<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="sneakWalk.xml">
	<m_Name>sneakWalkHandgun</m_Name>
	<m_AnimName>Bob_WalkLowSneak_Handgun</m_AnimName>
	<m_Conditions />
	<m_Conditions />
	<m_Conditions>
		<m_Name>Weapon</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>handgun</m_StringValue>
	</m_Conditions>
	<m_2DBlends>
		<m_AnimName>Bob_WalkLowSneak_Slow_Handgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkLowSneak_Handgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkLowSneak_Slow_Handgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkLowSneak_Slow_Handgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkLowSneak_Slow_Handgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkLowSneak_Slow_Handgun</m_AnimName>
	</m_2DBlends>
	<m_Transitions>
		<m_Target>sneakIdleHandgun</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>strafeHandgun</m_Target>
		<m_AnimName>Bob_WalkToWalkAimHandgun</m_AnimName>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sprintHandgun</m_Target>
		<m_AnimName>Bob_IdleToSprint_Handgun</m_AnimName>
	</m_Transitions>
	<m_Transitions>
		<m_Target>walkhandgun</m_Target>
	</m_Transitions>
	<m_Transitions />
	<m_Transitions>
		<m_Target>strafeHandgun</m_Target>
	</m_Transitions>
</animNode>