module Base
{
    item HandTorch
    {
        DisplayCategory 	= 	LightSource,
        LightDistance		=	20,
        Weight				=	0.5,
        DisappearOnUse		=	FALSE,
        Type				=	Drainable,
        TorchCone			=	TRUE,
        UseDelta			=	0.0001,
        LightStrength		=	1.3,
        DisplayName			=	Hand Torch,
        ActivatedItem		=	TRUE,
		Tooltip 			= 	Tooltip_HandTorch_BetterFlashlights,
        Icon				=	HandTorch_Icon,
        MetalValue 			= 	10,
        cantBeConsolided 	= 	TRUE,
        StaticModel 		= 	HandTorch,
        primaryAnimMask 	= 	HoldingTorchRight,
        secondaryAnimMask 	= 	HoldingTorchLeft,
        WorldStaticModel 	= 	HandTorchGround,
		AttachmentType 		= 	Torch,
    }
	
	model HandTorchGround
    {
        mesh = WorldItems/HandTorch,
        texture = HandTorch,
        scale = 0.4,
    }
	
	item Torch
	{
	    DisplayCategory 	= 	LightSource,
		LightDistance		=	25,
		Weight				=	0.7,
		DisappearOnUse		=	FALSE,
		Type				=	Drainable,
		TorchCone			=	TRUE,
		UseDelta			=	0.0004,
		LightStrength		=	2,
		TorchDot 			= 	0.66,
		DisplayName			=	Flashlight,
		ActivatedItem		=	TRUE,
		Tooltip 			= 	Tooltip_Torch_BetterFlashlights,
		Icon				=	Flashlight_Icon,
		MetalValue 			= 	10,
		cantBeConsolided 	= 	TRUE,
		StaticModel 		= 	FlashLight,
		primaryAnimMask 	= 	HoldingTorchRight,
        secondaryAnimMask 	= 	HoldingTorchLeft,
        WorldStaticModel 	= 	FlashLightGround,
		AttachmentType 		= 	Torch,
	}
	
	model FlashLightGround
    {
        mesh = WorldItems/FlashLight,
        texture = FlashLight,
        scale = 0.4,
    }
}