default_traits.lua
if not ProfessionFramework.RemoveDefaultTraits then return end
local addTrait = ProfessionFramework.addTrait
addTrait("Axeman", {
name = "UI_trait_axeman",
description = "UI_trait_axemandesc",
profession = true,
})
addTrait("Handy", {
name = "UI_trait_handy",
description = "UI_trait_handydesc",
cost = 8,
xp = {
[Perks.Maintenance] = 1,
[Perks.Woodwork] = 1
}
})
addTrait("SpeedDemon", {
name = "UI_trait_SpeedDemon",
description = "UI_trait_SpeedDemonDesc",
cost = 1,
exclude = { "SundayDriver" }
})
addTrait("SundayDriver", {
name = "UI_trait_SundayDriver",
description = "UI_trait_SundayDriverDesc",
cost = -1,
})
addTrait("Brave", {
name = "UI_trait_brave",
description = "UI_trait_bravedesc",
cost = 4,
exclude = { "Cowardly" }
})
addTrait("Cowardly", {
name = "UI_trait_cowardly",
description = "UI_trait_cowardlydesc",
cost = -2,
})
addTrait("Clumsy", {
name = "UI_trait_clumsy",
description = "UI_trait_clumsydesc",
cost = -2,
exclude = { "Graceful" },
})
addTrait("Graceful", {
name = "UI_trait_graceful",
description = "UI_trait_gracefuldesc",
cost = 4,
})
addTrait("ShortSighted", {
name = "UI_trait_shortsigh",
description = "UI_trait_shortsighdesc",
cost = -2,
exclude = { "EagleEyed" }
})
addTrait("HardOfHearing", {
name = "UI_trait_hardhear",
description = "UI_trait_hardheardesc",
cost = -4,
exclude = { "KeenHearing" }
})
addTrait("Deaf", {
name = "UI_trait_deaf",
description = "UI_trait_deafdesc",
cost = -12,
exclude = { "HardOfHearing", "KeenHearing" }
})
addTrait("KeenHearing", {
name = "UI_trait_keenhearing",
description = "UI_trait_keenhearingdesc",
cost = 6,
})
addTrait("EagleEyed", {
name = "UI_trait_eagleeyed",
description = "UI_trait_eagleeyeddesc",
cost = 6,
})
addTrait("HeartyAppitite", {
name = "UI_trait_heartyappetite",
description = "UI_trait_heartyappetitedesc",
cost = -4,
exclude = { "LightEater" }
})
addTrait("LightEater", {
name = "UI_trait_lighteater",
description = "UI_trait_lighteaterdesc",
cost = 4,
})
addTrait("ThickSkinned", {
name = "UI_trait_thickskinned",
description = "UI_trait_thickskinneddesc",
cost = -6,
exclude = { "Thinskinned" }
})
addTrait("Unfit", {
name = "UI_trait_unfit",
description = "UI_trait_unfitdesc",
cost = -10,
xp = {
[Perks.Fitness] = -4,
},
exclude = { "Out of Shape" }
})
addTrait("Out of Shape", {
name = "UI_trait_outofshape",
description = "UI_trait_outofshapedesc",
cost = -6,
xp = {
[Perks.Fitness] = -2,
}
})
addTrait("Fit", {
name = "UI_trait_fit",
description = "UI_trait_fitdesc",
cost = 6,
xp = {
[Perks.Fitness] = 2,
},
exclude = { "Out of Shape", "Unfit", "Overweight", "Obese" }
})
addTrait("Athletic", {
name = "UI_trait_athletic",
description = "UI_trait_athleticdesc",
cost = 10,
xp = {
[Perks.Fitness] = 4,
},
exclude = { "Overweight", "Fit", "Obese", "Out of Shape", "Unfit" }
})
addTrait("Nutritionist", {
name = "UI_trait_nutritionist",
description = "UI_trait_nutritionistdesc",
cost = 4,
exclude = { "Nutritionist2" }
})
addTrait("Nutritionist2", {
name = "UI_trait_nutritionist",
description = "UI_trait_nutritionistdesc",
profession = true,
})
addTrait("Emaciated", {
name = "UI_trait_emaciated",
description = "UI_trait_emaciateddesc",
cost = -10,
})
addTrait("Very Underweight", {
name = "UI_trait_veryunderweight",
description = "UI_trait_veryunderweightdesc",
cost = -10,
exclude = { "Underweight" }
})
addTrait("Underweight", {
name = "UI_trait_underweight",
description = "UI_trait_underweightdesc",
cost = -6,
})
addTrait("Overweight", {
name = "UI_trait_overweight",
description = "UI_trait_overweightdesc",
cost = -6,
exclude = { "Obese", "Underweight", "Very Underweight", "Emaciated" }
})
addTrait("Obese", {
name = "UI_trait_obese",
description = "UI_trait_obesedesc",
cost = -10,
exclude = { "Underweight", "Very Underweight", "Emaciated" }
})
addTrait("Strong", {
name = "UI_trait_strong",
description = "UI_trait_strongdesc",
cost = 10,
xp = {
[Perks.Strength] = 4
},
exclude = { "Feeble", "Stout" }
})
addTrait("Stout", {
name = "UI_trait_stout",
description = "UI_trait_stoutdesc",
cost = 6,
xp = {
[Perks.Strength] = 2
},
exclude = { "Feeble" }
})
addTrait("Weak", {
name = "UI_trait_weak",
description = "UI_trait_weakdesc",
cost = -10,
xp = {
[Perks.Strength] = -5
},
exclude = { "Strong", "Stout", "Feeble" }
})
addTrait("Feeble", {
name = "UI_trait_feeble",
description = "UI_trait_feebledesc",
cost = -6,
xp = {
[Perks.Strength] = -2
}
})
addTrait("Resilient", {
name = "UI_trait_resilient",
description = "UI_trait_resilientdesc",
cost = 4,
exclude = { "ProneToIllness" }
})
addTrait("ProneToIllness", {
name = "UI_trait_pronetoillness",
description = "UI_trait_pronetoillnessdesc",
cost = -4,
})
addTrait("Agoraphobic", {
name = "UI_trait_agoraphobic",
description = "UI_trait_agoraphobicdesc",
cost = -4,
})
addTrait("Claustophobic", {
name = "UI_trait_claustro",
description = "UI_trait_claustrodesc",
cost = -4,
})
addTrait("Lucky", {
name = "UI_trait_lucky",
description = "UI_trait_luckydesc",
cost = 4,
exclude = { "Unlucky" }
})
addTrait("Unlucky", {
name = "UI_trait_unlucky",
description = "UI_trait_unluckydesc",
cost = -4,
})
addTrait("Marksman", {
name = "UI_trait_marksman",
description = "UI_trait_marksmandesc",
profession = true,
})
addTrait("NightOwl", {
name = "UI_trait_nightowl",
description = "UI_trait_nightowldesc",
profession = true,
})
addTrait("FastHealer", {
name = "UI_trait_FastHealer",
description = "UI_trait_FastHealerDesc",
cost = 6,
exlude = { "SlowHealer" }
})
addTrait("FastLearner", {
name = "UI_trait_FastLearner",
description = "UI_trait_FastLearnerDesc",
cost = 6,
exlude = { "SlowLearner" }
})
addTrait("FastReader", {
name = "UI_trait_FastReader",
description = "UI_trait_FastReaderDesc",
cost = 2,
exlude = { "SlowReader" }
})
addTrait("AdrenalineJunkie", {
name = "UI_trait_AdrenalineJunkie",
description = "UI_trait_AdrenalineJunkieDesc",
cost = 8,
})
addTrait("Inconspicuous", {
name = "UI_trait_Inconspicuous",
description = "UI_trait_InconspicuousDesc",
cost = 4,
})
addTrait("NeedsLessSleep", {
name = "UI_trait_LessSleep",
description = "UI_trait_LessSleepDesc",
cost = 2,
requiresSleepEnabled = true,
exclude = { "NeedsMoreSleep" }
})
addTrait("Nightvision", {
name = "UI_trait_NightVision",
description = "UI_trait_NightVisionDesc",
cost = 2,
})
addTrait("Organized", {
name = "UI_trait_Packmule",
description = "UI_trait_PackmuleDesc",
cost = 6,
exclude = { "Disorganized" }
})
addTrait("LowThirst", {
name = "UI_trait_LowThirst",
description = "UI_trait_LowThirstDesc",
cost = 6,
exclude = { "HighThirst" }
})
addTrait("FirstAid", {
name = "UI_trait_FirstAid",
description = "UI_trait_FirstAidDesc",
cost = 4,
xp = {
[Perks.Doctor] = 1
}
})
addTrait("Fishing", {
name = "UI_trait_Fishing",
description = "UI_trait_FishingDesc",
cost = 4,
xp = {
[Perks.Fishing] = 1
},
recipes = { "Make Fishing Rod", "Fix Fishing Rod" },
})
addTrait("Gardener", {
name = "UI_trait_Gardener",
description = "UI_trait_GardenerDesc",
cost = 4,
xp = {
[Perks.Farming] = 1
},
recipes = { "Make Mildew Cure", "Make Flies Cure" },
})
addTrait("Jogger", {
name = "UI_trait_Jogger",
description = "UI_trait_JoggerDesc",
cost = 4,
xp = {
[Perks.Sprinting] = 1
}
})
addTrait("SlowHealer", {
name = "UI_trait_SlowHealer",
description = "UI_trait_SlowHealerDesc",
cost = -6,
})
addTrait("SlowLearner", {
name = "UI_trait_SlowLearner",
description = "UI_trait_SlowHealerDesc",
cost = -6,
})
addTrait("SlowReader", {
name = "UI_trait_SlowReader",
description = "UI_trait_SlowReaderDesc",
cost = -2,
})
addTrait("NeedsMoreSleep", {
name = "UI_trait_MoreSleep",
description = "UI_trait_MoreSleepDesc",
cost = -4,
requiresSleepEnabled = true,
})
addTrait("Conspicuous", {
name = "UI_trait_Conspicuous",
description = "UI_trait_ConspicuousDesc",
cost = -4,
exclude = { "Inconspicuous" }
})
addTrait("Disorganized", {
name = "UI_trait_Disorganized",
description = "UI_trait_DisorganizedDesc",
cost = -4,
})
addTrait("HighThirst", {
name = "UI_trait_HighThirst",
description = "UI_trait_HighThirstDesc",
cost = -6,
})
addTrait("Illiterate", {
name = "UI_trait_Illiterate",
description = "UI_trait_IlliterateDesc",
cost = -8,
exclude = { "SlowReader", "FastReader" }
})
addTrait("Insomniac", {
name = "UI_trait_Insomniac",
description = "UI_trait_InsomniacDesc",
cost = -6,
requiresSleepEnabled = true,
})
addTrait("Pacifist", {
name = "UI_trait_Pacifist",
description = "UI_trait_PacifistDesc",
cost = -4,
})
addTrait("Thinskinned", {
name = "UI_trait_ThinSkinned",
description = "UI_trait_ThinSkinnedDesc",
cost = -6,
})
addTrait("Smoker", {
name = "UI_trait_Smoker",
description = "UI_trait_SmokerDesc",
cost = -4,
})
addTrait("Dextrous", {
name = "UI_trait_Dexterous",
description = "UI_trait_DexterousDesc",
cost = 2,
exclude = { "AllThumbs" }
})
addTrait("AllThumbs", {
name = "UI_trait_AllThumbs",
description = "UI_trait_AllThumbsDesc",
cost = -2,
})
addTrait("Desensitized", {
name = "UI_trait_Desensitized",
description = "UI_trait_DesensitizedDesc",
profession = true,
exclude = { "Hemophobic", "Cowardly", "Brave", "Agoraphobic", "Claustophobic", "AdrenalineJunkie" }
})
addTrait("WeakStomach", {
name = "UI_trait_WeakStomach",
description = "UI_trait_WeakStomachDesc",
cost = -3,
})
addTrait("IronGut", {
name = "UI_trait_IronGut",
description = "UI_trait_IronGutDesc",
cost = 3,
exclude = { "WeakStomach" }
})
addTrait("Hemophobic", {
name = "UI_trait_Hemophobic",
description = "UI_trait_HemophobicDesc",
cost = -3,
})
addTrait("Asthmatic", {
name = "UI_trait_Asthmatic",
description = "UI_trait_AsthmaticDesc",
cost = -5,
})
addTrait("Cook", {
name = "UI_trait_Cook",
description = "UI_trait_CookDesc",
cost = 6,
xp = {
[Perks.Cooking] = 2,
},
recipes = { "Make Cake Batter", "Make Pie Dough", "Make Bread Dough" },
exclude = { "Cook2" }
})
addTrait("Cook2", {
name = "UI_trait_Cook",
description = "UI_trait_Cook2Desc",
profession = true,
})
addTrait("Herbalist", {
name = "UI_trait_Herbalist",
description = "UI_trait_HerbalistDesc",
cost = 6,
recipes = { "Herbalist" },
})
addTrait("Brawler", {
name = "UI_trait_BarFighter",
description = "UI_trait_BarFighterDesc",
cost = 6,
xp = {
[Perks.Axe] = 1,
[Perks.Blunt] = 1,
},
})
addTrait("Formerscout", {
name = "UI_trait_Scout",
description = "UI_trait_ScoutDesc",
cost = 6,
xp = {
[Perks.Doctor] = 1,
[Perks.PlantScavenging] = 1,
},
})
addTrait("BaseballPlayer", {
name = "UI_trait_PlaysBaseball",
description = "UI_trait_PlaysBaseballDesc",
cost = 4,
xp = {
[Perks.Blunt] = 1,
},
})
addTrait("Hiker", {
name = "UI_trait_Hiker",
description = "UI_trait_HikerDesc",
cost = 6,
xp = {
[Perks.PlantScavenging] = 1,
[Perks.Trapping] = 1,
},
recipes = { "Make Stick Trap", "Make Snare Trap", "Make Wooden Cage Trap" },
})
addTrait("Hunter", {
name = "UI_trait_Hunter",
description = "UI_trait_HunterDesc",
cost = 8,
xp = {
[Perks.Aiming] = 1,
[Perks.Trapping] = 1,
[Perks.Sneak] = 1
},
recipes = { "Make Stick Trap", "Make Snare Trap", "Make Wooden Cage Trap", "Make Trap Box", "Make Cage Trap" },
})
addTrait("Gymnast", {
name = "UI_trait_Gymnast",
description = "UI_trait_GymnastDesc",
cost = 5,
xp = {
[Perks.Lightfoot] = 1,
[Perks.Nimble] = 1,
},
})
addTrait("Mechanics", {
name = "UI_trait_Mechanics",
description = "UI_trait_MechanicsDesc",
cost = 5,
xp = {
[Perks.Mechanics] = 1,
},
recipes = { "Basic Mechanics", "Intermediate Mechanics" },
exclude = { "Mechanics2" }
})
addTrait("Mechanics2", {
name = "UI_trait_Mechanics",
description = "UI_trait_Mechanics2Desc",
profession = true,
})
if ProfessionFramework.COMPATIBILITY_MODE then
else
getTrait("Hunter").xp[Perks.SmallBlade] = 1
end