module Base
{
    item HandTorch_CK_LED
    {
        DisplayCategory 	= 	LightSource,
        LightDistance		=	5,
        Weight				=	0.1,
        DisappearOnUse		=	FALSE,
        Type				=	Drainable,
        TorchCone			=	TRUE,
        UseDelta			=	0.000001,
        LightStrength		=	2,
        DisplayName			=	CK Hand Torch,
        ActivatedItem		=	TRUE,
		Tooltip 			= 	Tooltip_HandTorch_CK_LED_BetterFlashlights,
        Icon				=	Handtorch3_Icon,
        MetalValue 			= 	5,
        cantBeConsolided 	= 	TRUE,
        StaticModel 		= 	HandTorchCKLED,
        primaryAnimMask 	= 	HoldingTorchRight,
        secondaryAnimMask 	= 	HoldingTorchLeft,
        WorldStaticModel 	= 	HandTorch3Ground,
		AttachmentType 		= 	HandTorchSmall,
    }
	
	item HandTorch_ManLite
    {
        DisplayCategory 	= 	LightSource,
        LightDistance		=	35,
        Weight				=	0.9,
        DisappearOnUse		=	FALSE,
        Type				=	Drainable,
        TorchCone			=	TRUE,
        UseDelta			=	0.0005,
        LightStrength		=	2.2,
        DisplayName			=	Man Lite,
        ActivatedItem		=	TRUE,
		Tooltip 			= 	Tooltip_HandTorch_ManLite_BetterFlashlights,
        Icon				=	Handtorch4_Icon,
        MetalValue 			= 	12,
        cantBeConsolided 	= 	TRUE,
        StaticModel 		= 	HandTorchManLite,
        primaryAnimMask 	= 	HoldingTorchRight,
        secondaryAnimMask 	= 	HoldingTorchLeft,
        WorldStaticModel 	= 	HandTorch4Ground,
		AttachmentType 		= 	Torchb,
    }
	
		
	item HandTorch_Army1
    {
        DisplayCategory 	= 	LightSource,
        LightDistance		=	35,
        Weight				=	1,
        DisappearOnUse		=	FALSE,
        Type				=	Drainable,
        TorchCone			=	TRUE,
        UseDelta			=	0.0003,
        LightStrength		=	2.6,
        DisplayName			=	Army Flashlight,
        ActivatedItem		=	TRUE,
		Tooltip 			= 	Tooltip_HandTorch_Army1_BetterFlashlights,
        Icon				=	Handtorch1_Icon,
        MetalValue 			= 	10,
        cantBeConsolided 	= 	TRUE,
        StaticModel 		= 	HandTorchArmy1,
        primaryAnimMask 	= 	HoldingTorchRight,
        secondaryAnimMask 	= 	HoldingTorchLeft,
        WorldStaticModel 	= 	HandTorch1Ground,
		AttachmentType 		= 	HandTorchBig,
    }
	
	item HandTorch_Army2
    {
        DisplayCategory 	= 	LightSource,
        LightDistance		=	33,
        Weight				=	0.9,
        DisappearOnUse		=	FALSE,
        Type				=	Drainable,
        TorchCone			=	TRUE,
        UseDelta			=	0.0003,
        LightStrength		=	2.4,
        DisplayName			=	Army Flashlight,
        ActivatedItem		=	TRUE,
		Tooltip 			= 	Tooltip_HandTorch_Army2_BetterFlashlights,
        Icon				=	Handtorch2_Icon,
        MetalValue 			= 	10,
        cantBeConsolided 	= 	TRUE,
        StaticModel 		= 	HandTorchArmy2,
        primaryAnimMask 	= 	HoldingTorchRight,
        secondaryAnimMask 	= 	HoldingTorchLeft,
        WorldStaticModel 	= 	HandTorch2Ground,
		AttachmentType 		= 	HandTorchBig,
    }
	
	item Torch1
	{
	    DisplayCategory 	= 	LightSource,
		LightDistance		=	15,
		Weight				=	0.7,
		DisappearOnUse		=	FALSE,
		Type				=	Drainable,
		TorchCone			=	TRUE,
		UseDelta			=	0.0004,
		LightStrength		=	2,
		TorchDot 			= 	0.76,
		DisplayName			=	Flashlight,
		ActivatedItem		=	TRUE,
		Tooltip 			= 	Tooltip_Torch1_BetterFlashlights,
		Icon				=	Flashlight1_Icon,
		MetalValue 			= 	10,
		cantBeConsolided 	= 	TRUE,
		StaticModel 		= 	FlashLight1,
		primaryAnimMask 	= 	HoldingTorchRight,
        secondaryAnimMask 	= 	HoldingTorchLeft,
        WorldStaticModel 	= 	FlashLight1Ground,
		AttachmentType 		= 	Torch,
	}
	
	item Torch2
	{
	    DisplayCategory 	= 	LightSource,
		LightDistance		=	15,
		Weight				=	0.7,
		DisappearOnUse		=	FALSE,
		Type				=	Drainable,
		TorchCone			=	TRUE,
		UseDelta			=	0.0004,
		LightStrength		=	2,
		TorchDot 			= 	0.76,
		DisplayName			=	Flashlight,
		ActivatedItem		=	TRUE,
		Tooltip 			= 	Tooltip_Torch1_BetterFlashlights,
		Icon				=	Flashlight2_Icon,
		MetalValue 			= 	10,
		cantBeConsolided 	= 	TRUE,
		StaticModel 		= 	FlashLight2,
		primaryAnimMask 	= 	HoldingTorchRight,
        secondaryAnimMask 	= 	HoldingTorchLeft,
        WorldStaticModel 	= 	FlashLight2Ground,
		AttachmentType 		= 	Torch,
	}
	
	item Torch3
	{
	    DisplayCategory 	= 	LightSource,
		LightDistance		=	15,
		Weight				=	0.7,
		DisappearOnUse		=	FALSE,
		Type				=	Drainable,
		TorchCone			=	TRUE,
		UseDelta			=	0.0004,
		LightStrength		=	2,
		TorchDot 			= 	0.76,
		DisplayName			=	Flashlight,
		ActivatedItem		=	TRUE,
		Tooltip 			= 	Tooltip_Torch1_BetterFlashlights,
		Icon				=	Flashlight3_Icon,
		MetalValue 			= 	10,
		cantBeConsolided 	= 	TRUE,
		StaticModel 		= 	FlashLight3,
		primaryAnimMask 	= 	HoldingTorchRight,
        secondaryAnimMask 	= 	HoldingTorchLeft,
        WorldStaticModel 	= 	FlashLight3Ground,
		AttachmentType 		= 	Torch,
	}
	
	item Torch4
	{
	    DisplayCategory 	= 	LightSource,
		LightDistance		=	10,
		Weight				=	0.2,
		DisappearOnUse		=	FALSE,
		Type				=	Drainable,
		TorchCone			=	TRUE,
		UseDelta			=	0.0001,
		LightStrength		=	0.8,
		TorchDot 			= 	0.86,
		DisplayName			=	Toy Flashlight,
		ActivatedItem		=	TRUE,
		Tooltip 			= 	Tooltip_Torch1_BetterFlashlights,
		Icon				=	Flashlight4_Icon,
		MetalValue 			= 	3,
		cantBeConsolided 	= 	TRUE,
		StaticModel 		= 	FlashLight4,
		primaryAnimMask 	= 	HoldingTorchRight,
        secondaryAnimMask 	= 	HoldingTorchLeft,
        WorldStaticModel 	= 	FlashLight4Ground,
		AttachmentType 		= 	TorchSmall,
	}

	item Torch5
	{
	    DisplayCategory 	= 	LightSource,
		LightDistance		=	15,
		Weight				=	0.3,
		DisappearOnUse		=	FALSE,
		Type				=	Drainable,
		TorchCone			=	TRUE,
		UseDelta			=	0.0002,
		LightStrength		=	1.2,
		TorchDot 			= 	0.56,
		DisplayName			=	Toy Flashlight,
		ActivatedItem		=	TRUE,
		Tooltip 			= 	Tooltip_ToyTorch_BetterFlashlights,
		Icon				=	Flashlight5_Icon,
		MetalValue 			= 	3,
		cantBeConsolided 	= 	TRUE,
		StaticModel 		= 	FlashLight5,
		primaryAnimMask 	= 	HoldingTorchRight,
        secondaryAnimMask 	= 	HoldingTorchLeft,
        WorldStaticModel 	= 	FlashLight5Ground,
		AttachmentType 		= 	Torch,
	}
	
	item Torch6
	{
	    DisplayCategory 	= 	LightSource,
		LightDistance		=	10,
		Weight				=	0.2,
		DisappearOnUse		=	FALSE,
		Type				=	Drainable,
		TorchCone			=	TRUE,
		UseDelta			=	0.0001,
		LightStrength		=	0.8,
		TorchDot 			= 	0.86,
		DisplayName			=	Toy Flashlight,
		ActivatedItem		=	TRUE,
		Tooltip 			= 	Tooltip_ToyTorch_BetterFlashlights,
		Icon				=	Flashlight6_Icon,
		MetalValue 			= 	3,
		cantBeConsolided 	= 	TRUE,
		StaticModel 		= 	FlashLight6,
		primaryAnimMask 	= 	HoldingTorchRight,
        secondaryAnimMask 	= 	HoldingTorchLeft,
        WorldStaticModel 	= 	FlashLight6Ground,
		AttachmentType 		= 	TorchSmall,
	}
		
	item Torch7
	{
	    DisplayCategory 	= 	LightSource,
		LightDistance		=	35,
		Weight				=	1.6,
		DisappearOnUse		=	FALSE,
		Type				=	Drainable,
		TorchCone			=	TRUE,
		UseDelta			=	0.0003,
		LightStrength		=	3.0,
		TorchDot 			= 	0.16,
		DisplayName			=	Emergency Flashlight,
		ActivatedItem		=	TRUE,
		Tooltip 			= 	Tooltip_EmergencyFlashlight_BetterFlashlights,
		Icon				=	Flashlight7_Icon,
		MetalValue 			= 	15,
		cantBeConsolided 	= 	TRUE,
		StaticModel 		= 	FlashLight7,
		primaryAnimMask 	= 	HoldingTorchRight,
        secondaryAnimMask 	= 	HoldingTorchLeft,
        WorldStaticModel 	= 	FlashLight7Ground,
		AttachmentType 		= 	Torch,
	}
	
	item TorchArmy1
	{
	    DisplayCategory 	= 	LightSource,
		LightDistance		=	35,
		Weight				=	1.0,
		DisappearOnUse		=	FALSE,
		Type				=	Drainable,
		TorchCone			=	TRUE,
		UseDelta			=	0.0005,
		LightStrength		=	2.5,
		TorchDot 			= 	0.36,
		DisplayName			=	Military Flashlight,
		ActivatedItem		=	TRUE,
		Tooltip 			= 	Tooltip_TorchArmy1_BetterFlashlights,
		Icon				=	Flashlight8_Icon,
		MetalValue 			= 	11,
		cantBeConsolided 	= 	TRUE,
		StaticModel 		= 	FlashLightArmy1,
		primaryAnimMask 	= 	HoldingTorchRight,
        secondaryAnimMask 	= 	HoldingTorchLeft,
        WorldStaticModel 	= 	FlashLightArmy1Ground,
		AttachmentType 		= 	Torch,
	}
	
	item TorchArmy2
	{
	    DisplayCategory 	= 	LightSource,
		LightDistance		=	35,
		Weight				=	1.0,
		DisappearOnUse		=	FALSE,
		Type				=	Drainable,
		TorchCone			=	TRUE,
		UseDelta			=	0.0005,
		LightStrength		=	2.5,
		TorchDot 			= 	0.36,
		DisplayName			=	Military Flashlight,
		ActivatedItem		=	TRUE,
		Tooltip 			= 	Tooltip_TorchArmy1_BetterFlashlights,
		Icon				=	Flashlight9_Icon,
		MetalValue 			= 	12,
		cantBeConsolided 	= 	TRUE,
		StaticModel 		= 	FlashLightArmy2,
		primaryAnimMask 	= 	HoldingTorchRight,
        secondaryAnimMask 	= 	HoldingTorchLeft,
        WorldStaticModel 	= 	FlashLightArmy2Ground,
		AttachmentType 		= 	Torch,
	}
	
	item BF_EgenerexLite
    {
        DisplayCategory 	= 	LightSource,
        LightDistance		=	15,
        Weight				=	0.6,
        DisappearOnUse		=	FALSE,
        Type				=	Drainable,
        TorchCone			=	TRUE,
        UseDelta			=	0.00001,
        LightStrength		=	1.2,
        DisplayName			=	EGENEREX Flashlite,
        ActivatedItem		=	TRUE,
		Tooltip 			= 	Tooltip_BF_EgenerexLite_BetterFlashlights,
        Icon				=	BF_EgenerexLite_Icon,
        MetalValue 			= 	5,
        cantBeConsolided 	= 	TRUE,
        StaticModel 		= 	BF_EgenerexLite,
        primaryAnimMask 	= 	HoldingTorchRight,
        secondaryAnimMask 	= 	HoldingTorchLeft,
        WorldStaticModel 	= 	BF_EgenerexLiteGround,
		AttachmentType 		= 	Torchb,
    }
	
	item BF_SpiffoLite
    {
        DisplayCategory 	= 	LightSource,
        LightDistance		=	15,
        Weight				=	0.3,
        DisappearOnUse		=	FALSE,
        Type				=	Drainable,
        TorchCone			=	TRUE,
        UseDelta			=	0.0002,
        LightStrength		=	1.2,
        DisplayName			=	Spiffo Flashlite,
        ActivatedItem		=	TRUE,
		Tooltip 			= 	Tooltip_BF_SpiffoLitee_BetterFlashlights,
        Icon				=	BF_SpiffoLite_Icon,
        MetalValue 			= 	5,
        cantBeConsolided 	= 	TRUE,
        StaticModel 		= 	BF_SpiffoLite,
        primaryAnimMask 	= 	HoldingTorchRight,
        secondaryAnimMask 	= 	HoldingTorchLeft,
        WorldStaticModel 	= 	BF_SpiffoLiteGround,
		AttachmentType 		= 	Torchb,
    }
	
	item BF_OldFlashlight
    {
        DisplayCategory 	= 	LightSource,
        LightDistance		=	35,
        Weight				=	1.2,
        DisappearOnUse		=	FALSE,
        Type				=	Drainable,
        TorchCone			=	TRUE,
        UseDelta			=	0.0001,
        LightStrength		=	0.4,
        DisplayName			=	Old Flashlight,
        ActivatedItem		=	TRUE,
		Tooltip 			= 	Tooltip_BF_OldFlashlight_BetterFlashlights,
        Icon				=	BF_OldFlashlight_Icon,
        MetalValue 			= 	15,
        cantBeConsolided 	= 	TRUE,
        StaticModel 		= 	BF_OldFlashlight,
        primaryAnimMask 	= 	HoldingTorchRight,
        secondaryAnimMask 	= 	HoldingTorchLeft,
        WorldStaticModel 	= 	BF_OldFlashlightGround,
		AttachmentType 		= 	OldFlashlight,
    }
}