<?xml version="1.0" encoding="utf-8"?>
<animNode>
	<m_Name>sprinttrolleyright</m_Name>
	<m_AnimName>Bob_Sprint_Trolley</m_AnimName>
	<m_SpeedScale>1.0</m_SpeedScale>
	<m_deferredBoneAxis>Y</m_deferredBoneAxis>
	<m_Priority>10</m_Priority>
	<m_BlendTime>0.50</m_BlendTime>
	<m_Conditions>
		<m_Name>RightHandMask</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>holdingtrolleyright</m_StringValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>ismoving</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>isRunning</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>false</m_BoolValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>isSprinting</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>Aim</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>false</m_BoolValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>sneaking</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>false</m_BoolValue>
	</m_Conditions>
	<m_Transitions>
		<m_Target>aimtrolleyright</m_Target>
		<m_blendInTime>0.1</m_blendInTime>
		<m_blendOutTime>0.2</m_blendOutTime>
		<!-- <m_SpeedScale>0.3</m_SpeedScale> -->
	</m_Transitions>
	<m_Transitions>
		<m_Target>holdingtrolleyright</m_Target>
		<m_AnimName>Bob_RunTrolley</m_AnimName>
		<m_blendInTime>0.1</m_blendInTime>
		<m_blendOutTime>0.2</m_blendOutTime>
		<!-- <m_SpeedScale>0.3</m_SpeedScale> -->
	</m_Transitions>
	<m_Transitions>
		<m_Target>idlesneaktrolleyright</m_Target>
		<m_blendInTime>0.1</m_blendInTime>
		<m_blendOutTime>0.2</m_blendOutTime>
		<!-- <m_SpeedScale>0.3</m_SpeedScale> -->
	</m_Transitions>
	<m_Transitions>
		<m_Target>runsneaktrolleyright</m_Target>
		<m_blendInTime>0.1</m_blendInTime>
		<m_blendOutTime>0.2</m_blendOutTime>
		<!-- <m_SpeedScale>0.3</m_SpeedScale> -->
	</m_Transitions>
	<m_Transitions>
		<m_Target>runtrolleyright</m_Target>
		<m_blendInTime>0.1</m_blendInTime>
		<m_blendOutTime>0.2</m_blendOutTime>
		<!-- <m_SpeedScale>0.3</m_SpeedScale> -->
	</m_Transitions>
	<m_Transitions>
		<m_Target>strafetrolleyright</m_Target>
		<m_blendInTime>0.1</m_blendInTime>
		<m_blendOutTime>0.2</m_blendOutTime>
		<!-- <m_SpeedScale>0.3</m_SpeedScale> -->
	</m_Transitions>
	<m_Transitions>
		<m_Target>walksneaktrolleyright</m_Target>
		<m_blendInTime>0.1</m_blendInTime>
		<m_blendOutTime>0.2</m_blendOutTime>
		<!-- <m_SpeedScale>0.3</m_SpeedScale> -->
	</m_Transitions>
	<m_Transitions>
		<m_Target>walktrolleyright</m_Target>
		<m_blendInTime>0.1</m_blendInTime>
		<m_blendOutTime>0.2</m_blendOutTime>
		<!-- <m_SpeedScale>0.3</m_SpeedScale> -->
	</m_Transitions>
	<m_SubStateBoneWeights>
		<boneName>Bip01</boneName>
		<weight>1.00</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Clavicle</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Prop1</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Prop2</boneName>
	</m_SubStateBoneWeights>
</animNode>