<?xml version="1.0" encoding="utf-8"?>
<animNode>
	<m_Name>walksneaktrolleyright</m_Name>
	<m_AnimName>Bob_WalkSneak_Trolley</m_AnimName>
	<m_Priority>10</m_Priority>
	<m_deferredBoneAxis>Y</m_deferredBoneAxis>
	<m_SpeedScale>1.0</m_SpeedScale>
	<m_BlendTime>0.50</m_BlendTime>
	<!-- <m_Scalar>WalkInjury</m_Scalar> -->
	<!-- <m_Scalar2>WalkSpeed</m_Scalar2> -->
	<m_Conditions>
		<m_Name>RightHandMask</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>holdingtrolleyright</m_StringValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>ismoving</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>isRunning</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>false</m_BoolValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>isSprinting</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>false</m_BoolValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>Aim</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>false</m_BoolValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>sneaking</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
	<m_2DBlends referenceID="1">
		<m_AnimName>Bob_WalkSneak_Trolley</m_AnimName>
		<m_XPos>0.00</m_XPos>
		<m_YPos>0.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="2">
		<m_AnimName>Bob_WalkSneak_Trolley</m_AnimName>
		<m_XPos>0.00</m_XPos>
		<m_YPos>1.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="3">
		<m_AnimName>Bob_WalkSneak_Trolley</m_AnimName>
		<m_XPos>-1.00</m_XPos>
		<m_YPos>0.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="4">
		<m_AnimName>Bob_WalkSneak_Trolley</m_AnimName>
		<m_XPos>1.00</m_XPos>
		<m_YPos>0.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="5">
		<m_AnimName>Bob_WalkSneak_Trolley</m_AnimName>
		<m_XPos>-1.00</m_XPos>
		<m_YPos>1.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="6">
		<m_AnimName>Bob_WalkSneak_Trolley</m_AnimName>
		<m_XPos>1.00</m_XPos>
		<m_YPos>1.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlendTri>
		<node1>5</node1>
		<node2>3</node2>
		<node3>1</node3>
	</m_2DBlendTri>
	<m_2DBlendTri>
		<node1>2</node1>
		<node2>5</node2>
		<node3>1</node3>
	</m_2DBlendTri>
	<m_2DBlendTri>
		<node1>6</node1>
		<node2>2</node2>
		<node3>4</node3>
	</m_2DBlendTri>
	<m_2DBlendTri>
		<node1>1</node1>
		<node2>4</node2>
		<node3>2</node3>
	</m_2DBlendTri>
	<m_Transitions>
		<m_Target>sprinttrolleyright</m_Target>
		<m_blendInTime>0.1</m_blendInTime>
		<m_blendOutTime>0.2</m_blendOutTime>
		<!-- <m_SpeedScale>0.3</m_SpeedScale> -->
	</m_Transitions>
	<m_Transitions>
		<m_Target>aimtrolleyright</m_Target>
		<m_blendInTime>0.1</m_blendInTime>
		<m_blendOutTime>0.2</m_blendOutTime>
		<!-- <m_SpeedScale>0.3</m_SpeedScale> -->
	</m_Transitions>
	<m_Transitions>
		<m_Target>holdingtrolleyright</m_Target>
		<m_blendInTime>0.1</m_blendInTime>
		<m_blendOutTime>0.2</m_blendOutTime>
		<!-- <m_SpeedScale>0.3</m_SpeedScale> -->
	</m_Transitions>
	<m_Transitions>
		<m_Target>idlesneaktrolleyright</m_Target>
		<m_blendInTime>0.1</m_blendInTime>
		<m_blendOutTime>0.2</m_blendOutTime>
		<!-- <m_SpeedScale>0.3</m_SpeedScale> -->
	</m_Transitions>
	<m_Transitions>
		<m_Target>runsneaktrolleyright</m_Target>
		<m_blendInTime>0.1</m_blendInTime>
		<m_blendOutTime>0.2</m_blendOutTime>
		<!-- <m_SpeedScale>0.3</m_SpeedScale> -->
	</m_Transitions>
	<m_Transitions>
		<m_Target>runtrolleyright</m_Target>
		<m_blendInTime>0.1</m_blendInTime>
		<m_blendOutTime>0.2</m_blendOutTime>
		<!-- <m_SpeedScale>0.3</m_SpeedScale> -->
	</m_Transitions>
	<m_Transitions>
		<m_Target>strafetrolleyright</m_Target>
		<m_blendInTime>0.1</m_blendInTime>
		<m_blendOutTime>0.2</m_blendOutTime>
		<!-- <m_SpeedScale>0.3</m_SpeedScale> -->
	</m_Transitions>
	<m_Transitions>
		<m_Target>walktrolleyright</m_Target>
		<m_blendInTime>0.1</m_blendInTime>
		<m_blendOutTime>0.2</m_blendOutTime>
		<!-- <m_SpeedScale>0.3</m_SpeedScale> -->
	</m_Transitions>
	<m_SubStateBoneWeights>
		<boneName>Bip01</boneName>
		<weight>1.00</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Clavicle</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Prop1</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Prop2</boneName>
	</m_SubStateBoneWeights>
</animNode>