module Base
{
    model 1Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/1daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 1Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/1daki,
    }

	model WorldItem_1Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/1daki,
	}
	
	model 1Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/1daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_1Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/1daki,
	}

    model 2Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/2daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 2Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/2daki,
    }

	model WorldItem_2Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/2daki,
	}
	
	model 2Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/2daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_2Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/2daki,
	}

    model 3Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/3daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 3Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/3daki,
    }

	model WorldItem_3Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/3daki,
	}
	
	model 3Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/3daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_3Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/3daki,
	}

    model 4Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/4daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 4Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/4daki,
    }

	model WorldItem_4Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/4daki,
	}
	
	model 4Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/4daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_4Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/4daki,
	}

    model 5Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/5daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 5Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/5daki,
    }

	model WorldItem_5Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/5daki,
	}
	
	model 5Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/5daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_5Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/5daki,
	}

    model 6Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/6daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 6Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/6daki,
    }

	model WorldItem_6Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/6daki,
	}
	
	model 6Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/6daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_6Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/6daki,
	}

    model 7Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/7daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 7Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/7daki,
    }

	model WorldItem_7Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/7daki,
	}
	
	model 7Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/7daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_7Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/7daki,
	}

    model 8Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/8daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 8Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/8daki,
    }

	model WorldItem_8Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/8daki,
	}
	
	model 8Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/8daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_8Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/8daki,
	}

    model 9Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/9daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 9Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/9daki,
    }

	model WorldItem_9Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/9daki,
	}
	
	model 9Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/9daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_9Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/9daki,
	}

    model 10Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/10daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 10Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/10daki,
    }

	model WorldItem_10Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/10daki,
	}
	
	model 10Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/10daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_10Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/10daki,
	}

    model 11Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/11daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 11Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/11daki,
    }

	model WorldItem_11Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/11daki,
	}
	
	model 11Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/11daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_11Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/11daki,
	}

    model 12Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/12daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 12Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/12daki,
    }

	model WorldItem_12Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/12daki,
	}
	
	model 12Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/12daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_12Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/12daki,
	}

    model 13Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/13daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 13Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/13daki,
    }

	model WorldItem_13Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/13daki,
	}
	
	model 13Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/13daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_13Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/13daki,
	}

    model 14Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/14daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 14Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/14daki,
    }

	model WorldItem_14Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/14daki,
	}
	
	model 14Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/14daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_14Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/14daki,
	}

    model 15Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/15daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 15Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/15daki,
    }

	model WorldItem_15Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/15daki,
	}
	
	model 15Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/15daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_15Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/15daki,
	}

    model 16Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/16daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 16Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/16daki,
    }

	model WorldItem_16Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/16daki,
	}
	
	model 16Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/16daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_16Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/16daki,
	}

    model 17Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/17daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 17Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/17daki,
    }

	model WorldItem_17Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/17daki,
	}
	
	model 17Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/17daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_17Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/17daki,
	}

    model 18Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/18daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 18Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/18daki,
    }

	model WorldItem_18Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/18daki,
	}
	
	model 18Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/18daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_18Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/18daki,
	}

    model 19Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/19daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 19Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/19daki,
    }

	model WorldItem_19Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/19daki,
	}
	
	model 19Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/19daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_19Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/19daki,
	}

    model 20Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/20daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 20Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/20daki,
    }

	model WorldItem_20Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/20daki,
	}
	
	model 20Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/20daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_20Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/20daki,
	}

    model 21Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/21daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 21Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/21daki,
    }

	model WorldItem_21Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/21daki,
	}
	
	model 21Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/21daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_21Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/21daki,
	}

    model 22Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/22daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 22Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/22daki,
    }

	model WorldItem_22Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/22daki,
	}
	
	model 22Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/22daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_22Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/22daki,
	}

    model 23Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/23daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 23Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/23daki,
    }

	model WorldItem_23Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/23daki,
	}
	
	model 23Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/23daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_23Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/23daki,
	}

    model 24Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/24daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 24Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/24daki,
    }

	model WorldItem_24Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/24daki,
	}
	
	model 24Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/24daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_24Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/24daki,
	}

    model 25Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/25daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 25Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/25daki,
    }

	model WorldItem_25Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/25daki,
	}
	
	model 25Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/25daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_25Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/25daki,
	}

    model 26Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/26daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 26Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/26daki,
    }

	model WorldItem_26Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/26daki,
	}
	
	model 26Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/26daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_26Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/26daki,
	}

    model 27Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/27daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 27Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/27daki,
    }

	model WorldItem_27Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/27daki,
	}
	
	model 27Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/27daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_27Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/27daki,
	}

    model 28Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/28daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 28Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/28daki,
    }

	model WorldItem_28Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/28daki,
	}
	
	model 28Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/28daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_28Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/28daki,
	}

    model 29Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/29daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 29Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/29daki,
    }

	model WorldItem_29Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/29daki,
	}
	
	model 29Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/29daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_29Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/29daki,
	}

    model 30Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/30daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 30Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/30daki,
    }

	model WorldItem_30Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/30daki,
	}
	
	model 30Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/30daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_30Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/30daki,
	}

    model 31Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/31daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 31Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/31daki,
    }

	model WorldItem_31Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/31daki,
	}
	
	model 31Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/31daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_31Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/31daki,
	}

    model 32Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/32daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 32Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/32daki,
    }

	model WorldItem_32Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/32daki,
	}
	
	model 32Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/32daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_32Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/32daki,
	}

    model 33Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/33daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 33Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/33daki,
    }

	model WorldItem_33Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/33daki,
	}
	
	model 33Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/33daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_33Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/33daki,
	}

    model 34Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/34daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 34Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/34daki,
    }

	model WorldItem_34Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/34daki,
	}
	
	model 34Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/34daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_34Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/34daki,
	}

    model 35Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/35daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 35Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/35daki,
    }

	model WorldItem_35Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/35daki,
	}
	
	model 35Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/35daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_35Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/35daki,
	}

    model 36Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/36daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 36Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/36daki,
    }

	model WorldItem_36Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/36daki,
	}
	
	model 36Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/36daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_36Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/36daki,
	}

    model 37Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/37daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 37Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/37daki,
    }

	model WorldItem_37Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/37daki,
	}
	
	model 37Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/37daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_37Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/37daki,
	}

    model 38Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/38daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 38Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/38daki,
    }

	model WorldItem_38Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/38daki,
	}
	
	model 38Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/38daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_38Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/38daki,
	}

    model 39Holomakura
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/39daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model 39Holomakura_Armor_ground
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/39daki,
    }

	model WorldItem_39Holomakura
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/39daki,
	}
	
	model 39Holomakura_Flip
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/39daki,

		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_39Holomakura_Flip
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/39daki,
	}

}