-- For bayonet weapons. First is gun, second is melee, third is bayonet item. NULL is built-in bayonet.

VFEBayonetSet = {
	"Base.SKSSpiker","Base.SKSSpikerBayonet","NULL",
	"Base.AssaultRifle","Base.AssaultRifleBayonet","Base.M16Bayonet",
	"Base.Shotgun2","Base.Shotgun2Bayonet","Base.M16Bayonet"}