module Base
{
	model BF_HeadLight
	{
		mesh = WorldItems/BF_HeadLight,
        texture = BF_HeadLight,
        scale = 0.008,
	}
	
	model BF_HeadLight_Ground
    {
        mesh = BF_HeadLight,
        texture = BF_HeadLight,
        scale = 0.02,
		
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
    }
}