module Base
{
	model fhq250GTO
	{
		mesh = vehicles/vehicle_fhq250gto|fhq250GTO,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.39,
	}
	model fhq250GTOExhaust
	{
		mesh = vehicles/vehicle_fhq250gto|fhq250GTOExhaust,
		shader = vehicle_multiuv,
		invertX = TRUE,
		scale = 0.39,
	}
	model fhq250GTWheelLeft
	{
		mesh = vehicles/vehicles_WheelfhqMZClassicKnockOff,
		texture = vehicles/vehicles_Wheelfhq250GTO,
		shader = vehiclewheel,
		scale = 1,
	}
	model fhq250GTWheelRight
	{
		mesh = vehicles/vehicles_WheelfhqMZClassicKnockOff,
		texture = vehicles/vehicles_Wheelfhq250GTO,
		shader = vehiclewheel,
		invertX = TRUE,
		scale = 1,
	}
	model fhq250GTOLHeadCover
	{
		mesh = vehicles/vehicle_fhq250gto|fhq250GTOLHeadlightCover,
		shader = basicEffect,
		scale = 0.39,
	}
	model fhq250GTORHeadCover
	{
		mesh = vehicles/vehicle_fhq250gto|fhq250GTORHeadlightCover,
		shader = basicEffect,
		scale = 0.39,
	}
	model fhq250GTOHoodScoops
	{
		mesh = vehicles/vehicle_fhq250gto|fhq250GTOHoodScoops,
		shader = basicEffect,
		scale = 0.39,
	}
	model fhq250GTORearScoop
	{
		mesh = vehicles/vehicle_fhq250gto|fhq250GTORearScoop,
		shader = vehicle_multiuv,
		scale = 0.39,
	}
	model fhq250GTOWipers
	{
		mesh = vehicles/vehicle_fhq250gto|fhq250GTOWipers,
		shader = vehicle_multiuv,
		scale = 0.39,
	}
	model fhq250GTOLWinChrome
	{
		mesh = vehicles/vehicle_fhq250gto|fhq250GTOSideChrome,
		shader = vehicle_multiuv,
		scale = 0.39,
	}
	vehicle fhq250GTO
	{
		mechanicType = 3,
		offRoadEfficiency = 0.7,
		engineRepairLevel = 8,
		playerDamageProtection = 0.8,
		engineRPMType = firebird,

		model
		{
			file = fhq250GTO,
			scale = 1.8200,
			offset = 0.0000 0.0549 -0.1813,
		}

		spawnOffsetY = 0.12999995,

		skin
		{
			texture = Vehicles/vehicle_fhq250GTO_shell,
		}

		textureMask = Vehicles/vehicle_fhq250GTO_mask,
		textureLights = Vehicles/vehicle_fhq250GTO_lights,
		textureDamage1Overlay = Vehicles/Veh_Blood_Mask,
		textureDamage2Overlay = Vehicles/Veh_Blood_Hvy,
		textureDamage1Shell = Vehicles/Veh_Damage1,
		textureDamage2Shell = Vehicles/Veh_Damage2,
		textureRust = Vehicles/Veh_Rust,

		sound
		{
			engine = VehicleEngineSportsCar,
			engineStart = VehicleEngineSportsCar,
			engineTurnOff = VehicleEngineSportsCar,
			horn = VehicleHornSportsCar,
			ignitionFail = VehicleIgnitionFailSportsCar,
		}

		extents = 0.7692 0.4835 2.0220,
		mass = 765,
		physicsChassisShape = 0.7692 0.4615 2.0220,
		centerOfMassOffset = 0.0000 0.2308 0.0000,
		shadowExtents = 0.8278 2.1049,
		shadowOffset = 0.0000 0.0000,
		engineForce = 4500,
		engineLoudness = 75,
		engineQuality = 70,
		maxSpeed = 135f,
		gearRatioCount = 4,
		stoppingMovementForce = 4.0f,
		rollInfluence = 0.7f,
		steeringIncrement = 0.04,
		steeringClamp = 0.3,
		suspensionStiffness = 30,
		suspensionCompression = 3.83,
		suspensionDamping = 2.88,
		maxSuspensionTravelCm = 15,
		suspensionRestLength = 0.2f,
		wheelFriction = 1.8f,
		frontEndHealth = 150,
		rearEndHealth = 150,
		seats = 2,

		wheel FrontLeft
		{
			front = true,
			offset = 0.3077 -0.0330 0.7692,
			radius = 0.14f,
			width = 0.20f,
		}

		wheel FrontRight
		{
			front = true,
			offset = -0.3077 -0.0330 0.7692,
			radius = 0.14f,
			width = 0.20f,
		}

		wheel RearLeft
		{
			front = false,
			offset = 0.3077 -0.0330 -0.3077,
			radius = 0.14f,
			width = 0.20f,
		}

		wheel RearRight
		{
			front = false,
			offset = -0.3077 -0.0330 -0.3077,
			radius = 0.14f,
			width = 0.20f,
		}

		template = PassengerSeat2,

		passenger FrontLeft
		{
			position inside
			{
				offset = 0.1484 0.0220 -0.0165,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 0.5055 -0.2033 0.0879,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontLeft,
			}
		}

		passenger FrontRight
		{
			position inside
			{
				offset = -0.1484 0.0220 -0.0165,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.5055 -0.2033 0.0879,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontRight,
			}
		}

		area Engine
		{
			xywh = 0.0000 1.2253 0.7692 0.4286,
		}

		area TruckBed
		{
			xywh = 0.0000 -1.2253 0.7692 0.4286,
		}

		area SeatFrontLeft
		{
			xywh = 0.6319 -0.0989 0.4945 0.4945,
		}

		area SeatFrontRight
		{
			xywh = -0.6319 -0.0989 0.4945 0.4945,
		}

		area GasTank
		{
			xywh = 0.6099 -0.7363 0.4505 0.4505,
		}

		area TireFrontLeft
		{
			xywh = 0.6264 0.5879 0.4505 0.4505,
		}

		area TireFrontRight
		{
			xywh = -0.6264 0.5879 0.4505 0.4505,
		}

		area TireRearLeft
		{
			xywh = 0.6264 -0.4890 0.4505 0.4505,
		}

		area TireRearRight
		{
			xywh = -0.6264 -0.4890 0.4505 0.4505,
		}

		template = TrunkDoor,
		template = Trunk/part/TruckBed,

		part TruckBed
		{
			itemType = Base.SmallTrunk,
		}

		template = Seat/part/SeatFrontLeft,
		template = Seat/part/SeatFrontRight,

		part Seat*
		{
			table install
			{
				skills = Mechanics:2,
				recipes = Advanced Mechanics,
			}

			table uninstall
			{
				skills = Mechanics:2,
				recipes = Advanced Mechanics,
			}
		}

		template = GloveBox,
		template = GasTank,

		part GasTank
		{
			install
			{
				skills = Mechanics:7,
				recipes = Advanced Mechanics,
			}

			uninstall
			{
				skills = Mechanics:7,
				recipes = Advanced Mechanics,
			}
		}

		template = Battery,
		template = Engine,
		template = Muffler,

		part Muffler
		{
			table install
			{
				recipes = Advanced Mechanics,
			}

			table uninstall
			{
				recipes = Advanced Mechanics,
			}

			model Defualt
			{
				file = fhq250GTOExhaust,
			}
		}

		template = EngineDoor,

		part EngineDoor
		{
			anim Open
			{
				sound = VehicleHoodOpenSportsCar,
			}

			anim Close
			{
				sound = VehicleHoodCloseSportsCar,
			}

			table install
			{
				recipes = Advanced Mechanics,
			}

			table uninstall
			{
				recipes = Advanced Mechanics,
			}
		}

		part Heater
		{
			category = engine,

			lua
			{
				update = Vehicles.Update.Heater,
			}
		}

		part PassengerCompartment
		{
			category = nodisplay,

			lua
			{
				update = Vehicles.Update.PassengerCompartment,
			}
		}

		template = Windshield/part/Windshield,
		template = Windshield/part/WindshieldRear,

		part Windshield
		{
			model Default
			{
				file = fhq250GTOWipers,
			}
		}

		part Windshield*
		{
			table install
			{
				recipes = Advanced Mechanics,
			}

			table uninstall
			{
				recipes = Advanced Mechanics,
			}
		}

		template = Window/part/WindowFrontLeft,
		template = Window/part/WindowFrontRight,
		template = Window/part/WindowRearLeft,
		template = Window/part/WindowRearRight,

		part WindowRearLeft
		{
			area = TireRearLeft,
			parent =,

			table install
			{
				requireInstalled = DoorFrontLeft,
			}

			table uninstall
			{
				requireUninstalled = WindowFrontLeft,
			}
		}

		part WindowRearRight
		{
			area = TireRearRight,
			parent =,

			table install
			{
				requireInstalled = DoorFrontRight,
			}

			table uninstall
			{
				requireUninstalled = WindowFrontRight,
			}
		}

		part Window*
		{
			table install
			{
				recipes = Advanced Mechanics,
			}

			table uninstall
			{
				recipes = Advanced Mechanics,
			}
		}

		template = Door/part/DoorFrontLeft,
		template = Door/part/DoorFrontRight,

		part DoorFrontLeft
		{
			table uninstall
			{
				requireUninstalled = WindowRearLeft,
			}
		}

		part DoorFrontRight
		{
			table uninstall
			{
				requireUninstalled = WindowRearRight,
			}
		}

		part Door*
		{
			anim Open
			{
				sound = VehicleDoorOpenSportsCar,
			}

			anim Close
			{
				sound = VehicleDoorCloseSportsCar,
			}

			anim Lock
			{
				sound = LockVehicleDoorSportsCar,
			}

			anim Unlock
			{
				sound = UnlockVehicleDoorSportsCar,
			}

			anim IsLocked
			{
				sound = VehicleDoorIsLockedSportsCar,
			}

			table install
			{
				recipes = Advanced Mechanics,
			}

			table uninstall
			{
				recipes = Advanced Mechanics,
			}
		}

		template = Tire,

		part TireFrontLeft
		{
			model InflatedTirePlusWheel
			{
				file = fhq250GTWheelLeft,
				scale = 0.42,
			}
		}

		part TireFrontRight
		{
			model InflatedTirePlusWheel
			{
				file = fhq250GTWheelRight,
				scale = 0.42,
			}
		}

		part TireRearLeft
		{
			model InflatedTirePlusWheel
			{
				file = fhq250GTWheelLeft,
				scale = 0.42,
			}
		}

		part TireRearRight
		{
			model InflatedTirePlusWheel
			{
				file = fhq250GTWheelRight,
				scale = 0.42,
			}
		}

		template = Brake,

		part Brake*
		{
			table install
			{
				skills = Mechanics:7,
				recipes = Advanced Mechanics,
			}

			table uninstall
			{
				skills = Mechanics:7,
				recipes = Advanced Mechanics,
			}
		}

		template = Suspension,

		part Suspension*
		{
			table install
			{
				skills = Mechanics:7,
				recipes = Advanced Mechanics,
			}

			table uninstall
			{
				skills = Mechanics:7,
				recipes = Advanced Mechanics,
			}
		}

		template = Radio,
		template = Headlight,

		part HeadlightLeft
		{
			model Default
			{
				file = fhq250GTOLHeadCover,
			}
		}

		part HeadlightRight
		{
			model Default
			{
				file = fhq250GTORHeadCover,
			}
		}

		attachment trailer
		{
			offset = 0.0000 0.0440 -0.7747,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 0.0440 1.1923,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}
}
