Sandbox_EN = {
    Sandbox_MoarCanOpeners = "Moar Can Openers",
    Sandbox_MoarCanOpeners_InjurePlayer = "Body Damage",
    Sandbox_MoarCanOpeners_InjurePlayer_tooltip = "Chance to get injured (left or right hand) when using a weapon or stone as an opener.",
    Sandbox_MoarCanOpeners_PoisonResult = "Poison Food",
    Sandbox_MoarCanOpeners_PoisonResult_tooltip = "If a weapon or hands (if opened with a stone) are bloody then opened can will contain poisoned food (character won't die if healthy).",
    Sandbox_MoarCanOpeners_SpillResult = "Spill Food",
    Sandbox_MoarCanOpeners_SpillResult_tooltip = "Opened can will contain less food. Chance depends on the opener used and character's mood.",
    Sandbox_MoarCanOpeners_LongBladeStrengthLevel = "Long Blade Strength Requirement",
    Sandbox_MoarCanOpeners_LongBladeStrengthLevel_tooltip = "Long-bladed weapons (e.g. machetes) will be available as can openers\n after character reaches this strength level.\nFor servers: clients must rejoin for the change to take effect.",
    Sandbox_MoarCanOpeners_SmallBladeStrengthLevel = "Short Blade Strength Requirement",
    Sandbox_MoarCanOpeners_SmallBladeStrengthLevel_tooltip = "Short-bladed weapons (e.g. knives) will be available as can openers\n after character reaches this strength level.\nFor servers: clients must rejoin for the change to take effect.",

	Sandbox_MoarCanOpeners_Strength_option1 = "1"
	Sandbox_MoarCanOpeners_Strength_option2 = "2",
	Sandbox_MoarCanOpeners_Strength_option3 = "3",
	Sandbox_MoarCanOpeners_Strength_option4 = "4",
	Sandbox_MoarCanOpeners_Strength_option5 = "5",
	Sandbox_MoarCanOpeners_Strength_option6 = "6",
	Sandbox_MoarCanOpeners_Strength_option7 = "7",
	Sandbox_MoarCanOpeners_Strength_option8 = "8",
	Sandbox_MoarCanOpeners_Strength_option9 = "9",
	Sandbox_MoarCanOpeners_Strength_option10 = "10",
}