VERSION = 1,

option UniversalGunRepair.NormalCleaningEfficacy
{
	type = integer,	min = 1, max = 500, default = 1,
	page = UniversalGunRepair, translation = NormalCleaningEfficacy,
}

option UniversalGunRepair.MinimumCleanThreshold
{
	type = integer,	min = 0, max = 500, default = 5,
	page = UniversalGunRepair, translation = MinimumCleanThreshold,
}

option UniversalGunRepair.MinimumRepairThreshold
{
	type = integer,	min = 0, max = 500, default = 0,
	page = UniversalGunRepair, translation = MinimumRepairThreshold,
}

option UniversalGunRepair.MinimumFirearmSkill
{
	type = integer,	min = 0, max = 10, default = 6,
	page = UniversalGunRepair, translation = MinimumFirearmSkill,
}

option UniversalGunRepair.MaintenanceKitRarity
{
	type = enum, numValues = 5, default = 3,
	page = UniversalGunRepair, translation = MaintenanceKitRarity,
}

option UniversalGunRepair.GunsmithingToolsRarity
{
	type = enum, numValues = 5, default = 3,
	page = UniversalGunRepair, translation = GunsmithingToolsRarity,
}

option UniversalGunRepair.SolventRarity
{
	type = enum, numValues = 5, default = 3,
	page = UniversalGunRepair, translation = SolventRarity,
}

option UniversalGunRepair.LubricantRarity
{
	type = enum, numValues = 5, default = 3,
	page = UniversalGunRepair, translation = LubricantRarity,
}