VERSION = 1,

option DynamicBackpacks.KnivesCanRemove
{
	type = boolean,
	default = false,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_KnivesCanRemove,
}
option DynamicBackpacks.BaseUpgradeSlots
{
	type = integer,
	default = 1,
	min = 0,
	max = 10,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_BaseUpgradeSlots,
}
option DynamicBackpacks.BackSlotModifier
{
	type = integer,
	default = 1,
	min = -20,
	max = 10,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_BackSlotModifier,
}
option DynamicBackpacks.FannySlotModifier
{
	type = integer,
	default = 0,
	min = -20,
	max = 10,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_FannySlotModifier,
}
option DynamicBackpacks.OtherSlotModifier
{
	type = integer,
	default = 0,
	min = -20,
	max = 10,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_OtherSlotModifier,
}
option DynamicBackpacks.TailoringModifier
{
	type = integer,
	default = 10,
	min = 0,
	max = 10,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_TailoringModifier,
}

option DynamicBackpacks.ClothCapacityPercentage
{
	type = double,
	default = 0.1,
	min = 0,
	max = 1,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_ClothCapacityPercentage,
	tooltip = DynamicBackpacks_CapacityPercentageTooltip,
}
option DynamicBackpacks.ClothCapacityBonus
{
	type = integer,
	default = 1,
	min = -100,
	max = 100,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_ClothCapacityBonus,
	tooltip = DynamicBackpacks_CapacityBonusTooltip,
}
option DynamicBackpacks.ClothReductionPercentage
{
	type = double,
	default = 0.15,
	min = 0.01,
	max = 1,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_ClothReductionPercentage,
}
option DynamicBackpacks.ClothLootSpawns
{
	type = double,
	default = 1,
	min = 0,
	max = 100,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_ClothLootSpawns,
}
option DynamicBackpacks.JeanCapacityPercentage
{
	type = double,
	default = 0.2,
	min = 0,
	max = 1,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_JeanCapacityPercentage,
}
option DynamicBackpacks.JeanCapacityBonus
{
	type = integer,
	default = 1,
	min = -100,
	max = 100,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_JeanCapacityBonus,
}
option DynamicBackpacks.JeanReductionPercentage
{
	type = double,
	default = 0.25,
	min = 0.01,
	max = 1,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_JeanReductionPercentage,
}
option DynamicBackpacks.JeanLootSpawns
{
	type = double,
	default = 1,
	min = 0,
	max = 100,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_JeanLootSpawns,
}
option DynamicBackpacks.LeatherCapacityPercentage
{
	type = double,
	default = 0.25,
	min = 0,
	max = 1,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_LeatherCapacityPercentage,
}
option DynamicBackpacks.LeatherCapacityBonus
{
	type = integer,
	default = 2,
	min = -100,
	max = 100,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_LeatherCapacityBonus,
}
option DynamicBackpacks.LeatherReductionPercentage
{
	type = double,
	default = 0.35,
	min = 0.01,
	max = 1,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_LeatherReductionPercentage,
}
option DynamicBackpacks.LeatherLootSpawns
{
	type = double,
	default = 1,
	min = 0,
	max = 100,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_LeatherLootSpawns,
}
option DynamicBackpacks.MilitaryCapacityPercentage
{
	type = double,
	default = 0.35,
	min = 0,
	max = 1,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_MilitaryCapacityPercentage,
}
option DynamicBackpacks.MilitaryCapacityBonus
{
	type = integer,
	default = 2,
	min = -100,
	max = 100,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_MilitaryCapacityBonus,
}
option DynamicBackpacks.MilitaryReductionPercentage
{
	type = double,
	default = 0.5,
	min = 0.01,
	max = 1,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_MilitaryReductionPercentage,
}
option DynamicBackpacks.MilitaryLootSpawns
{
	type = double,
	default = 1,
	min = 0,
	max = 100,
	page = DynamicBackpacks,
	translation = DynamicBackpacks_MilitaryLootSpawns,
}