShells = "Base Sound Radius Increase +",
    Sandbox_NS_sShells_tooltip = "How much the base sound radius of the shotgun weapon is increased by. Example, if the base sound radius of a weapon is 30, and this value is 20, its final radius will be 50. As a result, the silencer will reduce the value 50 with the effectiveness value. Be warned, the higher the value the more likely you will attract zombies.",
    Sandbox_NS_dShells = "Rarity",
    Sandbox_NS_dShells_tooltip = "How common shotgun silencers are in the world. Multipliers exactly: Insanely Rare, 0.05; Extremely Rare, 0.2; Rare, 0.6; Normal, 1.0; Common, 2.0; Abundant, 3.0.",
    Sandbox_NS_cShells = "Craftable",
    Sandbox_NS_cShells_tooltip = "Shotgun silencer can be crafted.",

    Sandbox_NS_Seperator8 = "___________ Crafting & Conversion __________",
    Sandbox_NS_Seperator8_tooltip = "This tickbox has no effect on the game. It is only here to make the UI look nicer.",
    Sandbox_NS_ConversionAllowed = "Conversion Recipes",
    Sandbox_NS_ConversionAllowed_tooltip = "Allow the conversion from one silencer type to another. Example, converting a .22 silencer to a 9mm silencer.",
    Sandbox_NS_ConversionMetalWeldingRequired = "Conversion Metalworking required",
    Sandbox_NS_ConversionMetalWeldingRequired_tooltip = "A level of metalworking is required to convert silencers.",
    Sandbox_NS_ConversionAimingRequired = "Conversion Aiming required",
    Sandbox_NS_ConversionAimingRequired_tooltip = "A level of aiming is required to convert silencers.",
    Sandbox_NS_CraftingMetalWeldingRequired = "Crafting Metalworking required",
    Sandbox_NS_CraftingMetalWeldingRequired_tooltip = "A level of metalworking is required to craft silencers.",
    Sandbox_NS_CraftingAimingRequired = "Crafting Aiming required",
    Sandbox_NS_CraftingAimingRequired_tooltip = "A level of aiming is required to craft silencers.",

    Sandbox_NS_Seperator9 = "______________ Misc Settings ______________",
    Sandbox_NS_Seperator9_tooltip = "This tickbox has no effect on the game. It is only here to make the UI look nicer.",
    Sandbox_NS_BaseLootMultiplier = "Base Loot Multiplier",
    Sandbox_NS_BaseLootMultiplier_tooltip = "Multiplier that will affect all the silencer loot distribution tables.",
    Sandbox_NS_MPRadiusNerf = "MP Sound Radius Nerf"
    Sandbox_NS_MPRadiusNerf_tooltip = "MP server nerfs ranged weapons' sound radius by 45% for performance reasons. Remove the tick if you would like to disable it.",
    Sandbox_NS_OverrideBaseSounds = "Override Base Firing Sounds",
    Sandbox_NS_OverrideBaseSounds_tooltip = "Override some weapons' base firing sounds. This is to make the firing sounds more realistic and consistent together with silenced versions.",

    Sandbox_NS_DistributionLevel_option1 = "None",
    Sandbox_NS_DistributionLevel_option2 = "Insanely Rare",
    Sandbox_NS_DistributionLevel_option3 = "Extremely Rare",
    Sandbox_NS_DistributionLevel_option4 = "Rare",
    Sandbox_NS_DistributionLevel_option5 = "Normal",
    Sandbox_NS_DistributionLevel_option6 = "Common",
    Sandbox_NS_DistributionLevel_option7 = "Abundant",
}
