<?xml version="1.0" encoding="utf-8"?>
<animNode>
	<m_Name>fromLie_wo_reverso</m_Name>
	<m_AnimName>Bob_GetOutBed_reverso_E</m_AnimName>
	<m_deferredBoneAxis>Y</m_deferredBoneAxis>
	<m_Looped>false</m_Looped>
	<m_EarlyTransitionOut>true</m_EarlyTransitionOut>
	<m_SpeedScale>1.28</m_SpeedScale>
	<m_BlendTime>0.00</m_BlendTime>
	<m_Conditions>
		<m_Name>sitonground</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>SitWOAnim</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>OnBedReversoE</m_StringValue>
	</m_Conditions>
	<m_Conditions>
		<m_Type>OR</m_Type>
	</m_Conditions>
	<m_Conditions>
		<m_Name>SitWOAnim</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>SleepReversoE</m_StringValue>
	</m_Conditions>
	<m_Events>
		<m_EventName>SetVariable</m_EventName>
		<m_Time>End</m_Time>
		<m_ParameterValue>SitWOAnim=GetUp</m_ParameterValue>
	</m_Events>
	<m_Transitions>
		<m_Target>Idle</m_Target>
		<m_AnimName>Bob_IdleTurn180R_reverso</m_AnimName>
		<m_blendInTime>0.0</m_blendInTime>
		<!-- <m_blendOutTime>0.01</m_blendOutTime> -->
		<m_speedScale>1.0</m_speedScale>
	</m_Transitions>
	<m_Transitions>
		<m_Target>defaultWalk</m_Target>
		<m_AnimName>Bob_IdleToWalk</m_AnimName>
		<m_blendInTime>0.00</m_blendInTime>
		<m_blendOutTime>0.00</m_blendOutTime>
		<m_speedScale>1.0</m_speedScale>
	</m_Transitions>
</animNode>