module Base
{
    item 1Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Aki Rosenthal,
        WeaponSprite	=	1Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_1Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 1Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Aki Rosenthal,
        WeaponSprite	=	1Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_1Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 2Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Watson Amelia,
        WeaponSprite	=	2Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_2Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 2Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Watson Amelia,
        WeaponSprite	=	2Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_2Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 3Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Minato Aqua,
        WeaponSprite	=	3Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_3Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 3Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Minato Aqua,
        WeaponSprite	=	3Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_3Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 4Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Nakiri Ayame,
        WeaponSprite	=	4Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_4Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 4Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Nakiri Ayame,
        WeaponSprite	=	4Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_4Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 5Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Mori Calliope,
        WeaponSprite	=	5Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_5Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 5Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Mori Calliope,
        WeaponSprite	=	5Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_5Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 6Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Sakamata Chloe,
        WeaponSprite	=	6Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_6Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 6Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Sakamata Chloe,
        WeaponSprite	=	6Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_6Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 7Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Yuzuki Choco,
        WeaponSprite	=	7Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_7Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 7Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Yuzuki Choco,
        WeaponSprite	=	7Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_7Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 8Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Shiranui Flare,
        WeaponSprite	=	8Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_8Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 8Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Shiranui Flare,
        WeaponSprite	=	8Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_8Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 9Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Shirakami Fubuki,
        WeaponSprite	=	9Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_9Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 9Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Shirakami Fubuki,
        WeaponSprite	=	9Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_9Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 10Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Gawr Gura,
        WeaponSprite	=	10Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_10Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 10Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Gawr Gura,
        WeaponSprite	=	10Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_10Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 11Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Akai Haato,
        WeaponSprite	=	11Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_11Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 11Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Akai Haato,
        WeaponSprite	=	11Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_11Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 12Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Airani Iofifteen,
        WeaponSprite	=	12Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_12Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 12Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Airani Iofifteen,
        WeaponSprite	=	12Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_12Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 13Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - IRyS,
        WeaponSprite	=	13Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_13Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 13Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - IRyS,
        WeaponSprite	=	13Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_13Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 14Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Amane Kanata,
        WeaponSprite	=	14Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_14Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 14Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Amane Kanata,
        WeaponSprite	=	14Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_14Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 15Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Amane Kanata 2,
        WeaponSprite	=	15Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_15Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 15Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Amane Kanata 2,
        WeaponSprite	=	15Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_15Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 16Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Inugami Korone,
        WeaponSprite	=	16Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_16Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 16Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Inugami Korone,
        WeaponSprite	=	16Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_16Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 17Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Ouro Kronii,
        WeaponSprite	=	17Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_17Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 17Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Ouro Kronii,
        WeaponSprite	=	17Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_17Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 18Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Yukihana Lamy,
        WeaponSprite	=	18Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_18Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 18Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Yukihana Lamy,
        WeaponSprite	=	18Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_18Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 19Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Yukihana Lamy 2,
        WeaponSprite	=	19Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_19Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 19Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Yukihana Lamy 2,
        WeaponSprite	=	19Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_19Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 20Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Himemori Luna,
        WeaponSprite	=	20Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_20Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 20Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Himemori Luna,
        WeaponSprite	=	20Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_20Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 21Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Houshou Marine,
        WeaponSprite	=	21Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_21Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 21Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Houshou Marine,
        WeaponSprite	=	21Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_21Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 22Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Natsuiro Matsuri,
        WeaponSprite	=	22Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_22Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 22Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Natsuiro Matsuri,
        WeaponSprite	=	22Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_22Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 23Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Yozora Mel,
        WeaponSprite	=	23Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_23Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 23Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Yozora Mel,
        WeaponSprite	=	23Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_23Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 24Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Sakura Miko,
        WeaponSprite	=	24Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_24Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 24Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Sakura Miko,
        WeaponSprite	=	24Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_24Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 25Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Ookami Mio,
        WeaponSprite	=	25Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_25Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 25Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Ookami Mio,
        WeaponSprite	=	25Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_25Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 26Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Ookami Mio 2,
        WeaponSprite	=	26Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_26Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 26Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Ookami Mio 2,
        WeaponSprite	=	26Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_26Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 27Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Hoshinova Moona,
        WeaponSprite	=	27Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_27Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 27Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Hoshinova Moona,
        WeaponSprite	=	27Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_27Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 28Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Momosuzu Nene,
        WeaponSprite	=	28Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_28Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 28Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Momosuzu Nene,
        WeaponSprite	=	28Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_28Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 29Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Shirogane Noel,
        WeaponSprite	=	29Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_29Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 29Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Shirogane Noel,
        WeaponSprite	=	29Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_29Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 30Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Nekomata Okayu,
        WeaponSprite	=	30Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_30Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 30Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Nekomata Okayu,
        WeaponSprite	=	30Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_30Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 31Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Usada Pekora,
        WeaponSprite	=	31Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_31Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 31Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Usada Pekora,
        WeaponSprite	=	31Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_31Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 32Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Pavolia Reine,
        WeaponSprite	=	32Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_32Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 32Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Pavolia Reine,
        WeaponSprite	=	32Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_32Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 33Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Ayunda Risu,
        WeaponSprite	=	33Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_33Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 33Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Ayunda Risu,
        WeaponSprite	=	33Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_33Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 34Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Roboco-san,
        WeaponSprite	=	34Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_34Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 34Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Roboco-san,
        WeaponSprite	=	34Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_34Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 35Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Uruha Rushia,
        WeaponSprite	=	35Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_35Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 35Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Uruha Rushia,
        WeaponSprite	=	35Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_35Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 36Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Murasaki Shion,
        WeaponSprite	=	36Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_36Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 36Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Murasaki Shion,
        WeaponSprite	=	36Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_36Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 37Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Tokino Sora,
        WeaponSprite	=	37Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_37Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 37Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Tokino Sora,
        WeaponSprite	=	37Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_37Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item 38Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Tokoyami Towa,
        WeaponSprite	=	38Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_38Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 38Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Tokoyami Towa,
        WeaponSprite	=	38Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_38Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}


    item 39Holomakura
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Tokino Sora 2,
        WeaponSprite	=	39Holomakura,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_39Holomakura,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item 39Holomakura_Flip
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Holomakura - Tokino Sora 2,
        WeaponSprite	=	39Holomakura_Flip,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_39Holomakura_Flip,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

}