module Base
{
	model fhqR32SedanBase
	{
		mesh = vehicles/Vehicles_fhqR32Sedan,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 1,
	}
	vehicle fhqR32Sedan
	{
		mechanicType = 1,
		offRoadEfficiency = 0.8,
		engineRepairLevel = 5,
		playerDamageProtection = 0.8,

		model
		{
			file = fhqR32SedanBase,
			scale = 0.7400,
			offset = 0.0000 0.6216 0.0000,
		}

		spawnOffsetY = 0.12999995,

		skin
		{
			texture = Vehicles/vehicle_fhqR32Sedan_shell,
		}

		textureMask = Vehicles/vehicle_fhqR32Sedan_mask,
		textureLights = Vehicles/vehicle_fhqR32_lights,
		textureDamage1Overlay = Vehicles/Veh_Blood_Mask,
		textureDamage2Overlay = Vehicles/Veh_Blood_Hvy,
		textureDamage1Shell = Vehicles/Veh_Damage1,
		textureDamage2Shell = Vehicles/Veh_Damage2,
		textureRust = Vehicles/Veh_Rust,

		sound
		{
			engine = VehicleEngineOffRoad,
			engineStart = VehicleEngineOffRoad,
			engineTurnOff = VehicleEngineOffRoad,
			horn = VehicleHornJeep,
			ignitionFail = VehicleIgnitionFailOffRoad,
		}

		extents = 2.1892 1.4324 5.5676,
		mass = 785,
		physicsChassisShape = 2.1892 1.4054 5.5676,
		centerOfMassOffset = 0.0000 0.7162 0.0000,
		shadowExtents = 2.3035 5.6723,
		shadowOffset = 0.0000 0.0260,
		engineForce = 4300,
		engineLoudness = 70,
		engineQuality = 70,
		maxSpeed = 105f,
		gearRatioCount = 5,
		stoppingMovementForce = 2.0f,
		rollInfluence = 0.7f,
		steeringIncrement = 0.04,
		steeringClamp = 0.3,
		suspensionStiffness = 30,
		suspensionCompression = 2.0,
		suspensionDamping = 2.2,
		maxSuspensionTravelCm = 15,
		suspensionRestLength = 0.3f,
		wheelFriction = 1.8f,
		frontEndHealth = 150,
		rearEndHealth = 150,
		seats = 4,

		wheel FrontLeft
		{
			front = true,
			offset = 0.8378 -0.6081 1.6081,
			radius = 0.37f,
			width = 0.22f,
		}

		wheel FrontRight
		{
			front = true,
			offset = -0.8378 -0.6081 1.6081,
			radius = 0.37f,
			width = 0.22f,
		}

		wheel RearLeft
		{
			front = false,
			offset = 0.8378 -0.6081 -1.5135,
			radius = 0.37f,
			width = 0.22f,
		}

		wheel RearRight
		{
			front = false,
			offset = -0.8378 -0.6081 -1.5135,
			radius = 0.37f,
			width = 0.22f,
		}

		template = PassengerSeat4,

		passenger FrontLeft
		{
			position inside
			{
				offset = 0.5135 -0.1757 0.0676,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 1.5270 -1.0000 0.2838,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontLeft,
			}
		}

		passenger FrontRight
		{
			position inside
			{
				offset = -0.5135 -0.1757 0.0676,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.5270 -1.0000 0.2838,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontRight,
			}
		}

		passenger RearLeft
		{
			position inside
			{
				offset = 0.5270 -0.1757 -1.0270,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.5270 -1.0000 0.2838,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearLeft,
			}
		}

		passenger RearRight
		{
			position inside
			{
				offset = -0.5270 -0.1757 -1.0270,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.5270 -1.0000 0.2838,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearRight,
			}
		}

		area Engine
		{
			xywh = 0.0000 3.3649 1.8378 1.1622,
		}

		area TruckBed
		{
			xywh = 0.0000 -3.3378 2.2703 1.1081,
		}

		area SeatFrontLeft
		{
			xywh = 1.5676 0.2432 0.9459 1.0541,
		}

		area SeatFrontRight
		{
			xywh = -1.5676 0.2432 0.9459 1.0541,
		}

		area SeatRearLeft
		{
			xywh = 1.5676 -0.8243 0.9459 1.0541,
		}

		area SeatRearRight
		{
			xywh = -1.5676 -0.8243 0.9459 1.0541,
		}

		area GasTank
		{
			xywh = -1.3649 -1.5270 0.5405 0.5405,
		}

		area TireFrontLeft
		{
			xywh = 1.4189 1.6081 0.6486 0.6486,
		}

		area TireFrontRight
		{
			xywh = -1.4189 1.6081 0.6486 0.6486,
		}

		area TireRearLeft
		{
			xywh = 1.4189 -1.5270 0.6486 0.6486,
		}

		area TireRearRight
		{
			xywh = -1.4189 -1.5270 0.6486 0.6486,
		}

		template = TrunkDoor,
		template = Trunk/part/TruckBed,

		part TruckBed
		{
			itemType = Base.NormalTrunk,
		}

		template = Seat/part/SeatFrontLeft,
		template = Seat/part/SeatFrontRight,
		template = Seat/part/SeatRearLeft,
		template = Seat/part/SeatRearRight,

		part Seat*
		{
			table install
			{
				skills = Mechanics:2,
			}

			table uninstall
			{
				skills = Mechanics:2,
			}
		}

		template = GloveBox,
		template = GasTank,
		template = Battery,
		template = Engine,
		template = Muffler,
		template = EngineDoor,

		part Heater
		{
			category = engine,

			lua
			{
				update = Vehicles.Update.Heater,
			}
		}

		part PassengerCompartment
		{
			category = nodisplay,

			lua
			{
				update = Vehicles.Update.PassengerCompartment,
			}
		}

		template = Windshield/part/Windshield,
		template = Windshield/part/WindshieldRear,
		template = Window/part/WindowFrontLeft,
		template = Window/part/WindowFrontRight,
		template = Window/part/WindowRearLeft,
		template = Window/part/WindowRearRight,
		
		part Window*
		{
			anim Open
			{
				sound = VehicleWindowElectricOpen,
			}

			anim Close
			{
				sound = VehicleWindowElectricClose,
			}
		}
		
		template = Door/part/DoorFrontLeft,
		template = Door/part/DoorFrontRight,
		template = Door/part/DoorRearLeft,
		template = Door/part/DoorRearRight,
		template = Tire,

		part TireFrontLeft
		{
			model InflatedTirePlusWheel
			{
				file = fhqR32WheelLeft,
			}
		}

		part TireFrontRight
		{
			model InflatedTirePlusWheel
			{
				file = fhqR32WheelRight,
			}
		}

		part TireRearLeft
		{
			model InflatedTirePlusWheel
			{
				file = fhqR32WheelLeft,
			}
		}

		part TireRearRight
		{
			model InflatedTirePlusWheel
			{
				file = fhqR32WheelRight,
			}
		}

		template = Brake,
		template = Suspension,
		template = Radio,
		template = Headlight,

		attachment trailer
		{
			offset = 0.0000 -0.4054 -2.7162,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.3699 2.7534,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}
}
