default_professions.lua
local addProfession = ProfessionFramework.addProfession
local getProfession = ProfessionFramework.getProfession
ProfessionFramework.RemoveDefaultProfessions = true
addProfession('unemployed', {
name = "UI_prof_unemployed",
icon = "",
cost = 8,
})
addProfession('fireofficer', {
name = "UI_prof_fireoff",
icon = "profession_fireofficer2",
cost = 0,
xp = {
[Perks.Sprinting] = 1,
[Perks.Strength] = 1,
[Perks.Fitness] = 1,
},
})
addProfession('policeofficer', {
name = "UI_prof_policeoff",
icon = "profession_policeofficer2",
cost = -4,
xp = {
[Perks.Aiming] = 3,
[Perks.Reloading] = 2,
[Perks.Nimble] = 1,
},
})
addProfession('parkranger', {
name = "UI_prof_parkranger",
icon = "profession_parkranger2",
cost = -4,
xp = {
[Perks.Trapping] = 2,
[Perks.PlantScavenging] = 2,
[Perks.Woodwork] = 1,
},
recipes = {"Make Stick Trap", "Make Snare Trap", "Make Wooden Cage Trap", "Make Trap Box", "Make Cage Trap"},
})
addProfession('constructionworker', {
name = "UI_prof_constructionworker",
icon = "profession_constructionworker2",
cost = -2,
xp = {
[Perks.SmallBlunt] = 2,
[Perks.Woodwork] = 1,
},
})
addProfession('securityguard', {
name = "UI_prof_securityguard",
icon = "profession_securityguard2",
cost = -2,
xp = {
[Perks.Sprinting] = 2,
[Perks.Lightfoot] = 1,
},
traits = {"NightOwl"},
})
addProfession('carpenter', {
name = "UI_prof_Carpenter",
icon = "profession_hammer2",
cost = 2,
xp = {
[Perks.Woodwork] = 3,
},
})
addProfession('burglar', {
name = "UI_prof_Burglar",
icon = "profession_burglar2",
cost = -6,
xp = {
[Perks.Nimble] = 2,
[Perks.Sneak] = 2,
[Perks.Lightfoot] = 2,
},
})
addProfession('chef', {
name = "UI_prof_Chef",
icon = "profession_chef2",
cost = -4,
xp = {
[Perks.Cooking] = 3,
},
traits = {"Cook2"},
recipes = {"Make Cake Batter", "Make Pie Dough", "Make Bread Dough"},
})
addProfession('repairman', {
name = "UI_prof_Repairman",
icon = "profession_repairman2",
cost = -4,
xp = {
[Perks.Woodwork] = 1,
},
})
addProfession('farmer', {
name = "UI_prof_Farmer",
icon = "profession_farmer2",
cost = 2,
xp = {
[Perks.Farming] = 3,
},
recipes = {"Make Mildew Cure", "Make Flies Cure"},
})
addProfession('fisherman', {
name = "UI_prof_Fisherman",
icon = "profession_fisher2",
cost = -2,
xp = {
[Perks.Fishing] = 3,
[Perks.PlantScavenging] = 1,
},
recipes = {"Make Fishing Rod", "Fix Fishing Rod", "Get Wire Back", "Make Fishing Net"},
})
addProfession('doctor', {
name = "UI_prof_Doctor",
icon = "profession_doctor2",
cost = 2,
xp = {
[Perks.Doctor] = 3
},
})
addProfession('veteran', {
name = "UI_prof_Veteran",
icon = "profession_veteran2",
cost = -8,
xp = {
[Perks.Aiming] = 2,
[Perks.Reloading] = 2,
},
traits = {"Desensitized" },
})
addProfession('nurse', {
name = "UI_prof_Nurse",
icon = "profession_nurse",
cost = 2,
xp = {
[Perks.Doctor] = 2,
[Perks.Lightfoot] = 1,
},
})
addProfession('lumberjack', {
name = "UI_prof_Lumberjack",
icon = "profession_lumberjack",
cost = 0,
xp = {
[Perks.Axe] = 2,
[Perks.Strength] = 1,
},
traits = {"Axeman"},
})
addProfession('fitnessInstructor', {
name = "UI_prof_FitnessInstructor",
icon = "profession_fitnessinstructor",
cost = -6,
xp = {
[Perks.Fitness] = 3,
[Perks.Sprinting] = 2,
},
traits = {"Nutritionist2"},
})
addProfession('burgerflipper', {
name = "UI_prof_BurgerFlipper",
icon = "profession_burgerflipper",
cost = 2,
xp = {
[Perks.Cooking] = 2
},
traits = { "Cook2" }
})
addProfession('electrician', {
name = "UI_prof_Electrician",
icon = "profession_electrician",
cost = -4,
xp = {
[Perks.Electricity] = 3
},
recipes = {
"Generator", "Make Remote Controller V1", "Make Remote Controller V2", "Make Remote Controller V3",
"Make Remote Trigger", "Make Timer", "Craft Makeshift Radio", "Craft Makeshift HAM Radio", "Craft Makeshift Walkie Talkie"
}
})
addProfession('engineer', {
name = "UI_prof_Engineer",
icon = "profession_engineer",
cost = -4,
xp = {
[Perks.Electricity] = 1,
[Perks.Woodwork] = 1
},
recipes = { "Make Aerosol bomb", "Make Flame bomb", "Make Pipe bomb", "Make Noise generator", "Make Smoke Bomb" }
})
addProfession('metalworker', {
name = "UI_prof_MetalWorker",
icon = "profession_metalworker",
cost = -6,
xp = {
[Perks.MetalWelding] = 3
},
recipes = { "Make Metal Walls", "Make Metal Fences", "Make Metal Containers", "Make Metal Sheet", "Make Small Metal Sheet", "Make Metal Roof" }
})
addProfession('mechanics', {
name = "UI_prof_Mechanics",
icon = "profession_mechanic",
cost = -4,
xp = {
[Perks.Mechanics] = 3
},
traits = { "Mechanics2" },
recipes = { "Basic Mechanics", "Intermediate Mechanics", "Advanced Mechanics" }
})
if ProfessionFramework.COMPATIBILITY_MODE then
getProfession('constructionworker').xp[Perks.Blunt] = 3
getProfession('chef').xp[Perks.BladeMaintenance] = 1
getProfession('chef').xp[Perks.Axe] = 1
getProfession('repairman').xp[Perks.BladeMaintenance] = 2
getProfession('repairman').xp[Perks.BluntMaintenance] = 2
getProfession('burgerflipper').xp[Perks.BladeMaintenance] = 1
else
getProfession('fireofficer').xp[Perks.Axe] = 1
getProfession('parkranger').xp[Perks.Axe] = 1
getProfession('constructionworker').xp[Perks.SmallBlunt] = 2
getProfession('carpenter').xp[Perks.SmallBlunt] = 1
getProfession('chef').xp[Perks.Maintance] = 1
getProfession('chef').xp[Perks.SmallBlade] = 1
getProfession('repairman').xp[Perks.Maintenance] = 2
getProfession('repairman').xp[Perks.SmallBlunt] = 1
getProfession('doctor').xp[Perks.SmallBlade] = 1
getProfession('burgerflipper').xp[Perks.Maintenance] = 1
getProfession('burgerflipper').xp[Perks.SmallBlade] = 1
getProfession('mechanics').xp[Perks.SmallBlunt] = 1
end