module Base {

	model FemaleBody
	{
		mesh = Skinned/FemaleBody,

		attachment Hoffman_right
		{
			offset = 0.0400 -0.0950 -0.0500,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_wineright
		{
			offset = 0.0400 -0.0950 -0.0500,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_left
		{
			offset = 0.0400 0.0950 -0.0500,
			rotate = 90.0000 90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_wineleft
		{
			offset = 0.0400 0.0950 -0.0500,
			rotate = 90.0000 90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_bedroll {
			offset = -0.0350 0.0000 0.1300,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_uldoll {
			offset = 0.0550 0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_uldogchew {
			offset = 0.0550 0.0750 -0.1350,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulcattoy {
			offset = 0.0650 0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulballon {
			offset = 0.0150 0.0750 -0.1350,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulrubberducky {
			offset = 0.0550 0.0750 -0.100,
			rotate = 180.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ultoybear {
			offset = 0.1150 0.0850 -0.1850,
			rotate = 0.0000 -90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_uldawn {
			offset = 0.1150 0.0850 -0.1850,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ultoycar {
			offset = 0.0650 0.0750 -0.1150,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulyoyo {
			offset = 0.0850 0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulcube {
			offset = 0.1150 0.0750 -0.0950,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulmask {
			offset = 0.0650 0.0600 -0.1150,
			rotate = 0.0000 90.0000 170.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulmaskground {
			offset = 0.0650 0.0600 -0.1150,
			rotate = 0.0000 180.0000 -90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulplushie {
			offset = 0.0650 0.0650 -0.1850,
			rotate = 0.0000 -90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulpawsplushie {
			offset = 0.0650 0.0850 -0.1850,
			rotate = 180.0000 90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulweapon {
			offset = 0.0900 0.0650 0.0700,
			rotate = 90.0000 200.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulweaponpan {
			offset = 0.0850 0.0850 0.0600,
			rotate = 90.0000 60.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulweaponsaucepan {
			offset = 0.0850 0.0850 0.0600,
			rotate = 90.0000 -20.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulsnightstick {
			offset = 0.0900 0.0250 0.0600,
			rotate = 0.0000 0.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulwrench {
			offset = 0.0900 0.0550 0.0600,
			rotate = 90.0000 -90.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulbottle {
			offset = 0.0800 0.0550 -0.1000,
			rotate = 90.0000 20.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulwine {
			offset = 0.0800 0.0550 -0.0500,
			rotate = 90.0000 20.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urdoll {
			offset = 0.0550 -0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urdogchew {
			offset = 0.0550 -0.0750 -0.1350,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urcattoy {
			offset = 0.0550 -0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urballon {
			offset = 0.0150 -0.0750 -0.1350,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urrubberducky {
			offset = 0.0550 -0.0750 -0.100,
			rotate = 180.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urtoybear {
			offset = 0.1150 -0.0650 -0.1850,
			rotate = 0.0000 -90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urdawn {
			offset = 0.1150 -0.0850 -0.1850,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urtoycar {
			offset = 0.0650 -0.0650 -0.1150,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_uryoyo {
			offset = 0.0850 -0.0450 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urcube {
			offset = 0.1150 -0.0550 -0.0950,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urmask {
			offset = 0.0650 -0.0600 -0.1150,
			rotate = 0.0000 90.0000 -170.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urmaskground {
			offset = 0.0650 -0.0600 -0.1150,
			rotate = 0.0000 180.0000 -90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urplushie {
			offset = 0.0650 -0.0850 -0.1850,
			rotate = 0.0000 -90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urpawsplushie {
			offset = 0.0650 -0.0850 -0.1850,
			rotate = 180.0000 90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urweapon {
			offset = 0.0900 -0.0650 0.0700,
			rotate = 90.0000 -20.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urweaponpan {
			offset = 0.0850 -0.0850 0.0600,
			rotate = 90.0000 20.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urweaponsaucepan {
			offset = 0.0850 -0.0850 0.0600,
			rotate = 90.0000 -60.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ursnightstick {
			offset = 0.0900 -0.0250 0.0600,
			rotate = 0.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urwrench {
			offset = 0.0900 -0.0550 0.0600,
			rotate = 90.0000 -90.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urbottle {
			offset = 0.0800 -0.0550 -0.1000,
			rotate = 90.0000 -30.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urwine {
			offset = 0.0800 -0.0550 -0.0500,
			rotate = 90.0000 -30.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_weapon {
			offset = 0.0700 0.0000 0.0700,
			rotate = 90.0000 0.0000 -160.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_weaponpan {
			offset = 0.1000 0.0000 0.0600,
			rotate = 90.0000 40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_weaponsaucepan {
			offset = 0.1000 0.0000 0.0600,
			rotate = 90.0000 -40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_snightstick {
			offset = 0.1000 0.0300 0.0600,
			rotate = 0.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_wrench {
			offset = 0.1000 0.0000 0.0600,
			rotate = -90.0000 90.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_flashlight {
			offset = -0.0050 0.0600 0.0000,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_Head,
		}

		attachment Hoffman_militaryflashlight
		{
			offset = 0.0800 0.0550 0.0900,
			rotate = 180.0000 100.0000 0.0000,
			bone = Bip01_Spine1,
		}

		attachment Hoffman_prepperflashlight
		{
			offset = 0.0600 0.0550 0.0900,
			rotate = 180.0000 100.0000 -90.0000,
			bone = Bip01_Spine1,
		}

		attachment Hoffman_azmilitaryflashlight
		{
			offset = 0.0400 0.0550 0.0900,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_Spine1,
		}

	}

    model MaleBody 
    {
        mesh = Skinned/MaleBody,

		attachment Hoffman_right
		{
			offset = 0.0400 -0.0950 -0.0500,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_wineright
		{
			offset = 0.0400 -0.0950 -0.0500,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_left
		{
			offset = 0.0400 0.0950 -0.0500,
			rotate = 90.0000 90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_wineleft
		{
			offset = 0.0400 0.0950 -0.0500,
			rotate = 90.0000 90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_bedroll {
			offset = -0.0350 0.0000 0.1300,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_uldoll {
			offset = 0.0550 0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_uldogchew {
			offset = 0.0550 0.0750 -0.1350,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulcattoy {
			offset = 0.0650 0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulballon {
			offset = 0.0150 0.0750 -0.1350,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulrubberducky {
			offset = 0.0550 0.0750 -0.100,
			rotate = 180.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ultoybear {
			offset = 0.1150 0.0850 -0.1850,
			rotate = 0.0000 -90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_uldawn {
			offset = 0.1150 0.0850 -0.1850,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ultoycar {
			offset = 0.0650 0.0750 -0.1150,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulyoyo {
			offset = 0.0850 0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulcube {
			offset = 0.1150 0.0750 -0.0950,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulmask {
			offset = 0.0650 0.0600 -0.1150,
			rotate = 0.0000 90.0000 170.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulmaskground {
			offset = 0.0650 0.0600 -0.1150,
			rotate = 0.0000 180.0000 -90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulplushie {
			offset = 0.0650 0.0650 -0.1850,
			rotate = 0.0000 -90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulpawsplushie {
			offset = 0.0650 0.0850 -0.1850,
			rotate = 180.0000 90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulweapon {
			offset = 0.0900 0.0650 0.0700,
			rotate = 90.0000 200.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulweaponpan {
			offset = 0.0850 0.0850 0.0600,
			rotate = 90.0000 60.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulweaponsaucepan {
			offset = 0.0850 0.0850 0.0600,
			rotate = 90.0000 -20.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulsnightstick{
			offset = 0.0900 0.0250 0.0600,
			rotate = 0.0000 0.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulwrench {
			offset = 0.0900 0.0550 0.0600,
			rotate = 90.0000 -90.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulbottle {
			offset = 0.0800 0.0550 -0.1000,
			rotate = 90.0000 20.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ulwine {
			offset = 0.0800 0.0550 -0.0500,
			rotate = 90.0000 20.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urdoll {
			offset = 0.0550 -0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urdogchew {
			offset = 0.0550 -0.0750 -0.1350,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urcattoy {
			offset = 0.0550 -0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urballon {
			offset = 0.0150 -0.0750 -0.1350,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urrubberducky {
			offset = 0.0550 -0.0750 -0.100,
			rotate = 180.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urtoybear {
			offset = 0.1150 -0.0650 -0.1850,
			rotate = 0.0000 -90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urdawn {
			offset = 0.1150 -0.0850 -0.1850,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urtoycar {
			offset = 0.0650 -0.0650 -0.1150,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_uryoyo {
			offset = 0.0850 -0.0450 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urcube {
			offset = 0.1150 -0.0550 -0.0950,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urmask {
			offset = 0.0650 -0.0600 -0.1150,
			rotate = 0.0000 90.0000 -170.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urmaskground {
			offset = 0.0650 -0.0600 -0.1150,
			rotate = 0.0000 180.0000 -90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urplushie {
			offset = 0.0650 -0.0850 -0.1850,
			rotate = 0.0000 -90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urpawsplushie {
			offset = 0.0650 -0.0850 -0.1850,
			rotate = 180.0000 90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urweapon {
			offset = 0.0900 -0.0650 0.0700,
			rotate = 90.0000 -20.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urweaponpan {
			offset = 0.0850 -0.0850 0.0600,
			rotate = 90.0000 20.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urweaponsaucepan {
			offset = 0.0850 -0.0850 0.0600,
			rotate = 90.0000 -60.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_ursnightstick {
			offset = 0.0900 -0.0250 0.0600,
			rotate = 0.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urwrench {
			offset = 0.0900 -0.0550 0.0600,
			rotate = 90.0000 -90.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urbottle {
			offset = 0.0800 -0.0550 -0.1000,
			rotate = 90.0000 -30.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_urwine {
			offset = 0.0800 -0.0550 -0.0500,
			rotate = 90.0000 -30.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_weapon {
			offset = 0.0700 0.0000 0.0700,
			rotate = 90.0000 0.0000 -160.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_weaponpan {
			offset = 0.1000 0.0000 0.0600,
			rotate = 90.0000 40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_weaponsaucepan {
			offset = 0.1000 0.0000 0.0600,
			rotate = 90.0000 -40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_snightstick {
			offset = 0.1000 0.0300 0.0600,
			rotate = 0.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_wrench {
			offset = 0.1000 0.0000 0.0600,
			rotate = 90.0000 -90.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment Hoffman_flashlight {
			offset = -0.0050 0.0600 0.0000,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_Head,
		}

		attachment Hoffman_militaryflashlight
		{
			offset = 0.0800 0.0550 0.0900,
			rotate = 180.0000 100.0000 0.0000,
			bone = Bip01_Spine1,
		}

		attachment Hoffman_prepperflashlight
		{
			offset = 0.0600 0.0550 0.0900,
			rotate = 180.0000 100.0000 -90.0000,
			bone = Bip01_Spine1,
		}

		attachment Hoffman_azmilitaryflashlight
		{
			offset = 0.0400 0.0550 0.0900,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_Spine1,
		}

    }

}