module BicPen {
	imports {
		Base
	}
	
	item BicPen {
		DisplayName					= 4 Colour Bic Pen,
		Icon						= BicPen,
		Weight						= 0.05,
		DisplayCategory				= Household,
		MaxRange					= 0.8,
		WeaponSprite				= BicPen,
		MinAngle					= 0.65,
		Type						= Weapon,
		MinimumSwingTime			= 2,
		KnockBackOnNoDeath			= FALSE,
		SwingAmountBeforeImpact		= 0.02,
		Categories					= Improvised,
		ConditionLowerChanceOneIn	= 1,
		SplatNumber					= 1,
		PushBackMod					= 0.3,
		SubCategory					= Stab,
		AimingMod					= 0.8,
		ConditionMax				= 2,
		MaxHitCount					= 1,
		IsAimedHandWeapon			= TRUE,
		DoorDamage					= 0,
		SwingAnim					= Stab,
		MinRange					= 0.61,
		SwingTime					= 2,
		KnockdownMod				= 0,
		SplatBloodOnNoDeath			= FALSE,
		RunAnim						= Run_Weapon2,
		IdleAnim					= Idle_Weapon2,
		TreeDamage					= 0,
		EnduranceMod				= 0.5,
		CriticalChance				= 0,
		MinDamage					= 0.1,
		MaxDamage					= 0.1,
		WeaponLength				= 0.15,
		Tags						= Write;GreenPen;RedPen;BluePen;Pen,
		BreakSound					= PenBreak,
		HitFloorSound				= PenHit,
		ImpactSound					= PenHit,
		DoorHitSound				= PenHit,
		HitSound					= PenHit,
		SwingSound					= PenSwing,
		Tooltip						= Tooltip_BicPen,
		WorldStaticModel			= BicPen,
	}
	item ComicBicPen {
		DisplayName					= Comically Large Bic Pen,
		Icon						= BicPen,
		Weight						= 2,
		DisplayCategory				= Household,
		MaxRange					= 2,
		WeaponSprite				= BicPen.ComicBicPen,
		MinAngle					= 0.85,
		Type						= Weapon,
		MinimumSwingTime			= 2.5,
		KnockBackOnNoDeath      	= TRUE,
		SwingAmountBeforeImpact 	= 0.02,
		Categories      			= Improvised;Blunt,
		ConditionLowerChanceOneIn	= 60,
		SplatNumber     			= 1,
		PushBackMod     			= 0.6,
		SubCategory     			= Swinging,
		ConditionMax    			= 20,
		MaxHitCount     			= 3,
		TwoHandWeapon       		= TRUE,
		DoorDamage      			= 7,
		SwingAnim       			= Bat,
		MinRange        			= 0.61,
		SwingTime       			= 2,
		KnockdownMod   				= 3,
		SplatBloodOnNoDeath     	= FALSE,
		RunAnim						= Run_Weapon2,
		IdleAnim        			= Idle_Weapon2,
		TreeDamage					= 200,
		CriticalChance				= 44,
		critDmgMultiplier			= 5,
		MinDamage					= 5,
		MaxDamage					= 6,
		WeaponLength				= 0.9,
		Tags						= Write;GreenPen;RedPen;BluePen;Pen,
		BreakSound					= BaseballBatBreak,
		HitFloorSound				= SledgehammerHit,
		DoorHitSound				= SledgehammerHit,
		HitSound					= SledgehammerHit,
		SwingSound					= SledgehammerSwing,
		Tooltip						= Tooltip_ComicBicPen,
		WorldStaticModel			= BicPen.ComicBicPen,
	}
}
		
