<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="SneakHandgunDefault.xml">
	<m_Name>SneakHandgunOnFloor</m_Name>
	<m_AnimName>Bob_SneakFireAimHandgun</m_AnimName>
	<m_Conditions />
	<m_Conditions />
	<m_Conditions>
		<m_Name>AimFloorAnim</m_Name>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>IsCrouchAim</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
	<m_2DBlends>
		<m_AnimName>Bob_SneakFireAimHandgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_SneakFireAimHandgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_SneakFireAimHandgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_SneakFireAimHandgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_SneakFireAimHandgun</m_AnimName>
	</m_2DBlends>
	<m_Events>
		<m_ParameterValue>ZombieHitReaction=Floor</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_Time>Start</m_Time>
	</m_Events>
	<m_Events />
	<m_Events />
</animNode>