module DynamicBackpacks
{
	item UpgradeCapacityCloth
	{
		Weight = 1.2,
		Type = Normal,
		DisplayName = UpgradeCapacityCloth,
		DisplayCategory = Material,
		Icon = UpgradeCapacityCloth,
		Tooltip = Tooltip_UpgradeCapacity,
		WorldStaticModel = FannyPack_Ground
	}
	
	item UpgradeCapacityJean
	{
		Weight = 1.2,
		Type = Normal,
		DisplayName = UpgradeCapacityJean,
		DisplayCategory = Material,
		Icon = UpgradeCapacityJean,
		Tooltip = Tooltip_UpgradeCapacity,
		WorldStaticModel = FannyPack_Ground
	}
	
	item UpgradeCapacityLeather
	{
		Weight = 1.2,
		Type = Normal,
		DisplayName = UpgradeCapacityLeather,
		DisplayCategory = Material,
		Icon = UpgradeCapacityLeather,
		Tooltip = Tooltip_UpgradeCapacity,
		WorldStaticModel = FannyPack_Ground
	}
	
	item UpgradeCapacityMilitary
	{
		Weight = 1.2,
		Type = Normal,
		DisplayName = UpgradeCapacityMilitary,
		DisplayCategory = Material,
		Icon = UpgradeCapacityMilitary,
		Tooltip = Tooltip_UpgradeCapacity,
		WorldStaticModel = FannyPack_Ground
	}
	
	item UpgradeWeightReductionCloth
	{
		Weight = 0.4,
		Type = Normal,
		DisplayName = UpgradeWeightReductionCloth,
		DisplayCategory = Material,
		Icon = UpgradeWeightReductionCloth,
		Tooltip = Tooltip_UpgradeWeightReduction,
		WorldStaticModel = Belt_Ground
	}
	
	item UpgradeWeightReductionJean
	{
		Weight = 0.4,
		Type = Normal,
		DisplayName = UpgradeWeightReductionJean,
		DisplayCategory = Material,
		Icon = UpgradeWeightReductionJean,
		Tooltip = Tooltip_UpgradeWeightReduction,
		WorldStaticModel = Belt_Ground
	}
	
	item UpgradeWeightReductionLeather
	{
		Weight = 0.4,
		Type = Normal,
		DisplayName = UpgradeWeightReductionLeather,
		DisplayCategory = Material,
		Icon = UpgradeWeightReductionLeather,
		Tooltip = Tooltip_UpgradeWeightReduction,
		WorldStaticModel = Belt_Ground
	}
	
	item UpgradeWeightReductionMilitary
	{
		Weight = 0.4,
		Type = Normal,
		DisplayName = UpgradeWeightReductionMilitary,
		DisplayCategory = Material,
		Icon = UpgradeWeightReductionMilitary,
		Tooltip = Tooltip_UpgradeWeightReduction,
		WorldStaticModel = Belt_Ground
	}
}