module Base
{
    
    model ATAMustangBullbar1
    {
        mesh = vehicles/ATA_Mustang_model|Bumper1,
        texture = Vehicles/ATA_Mustang_items,
        shader = vehiclewheel,
        scale = 0.02,
    }
    
    model ATAMustangBullbar2
    {
        mesh = vehicles/ATA_Mustang_model|Bumper2,
        texture = Vehicles/ATA_Mustang_items,
        shader = vehiclewheel,
        scale = 0.02,
    }
    
    model ATAMustangBullbar3
    {
        mesh = vehicles/ATA_Mustang_model|Bumper3,
        texture = Vehicles/ATA_Mustang_items,
        shader = vehiclewheel,
        scale = 0.02,
    }
    
    template vehicle ATAMustang_Bullbar
    {
        template = ATA2Bullbars/part/ATA2Bullbar,
        part ATA2Bullbar 
        {
            model ATABullbar1
            {
                file = ATAMustangBullbar1,
            }
            model ATABullbar2
            {
                file = ATAMustangBullbar2,
            }
            model ATABullbar3
            {
                file = ATAMustangBullbar3,
            }
        }
    }
}

